Professional :: Playing Sound In Timeline (For Lip Sync)

May 16, 2010

I've run into a bit of a problem using Adobe's CS3 flash program in terms of lip syncing... I can place the sound files in the timeline at whichever point I like and so forth, but I have no way to play them in such a way where I can adequately make lip syncs. It's hard to explain, but in flash MX I would merely click the timeline, drag the cursor along it, and it would play the sounds as it did the frames, one piece at a time. That way I could tell where the consonants were and therefore where to change my characters' lips. This is not the same as simply hitting "enter" and letting the sound play in its entirety.

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I have made an animation. I have a layer where I put sounds that execute on certain frames. No script are involved. When I play the movie inside Flash, everything looks good and sounds are syncing. When I make a preview of the movie, some of the sounds are out of sync. I have no idea why, it's the first time I get this kind of problem. All sounds are set to event, but I have tried with stream as well and get the same result.

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Professional :: How To Lip Sync And See Sound Wave Better

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I'm working on an animation where some guys sings and in order to make that look good, i need some good lip syncing. Since this is not short clips, but a whole song on 2-3 minutes, it's very hard for me to make the lip sync perfect because I have to replay from the beginning in order to hear the music. So question one is: Are there a way that I can play the movie in the middle and still hear the music? And so the second question is that I can barely see the sound waves in the Music layer, even though there's lots of music. Here's a picture of how big the sound waves are: And that's in the middle of the song! The problem is not that the music is too low, because it's quite high. So question number two is: Are there a way that I can make the soundwaves bigger in the music layer without affecting the music itself?

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Professional :: How To Time Music (sync) To Timeline

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IDE :: Sound On The Timeline Not Playing?

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ActionScript 3.0 :: Sound From Timeline Keeps Playing

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I have multple sounds attached to my timeline. When I jump to another frame where the clip doesn't exist anymore the sounds keep playing. All of them are played. Even SoundMixer.stopAll()doesn't help.

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Professional :: Stop A Sound From Playing If It Is Playing Already

Dec 6, 2011

ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.

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improve the synchronized playback of NetStream video (flv) with a seperate Sound object (mp3)? Basically I am making a music video mashup tool and this is just a small part of it.I need to have one single mp3 playing continuously (the main song) and a NetStream object to play various videos at intervals set by a timer. This all works fine, except that the video gets out of sync after a while.This could be a delay caused by the NetStream.seek method that starts playback of the video a bit too late but I'm not sure.My current code...

Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;[code].........

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Professional :: Movie Clips Playing On The Timeline?

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I have a movie clip on my timeline and it has maybe 60 frames in it. There's enough space for it to play and loop, and when I press ctrl enter to preview it, it plays as expected. However, as I scrub through my animation, the only things that play are the motion tweens I made. The movie clip just stays stuck on the first frame. I was curious so I exported it as is right now and it goes through the frames correctly there too. However, this is fustrating because I want to see the movie clip cycle through it's frames when I scrub through my timeline!

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I have an animation and sound running along the timeline. And step forward and step back buttons. The sound is set to stream to keep the animation and sound in sync with each other. This works fine when played from the start all the way to the end. But if the step forward or step back button is pressed, the animation will fall around 5-10 fames out of sync with the sound. And will remain like this until the end.

How can this be fixed so the sound and aniamtion won't fall out of sync.

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Professional :: Playing - Pausing - Stopping Audio In A Timeline

Feb 23, 2010

I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.

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Professional :: Stopping Sound Playing On Button Click?

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I found this code to play sound:

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Professional :: Flash - Animation With Stream Sound Not Playing In Mac?

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I have made a 5 min animation with stream sound. Its playing perfectly in PC. But in mac, its not playing. Stream sound starts from frame 60. So mac plays the swf plays till 60 frame, after that it pauses. I tried importing different sound format (wav, aif, mp3) and tried with all sound export setting but the problem remain same; its playing only till 60.When i removed the sound, it played till end. Even with event sound, it plays till end. But with stream sound, the problem. The problem is only in mac; in pc its perfect.I am using VMware Mac OS x leopard in window xp for testing purpose.

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Flash :: Professional - Using Sound In The Timeline In CS5

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I'm trying out FlashCS5 in an iMac running Snow Leopard. I'm putting in the timeline an mp3 sound I imported to the library. When I test the movie I get this message: When I test the swf, I get no animation and no sound. I tried changing the settings in the Advanced AS3 Settings to Default Linkage to from "Runtime Shared Libraries" to "Merged int code". The message goes away but the test still fails.

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Professional :: Playing Multiple Movie Clips One After Other On Main Timeline?

