I have about a 1min 30 sec animation in Flash CS5 which uses a lot of background sound and music. When I test each individual scene, the sound is right where I want it, in line with face animations, actions, etc. But when I watch the SWF (Hit Ctrl+Enter), the sound begins to enter early, when the video is about 50 seconds through. It gets so far in front that by the end of the film the sound is arriving about a good scene before when it is supposed to arrive.
I am having a bit of a problem with the playback of a certain sound in my published file. I have a sound attached to a frame in my timeline and I have it as a stream so that it plays extactly where I want it to in the movie. When I publish my movie, however, the sound plays about 2-3 seconds before it's supposed to. I tried putting another sound file in its place and the other file plays early as well. The sound will also start early if it is an event
So I am a complete novice at actionscript as was evident in my attempts to figure this out on my own. I have the following code to control the "Songs" section of my website and I would like the following features:
1. Not have the music automatically start when the user enters the frame. (I thought this was due to line 3 code but it still played after I deleted that code)
2. Add a "Back" button to go back 1 song.I currently have it set up with the following code on my "Songs" Page:
I'm working on a slide presentation, and for the most part, I haven't had too many problems. But one quirk I'm trying to overcome is getting a slide to replay if the presenter re-enters it. Say you have a presentation with 3 slides, and each slide has an animation.After slide 1, you move to slide 2, watch the animation, and go to slide 3. After that animation plays, you want to go back to slide 2 for some reason. When you re-enter slide 2, the animation is stopped at the last frame. I'd like it so that the animation plays again from frame 1 upon re-entry. Is there any way to do this or is this just one of those "Flash Presentation" things I have to live with?
I have an intermittant problem with FLV playback. I am using FMS 3.0.1r123 and FLVPlayback component to play RTMP streams that have been recorded using a webcam via RTMP. Maybe 1 in 10 recordings will not play back the last couple of seconds of the movie. A day or two later they are fine and play completely! I have made some tests;
1. Using Video object instead makes no difference (it seems the Event.COMPLETE message arrives early)
2. Using HTTP playback fixes the problem (but I want to try and keep the RTMP playback if possible though but I guess this is one way out)
3. The duration before the movies plays back properly seems to vary but is always at least 24 hours later (is that weird or what?)
4. Seeking past the 'end' will play the last couple of seconds.
5. The metadata duration reported at the start is correct (but how can you force FLVPlayback to use this length?)
var timer:Timer = new Timer(milliseconds, repititions); timer.addEventListener(TimerEvent.TIMER, callback); timer.start();
and if a user click I want to call the callback early. Is there was a way to either force the timer to finish immediately, or stop it and send the TimerEvent.Timer on my own?
I'm looking for something simple like the tween classes fforward().
I am using the VideoEvent.COMPLETE trigger to return my user to a selection screen once a video they have chosen to watch has finished... but for some reason the trigger fires 2 or so seconds into the video(45sec videos). The bug seems pretty inconsistent, sometimes it happens and sometimes not on all of my videos
Is anyone having trouble with Chrome getting NetStream.Play.Stop early in Chrome? Seems to fire around the time the buffer has filled. Same code is and has been working fine in all other browsers for some time.
I've created a player for a client in the past using their LimeLight server to stream videos and not had an issue before, however for a new client using different LimeLight server, the videos seem to be ending 3-4 secs too early.
In the video players I check for NetStream.Play.Stop then put a 'reset' type function in there. This function however triggers too early due to this strange bug. Has anyone have seen this before?
private function netStatusHandler(event:NetStatusEvent):void { trace("connected is: " + nc.connected );
[Code].....
The only work-around I see for this is saving the initial number I get from the metadata duration, and running a timer to constantly check for when the current ns.time matches metadata and then run my reset function.
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.
for(var i:int=0; i<someArray.length; i++) { var loader:Loader=new Loader(); loader.load(new URLRequest("http://testurl.com/test.jpg"));
[Code]....
The second paramter (i) for imageLoaded is always 1, I guess because i no longer exists and is defaulting to 1. Is it possible to get that second paramter to be evaluated when the load is started rather than on complete?
