ActionScript 3.0 :: TextField Disappears On Tween Animation
Oct 3, 2009
I have a simple animation made of Sprites (Those Sprites are composed with two objects inheriting from Shape and TextField).Each Sprite has a Tween firing on the MouseEvent.Click Event.When the Tween animation starts the TextField disappear by itself.Do I need to convert the text to bitmap?
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Feb 8, 2007
i've got a function that tweens the _x and _yscale of whatever button is rolled over and a fuction to tween them back, basically grow and shrink the button. the problem is that on rollover the button completely disappears and when i rollout it reappears at the correct "grown" size and then shrinks correctly.
Code:
for(var b=1;b<=47;b++){ // works on ALL buttons
_root.map["btn"+b].onRollOver = function()
{
var bt:Tween = new Tween(this,"_yscale",
[Code].....
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Feb 13, 2012
I'm trying to learn Flash, and thought I had it figured out for motion tweens. I'm using CS3. I created a background and added 4 images. I created a motion tween for the first image (on it's own layer), but when I try to run it, all the other images and background dissappears. The tween works, but the rest is invisible, just turns white.
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Nov 4, 2010
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
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Nov 24, 2008
I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
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[Code]....
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Oct 23, 2009
I'm following this example but I couldn't get the textField to tween. The comppiled I got is "Type was not found or was not a compile-time constant: TweenEvent."
Below are my codes:
// import tweener
//import caurina.transitions.Tweener;
[code].....
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Dec 4, 2009
Here are my codes:
function textReady(event:Event):void
{
txtFormat.font = weiss.fontName;
txtFormat.color = 0x000066;
[Code]....
I did a trace on the txtField.y and it does show 100 in the myFunction. However, when the textLoad appears on the screen, it still appears at y=350.
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Oct 14, 2009
getting the current x position value of the tween object during the animation using Tweener.I want to move a movieclip across the stage, and at a certain x position, i.e. x=600, a new movieclip is added to the stage and chases behind the first one.
My current code looks like this:
Code:
import caurina.transitions.*;
import caurina.transitions.properties.CurveModifiers;
[code]...
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Jul 7, 2009
if i made a text field in as 3. like
var blah:TextField = new TextField();
blah.text = "hi ya";
addChild(blah);
then i used a tween class and tried to alpha it out (fade out) it doesn't alpha out that text field.
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Aug 27, 2006
Been trying to apply Tween Class to a dynamic TextField (create by MovieClip.createTextField() function), but there is no luck, even though I put the dynamic textfield in an empty movieclip (MovieClip.createEmptyMovieClip() )and tween that movieclip doesn't work.
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Jan 31, 2010
I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.
Code:
import flash.display.MovieClip;
import flash.display.Graphics;
import flash.text.TextField;
[Code]....
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May 19, 2011
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield
var dmgwinsub:TextField = new TextField(); //textfield that has dmg #
var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
[code].....
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May 19, 2011
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield
var dmgwinsub:TextField = new TextField(); //textfield that has dmg #
var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
[code].....
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Mar 19, 2010
I am using some tutorial from lynda for making tween animation for my inspiration on making web site in CS4 but in my 2-3 project I have same problem. Sometimes my tween crash in middle of animation? Is this beacouse I have to much code in timeline?
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Jul 30, 2010
Trying to start an animation after a tween is done. Animation starts but way later, like 5 seconds after tween is finished.
Code:
var easeInPic:Tween = new Tween(bg, "alpha", Regular.easeIn, 0, 100, 1000, false );
easeInPic.stop();
function showPic(e:Event):void{
tweenPicEI();
}function tweenPicEI ():void{
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easeInPic.start();
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}
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Jan 31, 2011
I'm trying to make an animation and it seems like an impossible task. I'm not a beginner, and this is harder than it first seems to be.So this is what I need: to make a tween between a partial small circle to a big circle. What I mean is I want to use the Oval Primitive tool and on frame 1 I'll have a circle (radius 100px) with Start Angle: 0 and End Angle: 230 and on frame 50 I'll need the same 100px circle with Start Angle: 0 and End Angle: 300.
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Aug 27, 2010
I got mcMaine that contains 5 other mc. Each of these mc contains animation tween in them.
I would like to make each animation start playing, individually, on a specific frame, in the main timeline.
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Sep 30, 2004
Does tweening take more space to do than to animate with AS? Also, frames that are not wanted, do they take space too? I want to know because smaller the file faster the loading, right?
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Jan 31, 2010
I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.
ActionScript Code:
import flash.display.MovieClip;
import flash.display.Graphics;
import flash.text.TextField;
[Code].....
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Mar 28, 2009
I have created an image in photoshop (96dpi, same as my monitor) and imported it as a png into flash where it becomes a bitmap. Once I had imported the image I went to library and allowed smoothing on the image and set it to lossless. It performs a motion tween and simply flys from one side of my movie to the other. However, the whole way it appears pixelated. I had done this on a previous movie with the same image, just with a different animation and I had the same problem. But in this case the 'allow smoothing' worked. Not this time though.