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Excuse the probably simple question but I'm just starting off with Flash.I have imported a few video trailers directly into flash and saved them as movie clips. I want to be able to insert these movie clips onto the main timeline and play them one after the other, repeating once they have all played. On the main timeline I have set a layer for each clip and a keyframe where the clip is inserted for each layer. When I go to play the flash file, it is showing the first frame from each movie file and then moving to the first frame of the next movie file. What do I need to do to make flash play the entire movie file in that specific frame before moving to the next frame where the next movie file is and playing all that movie?

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How do I make it so that the movie clip animations play when I'm editing the root timeline?

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My CS5 Flash project is playing back at half the FPS.

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Sync A Netstream Flv To The Main Timeline?

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Is there a way to sync a netstream flv to the main timeline? I want the animation on layer 1 to play in sync with the netstream object on layer 2, that's why. netstream.time only provides seconds so I would lose a lot of frames of the animation. And adding a cue point for every frame would be a bit too much.

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Actionscript 3.0 :: Sync Swf Timeline With External Flv?

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There are all kinds of tutorials on FLVPlayback, streaming video from a URL, etc., but nothing I can find on how to make it play nice with the rest of the flash animation in my .swf. I assume this is a matter of simple actionscript, but my ignorance is profound.

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Lip Sync To Sound In Flash Movie

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I have a sound in my flash movie and I'm trying to lip sync to it but for some reason when I try to move that red thing across the frames to play the sound across it so I can go to each syllable so I can work the lips to it. But when I run the red thing across the frames there is no sound going through the speakers. When I ctrl-enter and play the swf I hear the sound what should I do?

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ActionScript 3.0 :: Sync A Sound To Frames?

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In Flash, when I use a sound, I can set its type to Play, Stream, etc., right? "Play" just plays the sound directly, while "Stream" makes it adhere to the frames.

Purely in Actionscript, is there any way to make a Sound object behave the same as the "Stream" type? That is, make it sync to the actual framerate of the application, instead of just making it play regardless of the frames? I need this because I'm designing a game where the audio needs to be consistent and repeatable.

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ActionScript 2.0 :: Sync Sound With Buttons?

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i need to play a sound with voices in order to play an interactive animation, but i must have an stop or pause option (a button) that pause both, the movieclip and the sound track, and when pressing again the "pause" button, the movieclip has to continue with the sound track at the same place it stoped. I�m getting a headache trying to figure how to stop a sound in a specific moment and then play at the same place it stoped, and not from begining...

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IDE :: Overlapping Sound Vs. Andio Not In Sync?

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I am aving a problem managing the sound in my application. Here is the situation.I have ten frames in the main timeline and on each frame is a movieclip, inside of which i need to put sound (Each movieclip plays a different sound). Currently I load the sound dynamicly from library and everything works fine - the application plays sounds according to the current frame.

Problem is that each of the movieclips contains also an animation (two characters talking) and I need the animation to be synchronized with the sound. And since I am loading the sounds via actionscript, it has no sync and when the framerate drops on slower computers, the animation lasts longer then audio. To solve this, I tried to put the sounds directly into each timelines of the movieclips and set the "Sync" property to "Stream", but the result is, that when I call the gotoAndStop(5); method, all the sounds placed in movieclips in the previous frames (frames 1 to 4) play as well and all the sounds are playing at the same time.

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Professional :: Control The Volume Of The Sound In The Timeline?

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I have a timeline with a sound in it set to sync because I am scrubbing the main timeline.... I now want to control the volume of the sound in the timeline..is that possible in AS3??

sometime like : var my_globalSound:Sound = new Sound(stage); that of course doesn't work, but how would I get access to the sound set in the timeline...

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I am having a bit of a problem with the playback of a certain sound in my published file. I have a sound attached to a frame in my timeline and I have it as a stream so that it plays extactly where I want it to in the movie. When I publish my movie, however, the sound plays about 2-3 seconds before it's supposed to. I tried putting another sound file in its place and the other file plays early as well. The sound will also start early if it is an event

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Professional :: Can't Hear Sound When Dragging On Timeline

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I am trying to animate a character talking in CS3. What should I do to be able to hear the dialogue when I drag on the timeline? Currently I can't hear anything, but if I test the movie it plays fine.

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Professional :: Increase Sound Oscillation In Timeline?

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I'm new to flash and working on a project with underlying music. I have the music on a layer and everything works fine, but I'm having trouble syncing animation to the music because the blue oscillation bar of the music layer is more or less a flat line. I was wondering if there was a way to increase the variation in this bar so I can see the beats in the music.

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Professional :: Unable To Preview Sound In Timeline?

May 19, 2011

I have a sound file (.mp3) that I would like to animate to. I am attempting to preview several frames in the timeline to see how my animation is syncing up as I work on it, but no sound plays in the timeline. Doing a publish/preview every time I want to check it doesn't seem like the best option. I've tried CS4 and CS5 and it's the same result in both. I'm curious as to what I am missing, or do you animators out there do something different?

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