Professional :: Pausing An Animation Before It Loops Again
Apr 16, 2010
I have a very simple animation of a butterfly I would like to delay the animation from running again once the butterfly flies off the stage area. and then have it start about 5 minutes later.
[Code]...
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Sep 15, 2004
how to get an animation to pause at a desired frame after a click rather than just stopping it at that exact frame or putting a stop action at the desired frame. My goal is to have a movie sequence play continuesly and when a user so desires he/she can click and stop the movie, but rather than stop it while it is in transition at that exact frame, the movie should continue to a point where it is logical for the movie to stop.(example: the movie is at frame 2 when the user clicks, but instead of stopping at frame 2 it continues to frame 10, and then stops) Then on another click the movie will continue through it's sequence as it was before. I would like to use a MC, onClipEvent to handle the script in Flash MX.
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Jul 12, 2009
I am new to Flash and am still trying to come to grips with AS3. I want to pause an animation twice in the same timeline. I have applied the code given in the adobe article 'Using ActionScript to pause and loop the timeline in Flash' [URL].
this.stop();
var timelinePause:Timer = new Timer(2000, 1);
timelinePause.addEventListener(TimerEvent.TIMER, timerHandler);
timelinePause.start();function timerHandler(evt:Object):void {
this.play();
}
This works well when used once in the timeline but I get the following errors when applying it twice
1151: A conflict exists with definition timelinePause in namespace internal.
1021: Duplicate function definition.
Warning: 3596: Duplicate variable definition.
What I need to change to make it work twice.
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Dec 23, 2003
I am using this script from Actionscript.org:
[AS]
//In your main "action" timeline, frame 1 put the following code:
////////////////// Pause Function /////////////////////
this.createEmptyMovieClip("timer",50);
[code]....
I have the function written on my main time line but I want to call it from the middle of an animation on a movie clip. I'm not sure how to reference the function on the maintimeline. I've tried referencing the created MC "timer", I've tried referencing _root and other things but nothing seems to work. Basically I have a simple motion tween. I want it to get to a certain point then stop then continue. I have two tweens on one layer in my animated MC. Any suggestions?oh yeah, and I'd like to be able to call the same function from other MCs doing similar things. How can I reference the function?
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Aug 29, 2005
Can you pause both animation and sound? I know you can do
on(release){
stop();
stopAllSounds();
}
but you can't start the sounds again after that at the place they were at, like a soundtrack. What is the actionscript (if it exists) for a pause and play buttons that also pause and play the sounds?Imported movies pause sound with stop();, do i have to export an swf with like just the soundfile and put that in? Cause i think that would work but sounds like too much trouble.
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Jan 1, 2010
Let me start by stating that I am a complete and total noob to web design, programming of any type, and flash animation. I've spent more hours watching videos on YouTube and reading web pages than I ever should have.I've created my first flash animation for my business website that consists of four pictures moving across the pageThe problem I'm having is that as the first two pictures reach the side of the page where they exit, they pause for a second or two. This happens even when the animation is fully loaded.
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Apr 23, 2008
I'm trying to get the animation of this actionscript to pause on RollOver and then play again on rollOut, but no luck so far.
Sample file is attached (FLASH 8).
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Jul 9, 2010
I have an issue with an animation/movie thingy i am making
When the user for example, Switches a tab in firefox or something. The sound on the video will continue to play, but the animation will pause. Leading the animation to become out of sync with the sound.
Is there a way to make the animation continue playing even if the tab has been changed??
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Oct 10, 2010
I am making animation button by movie clip, which has up, over, out and down state animations.
Using addEventlister and adding mouseEvent.ROLL_OVER, ROLL_OUT and Click.
It works almost OK but when I put and stop mouse at around corner of the hit area of this button, animation starts loops playing between over and out state.
Is any way to avoid it?
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Jan 10, 2011
I created a simple animation that needs to have a button on one segment of the animation. I created a button with a action of getURL in AS3, the problem I am having is that every time the animation loops from the first frame it triggers the button and the new page I requested pops up.
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Oct 22, 2009
my file works fine in the first loop but after the first loop the more it loops the more stuff stops working. and eventually after like 3 loops the animation stops the graphic is changing at different times and its all all over the place.i'm not sure why this happens i've had many theories. i'm not removing event listeners, maybe the text should be told to change upon the end of the exiting tween event.but i tried to do all of that and it still didn't work.
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Sep 15, 2008
I've just created my first flash animation. It's about 10 seconds. The only problem is that it loops continuously. In the "using Flash for the first time" lesson by Jen deHaan (great lesson1), she mentions that you can drop this code in "stop();" and she also recommends to add all such code to a single frame to make it easy to find. However, she does not mention how to add code to a frame.
Likewise, the Help file only discusses stopping the loop for specific "graphics instances," not for an entire scene or movie. I'm sure it's simple. I just can't find it.
