Actionscript 3 :: Specify ENTER_FRAME So That The Object Enters On Every 4th Frame?

Apr 4, 2012

So the ENTER_FRAME property will add an object to the stage on every frame the game runs. If the game is 24 fps, 24 objects created per second. How can I limit that so it will generate an object every 4 frames?

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I have a loop that starts to play when the movie starts:

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Actionscript 3 :: Does Event.ENTER_FRAME Run On Every Frame Always - Even On Slow Computers?

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I have a script that relies on ENTER_FRAME event to run every time. I have noticed on some slower computers there can be some lag when a flash movie is playing. Does ENTER_FRAME run on every frame, even if its on a slow computer? If the flash movie lags, does the ENTER_FRAME event still run and the rendering just try to catch up? Is running code on ENTER_FRAME a reliable way to execute code every time a frame is entered?

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No matter where the EnterFrame event is registered, the frame would not be rendered after the EnterFrame event handler done in each frame.For example, I have two unrelated MovieClips:

Code:
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