Motion Tween Animation Hanging/pausing In Browser?
Jan 1, 2010
Let me start by stating that I am a complete and total noob to web design, programming of any type, and flash animation. I've spent more hours watching videos on YouTube and reading web pages than I ever should have.I've created my first flash animation for my business website that consists of four pictures moving across the pageThe problem I'm having is that as the first two pictures reach the side of the page where they exit, they pause for a second or two. This happens even when the animation is fully loaded.
I am facing a problem with one of my animation containing a 3D motion tween. When I play it, it is not fluid, it get stuck, the rendering is not good at all.
lets say we want to animate an object using the 3d position its (Z position)to be exact, from keyrame 1 to keyframe 40 or so on. i put the object on keyrame 1 to 10000position and view and then its keyframe on 40 to 0 position and view,so it looks like a nice object zooming towards you as you see it.but how can we get the object to constantly spin around and around(like from the motion presets from the default:spiral 3D ) .so it seems like a coin been tossed.
I'm seeing a problem whereby a video playing in the FLVPlayback component is "hanging" periodically, where the download stops for several seconds, ultimately causing FLVPlayback component to think it's at the end of the video and auto-rewinding. I've managed to reproduce this by killing my network connection when the video hasn't finished downloading, so when the playhead plays up to what's been downloaded, it then auto-rewinds and stops.
This problem is exacerbated when a different swf is being loaded in the background. what might cause a browser to "hang" when loading the other swf. For example, if the server on which that swf resides is backed up, will the HTTP GET block other files from loading? I'd always assumed that the actual socket implementation was multi-threaded and the loading of one file shouldn't ever cause another to hang. However, I'm not sure if the bowels of flash just leverage the browser's socket implementation, or whether it has its own.? I can't find any documentation on the flash socket design.
This has been seen in numerous browsers, so I'm suspicious it's a Flash issue. The loading is done using the MovieClipLoader class, AS2.
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I am trying to get a movie clip to pause when the cursor rolls over it, and then make a darkened out area visible and have some text appear. I have succeed in doing so, but it looks funny. What I would like to do now, is once the cursor rolls over the movie clip it will finish the movie clips motion and then pause on a certain frame or frame label.
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
trying to tween an animation that expands as the browser window expands. To clarify this, imagine a box that simply expands to fill the dimensions of the stage and stops there. The issue is when the stage dimensions change, how can I adjust it so that the box equally expands to those stage dimensions...
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I am just getting to grips with the tween class, and was wondering if anybody would be able to following query:I am trying to pause the following tween after it has gone back and forth once, then after about 2 seconds restart it again, is anybody ablut with this?Here is the code I am using to just go back and forth once:
import mx.transitions.Tween; import mx.transitions.easing.*; var x1:Tween = new Tween (balloon, "_rotation", None.easeIn, -3, 4, 3, true);
how to get an animation to pause at a desired frame after a click rather than just stopping it at that exact frame or putting a stop action at the desired frame. My goal is to have a movie sequence play continuesly and when a user so desires he/she can click and stop the movie, but rather than stop it while it is in transition at that exact frame, the movie should continue to a point where it is logical for the movie to stop.(example: the movie is at frame 2 when the user clicks, but instead of stopping at frame 2 it continues to frame 10, and then stops) Then on another click the movie will continue through it's sequence as it was before. I would like to use a MC, onClipEvent to handle the script in Flash MX.
I am new to Flash and am still trying to come to grips with AS3. I want to pause an animation twice in the same timeline. I have applied the code given in the adobe article 'Using ActionScript to pause and loop the timeline in Flash' [URL].
this.stop(); var timelinePause:Timer = new Timer(2000, 1); timelinePause.addEventListener(TimerEvent.TIMER, timerHandler); timelinePause.start();function timerHandler(evt:Object):void { this.play(); }
This works well when used once in the timeline but I get the following errors when applying it twice 1151: A conflict exists with definition timelinePause in namespace internal. 1021: Duplicate function definition. Warning: 3596: Duplicate variable definition. What I need to change to make it work twice.
I have a very simple animation of a butterfly I would like to delay the animation from running again once the butterfly flies off the stage area. and then have it start about 5 minutes later.
[AS] //In your main "action" timeline, frame 1 put the following code: ////////////////// Pause Function ///////////////////// this.createEmptyMovieClip("timer",50);
[code]....
I have the function written on my main time line but I want to call it from the middle of an animation on a movie clip. I'm not sure how to reference the function on the maintimeline. I've tried referencing the created MC "timer", I've tried referencing _root and other things but nothing seems to work. Basically I have a simple motion tween. I want it to get to a certain point then stop then continue. I have two tweens on one layer in my animated MC. Any suggestions?oh yeah, and I'd like to be able to call the same function from other MCs doing similar things. How can I reference the function?
Can you pause both animation and sound? I know you can do
on(release){ stop(); stopAllSounds(); }
but you can't start the sounds again after that at the place they were at, like a soundtrack. What is the actionscript (if it exists) for a pause and play buttons that also pause and play the sounds?Imported movies pause sound with stop();, do i have to export an swf with like just the soundfile and put that in? Cause i think that would work but sounds like too much trouble.
I'm trying to code my flash file so that the html will pause all swfs AND audio when the tab is out of foucs. I found this code on[URL].._and_VBScr ipt_Injection_in_ActionScript_3 and it works,but not completely. It only pauses the movie clips that are in the Flash file and not any that are exteranlly loaded with audio included.
I'm trying to code my flash file so that the html will pause all swfs AND audio when the tab is out of foucs. I found this code on [URL] and it works,but not completely. It only pauses the movie clips that are in the Flash file and not any that are exteranlly loaded with audio included.
How can I adjust it to pause the externally loaded swfs that are loaded to a mc within my main movie clip and the audio OR what should I use in place of this code? Someone mentioned on a different post that I needed to use a window.onblur funcition, but they didn't give details.
import flash.display.MovieClip;import flash.utils.setTimeout; // This is a more "safe than sorry" setting, since multiple domains// have entry into my site. Can be removed or hardcoded if you feel// secure or insecure, as you see fit.flash.system.Security.allowDomain("*"); // Throw any errors around to make sure somebody actually gets
I'm trying to get the animation of this actionscript to pause on RollOver and then play again on rollOut, but no luck so far. Sample file is attached (FLASH 8).
I have an issue with an animation/movie thingy i am making
When the user for example, Switches a tab in firefox or something. The sound on the video will continue to play, but the animation will pause. Leading the animation to become out of sync with the sound.
Is there a way to make the animation continue playing even if the tab has been changed??
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
whether it be text, symbol, a shape that I drew. None of it works. When I create the motion tween the line arrow in the timeline doesn't show up like it should. Here is the extremely simple animation i'm doing. The problem are for the bottom 9 layers starting from frame 80. I converted all of those to graphic symbols and I'm just trying to do a very simple alpha 0-100 while resizing the letters. I've also tested motion tween on very simple shapes and it never works. I just don't get it.
I'm building a drop down menu in flash CS4. I have followed the directions meticulously...3 times... and still I can't get a mask to accept a motion tween.
I am currently using CS4 but taking a class that is using CS3. The problem is I am finding the "motion tween" is not creating a tween. What is the difference between the motion tween in CS3 and CS4.I can get the tween to work if I use the "classic tween" but the instructor is saying I must use the motion tween.