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May 6, 2009
I am trying to make a basic animation that loops indefinitely. My brother, who is a Flash genius (but uses CS3) has suggested I put a gotoAndPlay(1) action after the last frame. This doesn't work.
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Oct 31, 2009
how can i find out from a for loop that which object from the array has been hit; For eg - i have 2 enemies in an array and i run a for loop
[Code]..
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Oct 27, 2009
I am trying to make an animation of around 12 seconds which loops continuously, stop after 30 seconds and continue on mouse over.
I've been trying to do this using a timer, but get the feeling that this might be a seriously misled approach.
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Apr 17, 2011
I'm using this var timer2 = setTimeout(checkValue2, 2000);
as a frame action in Frame 2, which then triggers checkValue2 which is a piece of function in Frame 1 where all the _global. variables are as well.
clearTimeout(timer2);
gotoAndStop(3); //goto lvl3 - throw
addStage3();
it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.
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Oct 5, 2010
I have beginner's skills in AS3 and have been trying out a sample script in Flash CS5 to create an animation. The script works fine, but I am not sure how to give the user the ability to pause the animation by clicking on the screen and then resuming the animation by clicking again (if this toggling is even possible for a click event handler to do). Is there a way to pause/continue a function by clicking the player screen?
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Apr 8, 2012
I have been searching for hours for simple (mouse event) script that will pause my slideshow when I rollover it with the mouse....then play again when the mouse isn't over it...I will be targeting an instance (transparent movie clip that is over the stage and it extends the length of the movie).
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Feb 23, 2010
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
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May 19, 2011
I'm trying to code my flash file so that the html will pause all swfs AND audio when the tab is out of foucs. I found this code on [URL] and it works,but not completely. It only pauses the movie clips that are in the Flash file and not any that are exteranlly loaded with audio included.
How can I adjust it to pause the externally loaded swfs that are loaded to a mc within my main movie clip and the audio OR what should I use in place of this code? Someone mentioned on a different post that I needed to use a window.onblur funcition, but they didn't give details.
import flash.display.MovieClip;import flash.utils.setTimeout; // This is a more "safe than sorry" setting, since multiple domains// have entry into my site. Can be removed or hardcoded if you feel// secure or insecure, as you see fit.flash.system.Security.allowDomain("*"); // Throw any errors around to make sure somebody actually gets
[code]....
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Jul 19, 2011
I have six Scenes, each scene has an imported FLV file.I have a 6 button menu that works fine when clicking from one scene to the other.The problem is is that videos 1 to 4 play fine when I switch to the scene, but FLV files 5 and 6 just stay paused at frame 1.If I test the Scene using Ctrl+ALT+Enter, the Scenes work fine.But Only if I either hit Ctrl+Enter to render the whole project, or if I publish the file, do the FLV files pause on frame 1.All 6 videos are coded exactly the same way.
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Jul 22, 2003
On my main timeline I have a movieclip with an instance called "eye". What I would like to happen if for a random number to be generated and assigned to "blink". If blink = 20 then I want to play "eye"s animation. This is the code I have so far:
[AS]
blink=Math.random(20)
if(blink=20){
_root.eye.gotoAndPlay(2)
}
[/AS]
I've told the eye animation to stop() in the first frame to stop it from animating before being told. I know this won't work yet, I haven't worked out how to put this code in a loop to keep generating a new value for blink, and test if it is 20.
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Feb 7, 2011
I have section of code which works for bouncing some fish movie clips off of the 'ceiling':[code].....
However, I would like to find a more succinct way to program this using a 'for loop'. I tried the following, which did not work and gave me an error (posted at the bottom). [code].....
TypeError: Error #1010: A term is undefined and has no properties.at Function/<anonymous>()
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Feb 12, 2010
I am using flash cs3. I created my preloader in a separate scene. calling the scene I want. what I wanted was the preloader to load and play the all next scene, where I have my core website running.
it works fine till one point! here is my drama it loads the scene I want, but it gets stuck in a loop.
[Code]...
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Sep 3, 2010
I have an onEnterFrame function controlling all the movie clips in an array. The motion of each of these movie clips is controlled by a few variables speed, acceleration, etc that are modified on each enterFrame. I can't figure out how to create unique variables for each element in the array. At the moment my variables are the same for all the elements, and so the motions for each movie clip are the same.
I have used this code to add my movie clips into the array:
for(i = 0; i < starNumber; i++){ duplicateMovieClip(star, "star" + i, i); starArray.push(this["star" + String(i)]); }
Do I need to do a similar thing to create unique variables for each? Or is there something I need to do in my for(myClip in myArray) loop that is contained in my onEnterFrame function?
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Jan 9, 2011
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
[code]......
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Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
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Jan 15, 2012
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
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Nov 4, 2010
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
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Nov 9, 2011
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
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