Professional :: Playing - Pausing - Stopping Audio In A Timeline
Feb 23, 2010
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
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May 10, 2011
I have a template I created in CS4 where an flv video clip was embedded with a controller skin, etc. It worked fine.
I'm working in CS5 now and using f4v files, and publishing for Flash 10 Player. The files are targeted, load and play properly, but if I pause the video, then hit play, audio stops. Starting a new clip at a different point in the timeline works fine. I noticed if I turn off autoplay under Component Parameters, audio doesn't work at all.
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Apr 29, 2009
i just want my loop to keep playing regardless of the timeline stopping and starting. is this possible?
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May 19, 2011
I'm trying to code my flash file so that the html will pause all swfs AND audio when the tab is out of foucs. I found this code on [URL] and it works,but not completely. It only pauses the movie clips that are in the Flash file and not any that are exteranlly loaded with audio included.
How can I adjust it to pause the externally loaded swfs that are loaded to a mc within my main movie clip and the audio OR what should I use in place of this code? Someone mentioned on a different post that I needed to use a window.onblur funcition, but they didn't give details.
import flash.display.MovieClip;import flash.utils.setTimeout; // This is a more "safe than sorry" setting, since multiple domains// have entry into my site. Can be removed or hardcoded if you feel// secure or insecure, as you see fit.flash.system.Security.allowDomain("*"); // Throw any errors around to make sure somebody actually gets
[code]....
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Apr 8, 2011
I was wondering how do I stop my audio when I enter a new scene?
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Jun 9, 2010
i have a graphic that basically is set to pivot onto the screen using a motion tween. my problem is once the animation plays the graphic disappears whereas i would like it to remain on screen and displaying its last frame
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Aug 3, 2011
I am curious if there is a way to call back to the main timeline using AS3 after a video clip or audio clip that is being loaded externally, is done playing? For instance: you get to a page with a video on it, but when the video is done playing, instead of just sitting there, it automatically takes you to a new page (framelabel).
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May 3, 2010
I found this code to play sound:
myButton_btn.addEventListener(MouseEvent.CLICK, buttonIsClicked); [code]....
I got it working fine, but was wondering how to program a function for another button to stop stop playing that sound?I tried a function with snd.stop(); but that seems to be incorrect.
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Nov 2, 2010
I created a scene with my splash, etc. the last frame loads a text menu. I would like the links for each text menu item to start a new scene for the content of that menu item. Then when it is over, have a return button to go back to my scene with the menu items. I created the scenes, but when ever I play the movie, the scenes keep going one right after the other.
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May 23, 2011
I currently have a onClick event that resets my videos, but this 'reloads' them, is there a way to pause them or stop them without resetting them? <a href="#" onClick='resetVideo("vid1");resetVideo("vid3");return false;'> I currently have this event firing on a navigation button, but it fires every time its clicked (obviously), I really only want to stop a video if its playing - is that possible?
[Code]...
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Oct 20, 2010
I'm currently working on a detailed music media management application in Flash. There is a mp3 player which plays music and has a playback seeker (keeps track of current time for track and a tiny pin that that increases its x position as the track plays). I have a simple play & pause button that does appropriate functionality of playing & pausing the track, but the issue is that I have to pause the Timer associated with updating the playback seeker. The seekerTimer object has a delay of 1000 (1 second), while I'm listening to a track, the timer may have already excuted 600 ms, only waiting for 400 ms till the next timer event is dispatched to update the playback seeker. If I hit the pause button at 600 ms of execution time and I do a seekerTimer.stop(); and then a seekerTimer.start();, the timer does not resume its execution and instead restarts executing from 0 ms. This means that the playback seeker is not updated accordingly.
How can I pause the timer when I hit my pause button (essentially store the execution time), and then resume execution when I hit the play button? The play button doesn't have any parameters to start executing from a certain time. I looked at tutorials online but they all rely on the getTimer(); function, this returns a value of how long the Flash player has been running (from initialization). The issue is that the mp3 player in this Flash app doesn't initialize upon the application initalization (I know its a bit confusing).
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Feb 8, 2012
im trying to play an audio file through 2 certain scenes in my project. for some reason i cant manage to do it, only to stream in through the entire project.
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Sep 9, 2011
I have a sound control file that works great, however, I cannot seem to get the audio to start playing upon entry. I have tried the using the code:: samplesound.play();and it plays but when you click the play button, the audio repeats and the sound file that started upon entry do not respond to the controls.URL...
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Jan 12, 2010
when a video is playing..and i click a button to play to a different label in the main time line..the video component disappears but the audio keeps playing.. all so the volume component, the slider indicator stays stuck to the stage.. what AS3 is needed..to stop the audio and fix the indicator..
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Nov 5, 2010
I am attempting to complete a learning module that contains audio voice over in CS4...However, I am unable to view the audio waveform on the timeline. The sound has been added but I can't see the waveform..
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Sep 4, 2011
I am brand new to flash and AS3, and everything else code related. I've built a simple file with text and audio. The audio is an external file, and it plays with a mouse click. Everything tests fine in flash. I also placed the file in Dreamweaver and previewed in a browser - that's working. But... I've now uploaded the file to a live site. The text shows up but it doesn't play.
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Nov 25, 2011
For a class project I have to make kinetic typography and so I need text to go along with some audio from a movie (in Flash). Every time I press enter to preview what I've done and what I have to do next, the audio starts and doesn't stop till it's done and this is a little over a minute long, and it's really annoying. If I don't start from the first keyframe, I can't even hear the audio, it doesn't play if I play from the middle. How do I press enter to play and have it stop when I press enter again? I can load the swf by CTRL+ENTER but then I can't see what frame I'm on and what frame I want. :|
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Jul 2, 2010
I had a timeline with 3 sound effects, back to back, with a this.stop(); at the end of each one (...so there's three separate sections of a timeline, with a label at the start of each).... and when I'd play it (from the start, for example), it would play the first sound effect (as expected), and stop before the second section (where the next sound effect was)... yet the second sound effect would trigger!
