I'm following this example but I couldn't get the textField to tween. The comppiled I got is "Type was not found or was not a compile-time constant: TweenEvent."
Below are my codes: // import tweener //import caurina.transitions.Tweener;
I have a simple animation made of Sprites (Those Sprites are composed with two objects inheriting from Shape and TextField).Each Sprite has a Tween firing on the MouseEvent.Click Event.When the Tween animation starts the TextField disappear by itself.Do I need to convert the text to bitmap?
Been trying to apply Tween Class to a dynamic TextField (create by MovieClip.createTextField() function), but there is no luck, even though I put the dynamic textfield in an empty movieclip (MovieClip.createEmptyMovieClip() )and tween that movieclip doesn't work.
I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield var dmgwinsub:TextField = new TextField(); //textfield that has dmg # var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield var dmgwinsub:TextField = new TextField(); //textfield that has dmg # var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.
Why I can't add pixelfumes reflect after I tweened the movie clip using tweenLite (greensock)? The reflect worked fine before I started tweening but disapeared after. No errors are thrown. [URL]
public function addTween(mvclp:MovieClip):void { mvclp.y = 720 + (mvclp.height/2) mvclp.x = 730 TweenLite.to(mvclp, 1, {y:360, ease:Back.easeOut, onComplete:addReflect()}); function addReflect():void { var r1 = new Reflect({mc:mvclp, alpha:50, ratio:50, distance:0, updateTime:100, reflectionDropoff:1}); }
I am using pixelfumes reflect class to create a releflection, the problem i have is (i) It only accepts reference to a movieclip. (ii) I cannot cast my binary data as a movieClip var item:Bitmap has to stay as a bitmap so either I make a copy of it as a moveclip and reflect it or find a way to pass it directly into the new Reflect() constructor.
I don't use so often package and I don't understand why flash send a 5001 error on this ActionScript Error #5001: The name of package does not reflect the location of this fileI have à fla located in the "test" folder :
import flash.display.Loader; import com.MyLoader; var photourls:Array = ["http://www4.pictures.zimbio.com/mp/6v5wRot-Ry9l.jpg"]; var ldr: MyLoader; var id:uint = 0;
I'm using a class which applies a visual reflection-effect to defined movieclips.I use a reflection-class from here:link to source.It works like a charm except when I apply a rotation to the movieclip.In my case the reflection is still visible but only a part of it.What am I doing wrong? How could I pass/include the rotation to the Reflection-Class?[code]
I am using pixelfumes reflect class to create a releflection, the problem i have is
(i) It only accepts reference to a movieclip.
(ii) I cannot cast my binary data as a movieClip
var item:Bitmap has to stay as a bitmap so either I make a copy of it as a moveclip and reflect it or find a way to pass it directly into the new Reflect() constructor.[code]
I'm trying to build a tool similar to this.I'm using movie clips for the shapes.I am placing the reflected shape by figuring out the point on the line perpendicular to the original shape's registration point, then using the distance and angle. The part I'm stuck on is how to actually reflect it.It seems that if I was just drawing a shape I could use each point to determine new ones as I did above and redraw it, but I also have to reflect more irregular movie clips like illustrations and bitmaps. I tried rotating and Any insights on the best way to approach this? Is there a way to use a matrix?
I'm getting an error on Flash that I've never run in to before.
5001: The name of package 'Document'does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Work2009-2010FlashTestsDocument.as
The fla is called TestEvents1... and that's all the info I think is related.What's happening here?
Not sure if this is possible but I would like to reflect a swf or swc file selected by the user at runtime to find any classes that implement a certain interface. Can this be done or do you actually need a reference to the class you want to reflect using describeType();
Because I was having so much trouble using packages in my other programs I created two simple classes to figure it out. I have placed these two classes in a folder named packageTest and even made a new path there in flash preference.
[Code].....
I am running them from a .fla file with packageTest.FirstPackage set as the document class. I receive the following error when I compile. 5001: The name of package 'packageTest' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:UsersDirkDesktopRuckuspackageTestPackageTr aveler.as
So I have a shell.fla file, on the same level as that there is a core_classes folder. Inside of the core classes folder is a core_initialize.as and a xml, buttons, and loaders folders. Inside of the loaders folder is swf_loaders.as Inside of the buttons folder is menu_buttons.as
The package name for menu_buttons.as is core_classes.buttons The package name for swf_loaders.as is core_classes.loaders
When I run my Shell.fla I get the 5001 error Package name 'core_classes.loaders' does not reflect the location of this package. Please move this to the file. 'core_classes/loaders/swf_loaders.as'.
But where it lists the location of the error in the compile errors box it lists 'core_classes/loaders/swf_loaders.as'
I've checked the spelling everything is spelled right, I made sure I didn't mix up the two package names..
The error message I'm getting is as follows:5001: The name of package 'mvc' does not reflect the location of this file. change the package definition's name inside this file, or move the file. /Desktop/mvc/Model.as
I have added full screen code on my movie so that the user can extend the size of the movie. eg If the user expands the browser window to 1200 X 900, then my movie will become 1200 X 900 without the movie deforming.
I have five simple equations that I need help converting to ActionScript. I'm making a small "calculator" that takes input from the user and displays a number representing the result of the equation. They're two sets of equations: 1) three-scenario fee calculator to compare the annual costs (X) of renting versus buying equipment; 2) comparison of two rental plans. The numbers entered need to stay the same - the alphabets represent what the user will input. The equations are as follows: Scenario 1:
X = ([A � F] / G) + H + I + J + (K x 12) + ([L / N] x M) Scenario 2: X = ([B � F] / G) + ([E x C] / G) + H + I + J + (K x 12) + ([L / N] x M)[code]....
I've looked at my resources at hand, but my brain just shuts down when I see numbers and letters representing numbers. I do speak three languages fluently, so I (think) I make up for it.how to properly assign the correct order of events (brackets first, etc) in ActionScript to reflect the equations above.
i'm trying to start organizing projects i have this folder structure: working>flash>as3Study>VectorModelStudy12511>src
my document is in VectorModelStudy12511 i have class paths to VectorModelStudy12511 and src the top of my document looks like:
[code]...
and i'm getting this error:
5001: The name of package 'VectorModelStudy12511' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Users obDesktopProjectsWorkingFlashAS3Stu dyVectorModelStudy12511VectorModelStudy12511Docu ment.as
I have a movie clip called turret that is on the screen and is instanced as Turret, I have a movie clip called bullet and that is in the library exported for AS "bullet" no quotes. Here is the website [URL] My frame (main) class is called du34
I recently made simple changes to a class file and a document class when I run on my PC it works when I upload to my host godaddy it doesn't reflect any change. I've tried several different browsers making sure to clear cache first but no change the only thing I can think of is that the server is caching some of the files. Do they do that? If so is there a script I can run to refresh the server cache?
5001: The name of package 'flashdev' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file.this is the error i get.Ill tell you what ive done.first i created a .as file.i have created a package like:
package flashdev{
//code here public class ooclass{}
}
then i create a .fla file and sai
import flashdev.ooclass
defined a new() class here
.... and then i get this error. I thwen tried to set folder locations within flash cs3 and still couldnt get it to work.What can i be doing wrong