Professional :: Sound Is Early In SWF File But Not In Timeline?

Jan 30, 2010

I am having a bit of a problem with the playback of a certain sound in my published file. I have a sound attached to a frame in my timeline and I have it as a stream so that it plays extactly where I want it to in the movie. When I publish my movie, however, the sound plays about 2-3 seconds before it's supposed to. I tried putting another sound file in its place and the other file plays early as well. The sound will also start early if it is an event

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ActionScript 2.0 :: Attach A Sound To The Main Timeline (rollover Sound)

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I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.

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I am trying to create a soundboard and I have all my buttons and stuff, the only thing left is to put the sound files in. However, I have tried adding them to the library and dragging and dropping them over the HIT option like I usually do, but when I export the swf file, the sound file sounds terrible, it crackles and sometimes stutters a bit. I have tried setting these sound files to mp3 and raw in adobe options but with no luck. I am using actionscript 2.0 if that has anything to do with it. Also, I need these files embedded, not just linked.

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Professional :: Sound Won't Play When SWF File Is Inserted In HTML Page--plays Fine In Flash Test Movie?

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I have created a SWF file that plays/stops sound. The SWF file works great when previewed in Flash CS4, but does not work when inserted in the HTML file.Here are the 2 files that are automatically generated when I INSERT>MEDIA>SWF in Dreamweaver CS4:

swfobject_modified.js
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[code].......

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Media Server :: FLV Playback Stopping Early?

Jan 12, 2009

I have an intermittant problem with FLV playback. I am using FMS 3.0.1r123 and FLVPlayback component to play RTMP streams that have been recorded using a webcam via RTMP. Maybe 1 in 10 recordings will not play back the last couple of seconds of the movie. A day or two later they are fine and play completely! I have made some tests;

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2. Using HTTP playback fixes the problem (but I want to try and keep the RTMP playback if possible though but I guess this is one way out)

3. The duration before the movies plays back properly seems to vary but is always at least 24 hours later (is that weird or what?)

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Actionscript 3 :: Calling Timer Event Listener Early?

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I have the code:

var timer:Timer = new Timer(milliseconds, repititions);
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and if a user click I want to call the callback early. Is there was a way to either force the timer to finish immediately, or stop it and send the TimerEvent.Timer on my own?

I'm looking for something simple like the tween classes fforward().

EDIT

The Solution was

timer.dispatchEvent(new TimerEvent(TimerEvent.TIMER));

I was trying to do timer.dispatchEvent(new TimerEvent("TIMER")); which doesn't work.

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ActionScript 3.0 :: Flash VideoEvent.COMPLETE Fires Early?

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I am using the VideoEvent.COMPLETE trigger to return my user to a selection screen once a video they have chosen to watch has finished... but for some reason the trigger fires 2 or so seconds into the video(45sec videos). The bug seems pretty inconsistent, sometimes it happens and sometimes not on all of my videos

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Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline

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I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

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ActionScript 3.0 :: NetStream.Play.Stop Firing Early In Chrome?

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Is anyone having trouble with Chrome getting NetStream.Play.Stop early in Chrome? Seems to fire around the time the buffer has filled. Same code is and has been working fine in all other browsers for some time.

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Flash :: RTMP Streaming Videos Ending 3-4 Secs Too Early?

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I've created a player for a client in the past using their LimeLight server to stream videos and not had an issue before, however for a new client using different LimeLight server, the videos seem to be ending 3-4 secs too early.

My traces on 3 vastly different videos I tested:

metadata duration = 32 // 32 secs long, ends at 27
Stop [27.350 seconds] = 4.65
metadata duration = 17 // 17 secs long, ends at 12
Stop [12.852 seconds] = 4.148
metadata duration = 258 // 258 secs long, ends at 255
Stop [255.861 seconds]

In the video players I check for NetStream.Play.Stop then put a 'reset' type function in there. This function however triggers too early due to this strange bug. Has anyone have seen this before?


private function netStatusHandler(event:NetStatusEvent):void
{
trace("connected is: " + nc.connected );

[Code].....

The only work-around I see for this is saving the initial number I get from the metadata duration, and running a timer to constantly check for when the current ns.time matches metadata and then run my reset function.

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ActionScript 3.0 :: WAV File - New Sound.extract() Function To Get Two Seconds Of A Sound Into A ByteArray

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I'm having some trouble getting the following code to work - trying to use the new Sound.extract() function to get two seconds of a Sound into a ByteArray, and then create a new bytearray with a WAV header, and then output the file. The resulting 'test.wav' file sounds very wrong although slightly recognisable? I think I may have some of the WAV header settings may be wrong but I'm not quite sure what's the matter and after a long time scratching

[Code]...

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Actionscript 3 :: HTML: Start Sound Playback From URL Mid-file Without Buffering All Sound Data To That Point?

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I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:

button.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
var s:Sound = new Sound();
var req:URLRequest = new URLRequest("http://example.com/audio.mp3");

[code].....

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