Ive stumbled upon a few sites that have free sound FX's but the ones I want which I wuld think are the easiest to get I cant find.I want a sound for when someone clicks the right thing, like a under a sec tiriring or something like when you kill a guy in Leauge of Legends or something like that and also one for when you click the wrong thing like an windows warning ut a little different, yet all the sites and SFX I come across are for everything but those.
I am experiencing an issue with playback on RTMPE streams. after investigation it seems that the FMS server is firing the NetStream.Play.Complete message at random points, indicating that a stream has ended. This is happening and random points during the stream, not even close to the end.[code]As you can see roughly 17mins into playback...although the stream is 1 hour 24mins long.I have tested this numerous times, and each time it is at a different point in the stream.Intermittently the NetStream.Play.InsufficientBW warning is being fired prior to NetStream.Play.Stop.I am using a player built on OSMF 1.5
I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
So the ENTER_FRAME property will add an object to the stage on every frame the game runs. If the game is 24 fps, 24 objects created per second. How can I limit that so it will generate an object every 4 frames?
I am trying to write the code for making a text input control in flex. As the user enters the value in text input control and then if he removes the typed characters to make the text input blank, then I print error message via StringValidator. But I want the focus to be set on that text input only until the user enters anything. How can I achieve that?
I am trying to work something out, but I am not really good in scripting so I can't figure out how to write the code properly.The situation is a bit complex:I have one frame labeled "street". From "street" you can enter another page labeled "underground" when you press a button. In "underground" there's a button "exitU_btn" that brings you back to "street".So far this wasn't a problem. Now I have another page labeled "F2016" from which you can enter "underground",too, but this time when pressing "exitU_btn" I don't want it to return to "street" but return to "F2016".Means the button should know the label I am coming from and returning to this one.I started to write a bit code for that with if statements, but don't know how exaxtly to write it.
Code: var enter2016: Boolean = false; /*should decide where I am coming from, which label (I guess this is what has to be defined somehow)*/ stop();[code]........
I thought I need a boolean to check if my situation is right, but I don't know how to code it right.
Is there a clean efficient way to detect when the mouse enters the stage? I want to achieve something similar to the iPhone Notification Centre, drag down onto the stage and something will happen.
Whenever I have my Textfield focused and enter a character, the input field enters an additional duplicate character, meaning I have to backspace one character for every character I enter.If it was a Keydown problem the same should happen when i backspace a character as well.
how can you go to the next text field when user enters a letter.I've created an array that saves the text box selected by the user.The crossword boxs are named from b1 to b59 and within these MC there the a textfield that named - textfld.[code]
I have an input text box with the instance name of input_txt and a dynamic text field named output_txt. I'm trying to do something with the dynamic field when the user has entered text into the input field. So far, this is what I have: input_txt.addEventListener(TextEvent.TEXT_INPUT, update); function update(event:TextEvent):void { output_txt.text = "foobar"; } I don't know if this is valid ActionScript 3.0. I am getting an error that says "the class 'TextEvent' could not be loaded."
I have an editable combobox. How can I bind the text the user enters? I can only do binding when the user selects whatever it is they typed in...how can I bind it as they type?
I am rather new to actionscript and having some trouble. My goal is to make a app where the user enters a decimal number and the number of decimal places and the output is displayed in a dynamic text box. Here's what I have so far:
ActionScript Code: go_btn.addEventListener(MouseEvent.CLICK,Display); function round(num:Number, dp:int):Number { var decimal:Number = Math.pow(10, dp); trace(Math.round(decimals * num) / decimal)
I have a very strange problem. I recently finished a website,[URL]However if you try to enter the first button (in firefox) it enters the new swf and then freezes... HOWEVER. When I try this in Internet Explorer it works just fine. Is it actionscript which acts different in browsers, do I have to type differently or add exceptions?Through the .js file I found out there is a opera and IE exception..
I am working on a simple math game for kids. It is nearly complete but the problem I have is that when the user enters their answer in the input textfield, the numbers are entered from left to right. Most people do math problems from right to left. Is there a way to make the numbers appear from right to left? I am thinking that I would have to use an eventlistener on the number keys and also use parse text or arrays somehow to manipulate the numbers.
I'm looking for script or a tutorial which allows me to make a scrub bar for a regular swf file that *enters every frame* on the way forward and back. I was trying this one out ....http:[url]......... but it skips frames. I need something that will execute scripts place in certain frames along the timeline when the scrub bar is dragged.