Even when watching it in 'Test Movie' mode, I'd see that it stopped before the next section, yet the second sound triggered (many frames before the stop command I tried putting more space between the sections... and putting the samples on different layers... yet it ALWAYS triggered the second sample, even though the frame it started on was never close to being reached!
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Aug 19, 2010
I'm trying to stream *.wav files on a webpage and looking for a flash program which will show the full audio waveforms. Something like this:
How to do this? Again, streamings not the heard part, I just need to allow users to see the waveform timeline.
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Jan 13, 2009
I read all of the threads on this forum about pausing audio in a swf. They were all very helpful - if you have control over the swf fla. However i have no control over the swf i am loading. I cannot find a way to reference a sound that is placed on the timeline of the movie. If i had access to the fla of the swf, then i could change the linkage, but again i don't possess the fla.
so does anyone out there know of a way to reference global sounds in a swf? In as 2.0, this could be done easily by declaring a new sound object without a target such as this: var gvol = new Sound();
I can't seem to make this work in AS3.
I need a way to reference a global sound in a swf, so i can then apply the SoundChannel to the sound object, and read the position property within
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Aug 11, 2011
I'm having problems with many files losing their assets from the timeline after a save and reopening the file in Mac OS X Snow Leopard. This is happens quite often now and there seems to be no pattern to it. For example, I will open an existing Flash animation complete with sound and artwork, make changes to the animation timing, test the SWF and everything looks good, then save. After reopening the exact same file, there will be audio that was on the timeline will be an empty frame. In addition, there is art work that was swapped out or updated to a character and the symbols becomes empty after reopening.
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Feb 11, 2011
I'm trying to modify many .fla files (in CS3) that have a voiceover layer on them. Because I'm adding or deleting other items on the stage, I need to adjust the audio fo synch with the modified flash file. I have tried deleting frames and this happens - I select the unwanted frames, such as frames 200 to 300 of a 500 frame file. Then, the audio from frames 300 to 500 (at the end of the file) gets deleted instead.
I need to create gaps (like 200 frames of no sound) in the audio (.wav) file so I tried adding blank frames. When I click on "insert frames" in the middle of the timeline, Flash adds the new frames to the end of the sound timeline.
I also tried adding a keyframe at the beginnig of the range and Flash deleted all the frames after the keyframe.
It looks like any modification to the sound/audio layer only affects the end of the timeline. How do I modify sound parts in the middle of the timeline? I know this can be done but how?
Details: The audio layer (.wav) runs the whole length of the Flash file. The .wav file is a sound file in the Library; 22kHz Mono 16-bit 27.4s 12.1kb. The files were created in CS3. These files work fine.
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May 19, 2011
I'm trying to code my flash file so that the html will pause all swfs AND audio when the tab is out of foucs. I found this code on[URL].._and_VBScr ipt_Injection_in_ActionScript_3 and it works,but not completely. It only pauses the movie clips that are in the Flash file and not any that are exteranlly loaded with audio included.
[Code]...
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May 16, 2011
I have created a container in Flash Professional CS5 for my projects CBT. I have been able to script many of the features we require using AS3, but there are a couple of things I am still trying to work out.I would like the swf presently playing in one tab to pause and go silent when another swf is opened in a new tab (the sound is inside this externally loaded swf which is loaded inside a movie clip from buttons nested a movie clip down). I have tried :
var originalFrameRate:uint = stage.frameRate;
var standbyFrameRate:uint = 0;
addEventListener(Event.ACTIVATE, onActivate)[code]....
This function is present when I publish the CBT with Captivate, so obviously there must be code available. You can set the Captivate button to open url in new window and pause movie.Is there something I can add to the html file that is similar to the �has Priority� for mobile devices or is there javascript that can be added to the flash itself?
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May 16, 2010
I've run into a bit of a problem using Adobe's CS3 flash program in terms of lip syncing... I can place the sound files in the timeline at whichever point I like and so forth, but I have no way to play them in such a way where I can adequately make lip syncs. It's hard to explain, but in flash MX I would merely click the timeline, drag the cursor along it, and it would play the sounds as it did the frames, one piece at a time. That way I could tell where the consonants were and therefore where to change my characters' lips. This is not the same as simply hitting "enter" and letting the sound play in its entirety.
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Feb 26, 2012
I have a movie clip on my timeline and it has maybe 60 frames in it. There's enough space for it to play and loop, and when I press ctrl enter to preview it, it plays as expected. However, as I scrub through my animation, the only things that play are the motion tweens I made. The movie clip just stays stuck on the first frame. I was curious so I exported it as is right now and it goes through the frames correctly there too. However, this is fustrating because I want to see the movie clip cycle through it's frames when I scrub through my timeline!
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Jul 10, 2010
Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?
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Apr 23, 2010
Excuse the probably simple question but I'm just starting off with Flash.I have imported a few video trailers directly into flash and saved them as movie clips. I want to be able to insert these movie clips onto the main timeline and play them one after the other, repeating once they have all played. On the main timeline I have set a layer for each clip and a keyframe where the clip is inserted for each layer. When I go to play the flash file, it is showing the first frame from each movie file and then moving to the first frame of the next movie file. What do I need to do to make flash play the entire movie file in that specific frame before moving to the next frame where the next movie file is and playing all that movie?
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Jun 27, 2010
How do I make it so that the movie clip animations play when I'm editing the root timeline?
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Mar 16, 2012
My CS5 Flash project is playing back at half the FPS.
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