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Oct 2, 2009
I have four movie clips with instance names of "purple_ob", "green_ob", "orange_ob" and "blue_ob" and four buttons "purple_but", "green_but", "orange_but" and "blue_but" I want to have the movie clips automatically fade from one to another continually with a 5 second pause inbetween, but then if the user clicks one of the four buttons it will fade the relevant movieclip in. Then if nothing else is pressed the fading will carry on working through the four images in a loop.
So far I have the movie clips fading on a button press but how do I implement the automatic fading from one MC to another?
I've added the code below into the first frame of my scene
//My actionscript 2.0 code
import mx.transitions.Tween;
import mx.transitions.easing;
[Code]....
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May 27, 2010
ive made a flash banner 1000x500 with lots of objects tweening etc etc photos fading in and out,and ive being told to resize the banner size to 800x300but im having trouble when i do that,is there a way to get the everything that ive done into the 800x300 with out having to move all my objects around again and resizing each pic individualy,or do i have to start it from scratch again??
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Dec 20, 2010
I am using this code to preform a tween action (a 'zoom in' animaion')
//Tween and animations
var myTweenAlpha:Tween = new Tween(lalBtn,"alpha",None.easeOut,0,1,3,true);
lalBtn.addEventListener(MouseEvent.MOUSE_OVER, mouseOverListener);
function mouseOverListener(evt:MouseEvent):void {
[Code] .....
And when its done I load the include file. How to I return back to the main part after the include?
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Mar 5, 2011
I have made this animation, please click here to see it.
Username is hitenkajal.co.uk
password is sairam11
However am not happy with it because its not very smooth. I will like my animation like this [URL].
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Dec 7, 2011
Is there a way to export it as AVI or any file type that support HD and get the same out put in SWF, i tried to export but the final output is very weak
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Feb 26, 2012
I am trying to make a banner where two colored squares roll across the screen. The first blue square does just fine, however when trying the same thing with a green square (in a different layer) it does ok the first half of the tween, but reverses direction in the second half (where I placed a keyframe)- even though I rotated the green square the same way as the first half.
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Mar 31, 2010
I'm trying to create a website to display my architectural portfolio and I'm having troubles with a ROLL_OVER and ROLL_OUT EventListener. I have attached my fla file for you to look at to get have a better understanding of what I'm trying to explain.
What I'm trying to create are project thumbnails that when you roll over the thumbnail movieClip it will expand the other project thumbnails to the right allowing room for a brief summary. Also, the roll over will trigger a function inside the proj1 movieClip that plays the mc timeline, which simply removes a translucent colored layer (classic tween) to expose the project thumbnail in color. (You might want to reference the attached file) The problem I'm have is in the movement of the other thumbnail.
Problems are as followed:
A. When I roll off the thumbnail_mc the other thumbnails don't come back to their original locations.
B. The roll_over only works once. I would like to have it so that every time you roll over it, the proceeding project thumbnails should move to the right, and when you roll off, they should move back to the left to their original locations.
Now, I'm not sure if a if statement is the best way to move the other thumbnail or if I should use a tween. I tried some simple tweens off to the side, which you will see, but I can't get a addChild MovieClip to tween...I believe it has something to do with the instance name, which I'm not sure how to give an instance name to a movieclip that is a addChild...?
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Dec 12, 2007
Attaching swf and fla for your reference.I am developing a animation with 4 MovieClips... on mouseover of movieclip it will grow and adjacent movieclips will move and shrink...I am able to develop the code...BUT....
1. On quick mouseover/mouseout event I am not able to stop the growing & shrinking of other movieclips.
2. Also I want attach a movieclip such that when I'll click on ONE .. a maximised Movieclip will open.
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Apr 13, 2009
I want to create animation of the text where at frame 1, letter spacing is 0 and at frame 200, letter spacing is 60 for specified text. This process is unsuccessful via motion tween in cs4 flash, and i guess neither in earlier versions, nor that I have done that before. But I was certain that it would be very straight forward to achieve via motion tween, so far it feels that I was wrong and for such simple animation and straight forward concept, why it doesn't work, again, via motion tween. I presume I can write AS3 code spinet that would run every frame and increase or decrease property value for letterSpacing, to achieve the effect. Why such basic manipulation of text can not be done via motion tween?
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Jan 1, 2010
Let me start by stating that I am a complete and total noob to web design, programming of any type, and flash animation. I've spent more hours watching videos on YouTube and reading web pages than I ever should have.I've created my first flash animation for my business website that consists of four pictures moving across the pageThe problem I'm having is that as the first two pictures reach the side of the page where they exit, they pause for a second or two. This happens even when the animation is fully loaded.
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