ActionScript 2.0 :: Make Object(moon) Disappear After User Enters His Details?
Feb 24, 2011
a) A full moon is there on the screen in which Name and Password field is there.
b)The movement the user types his name and password and after pressing enter the moon should fade for some other animation.
Is action script needed for this?.
Am just a sort of general flash animator I don't know how to do things differently.
The animation further should continue where a steel door should open, two velvet ropes should be pulled aside which will make the bookcase wall swivels around to reveal the next animation
how to achieve point a and b.I will try pondering the rest on opening the steel door and pulling the velvet ropes that swivels the bookcase and goes to reveal another animation....
This is my first query at any flash forums. I have a assignment where the name and password textfield is on the moon designed on the screen.As the user enters his name and password then presses enter the moon has to fade away so another animation can take place.Is there some action script...that flash recognizes that user typed and pressed entered event then moon fading takes places?.
I am rather new to actionscript and having some trouble. My goal is to make a app where the user enters a decimal number and the number of decimal places and the output is displayed in a dynamic text box. Here's what I have so far:
ActionScript Code: go_btn.addEventListener(MouseEvent.CLICK,Display); function round(num:Number, dp:int):Number { var decimal:Number = Math.pow(10, dp); trace(Math.round(decimals * num) / decimal)
I'm using Flash and AS3 to write an app for iOS and for Android and I'm saving XML-data using shared objects. Now it struck me that when I supply an update to the app store and the user updates the app, will the shared objects remain intact or will they be replaced? I'd very much like them to remain as they were.
I am a learner. I am using one object which animates from a corner and comes to the middle of the stage (Using Motion Tween for animation). What I need is when it comes to the middle of the stage it should disappear from the stage. How it is possible?
So, here is what I'm trying to do. I have a page full of characters for a project I'm working on now, and I want to add some interactivity to the page by making each of the characters clickable and having a description of the character pop up that you can then close. I have included 3 images of what I'd ideally like tohappen.Picture 1: The page in just a normal state, nothing happening.Picture 2: On rollover, I would like the character to pop out and enlarge.I know how to make it enlarge on rollover, but I don't understand how you would make it come to the front above other layers. with understanding how to do.
Picture 3: I want a description like this to pop up when you click on the character. I have a layer at 50% opacity to fade the background out as well. I need to know how to:1. Make this image show up when you click on the respective character.2. Make this image disappear when you click on the red X button at the top right
I am trying to write the code for making a text input control in flex. As the user enters the value in text input control and then if he removes the typed characters to make the text input blank, then I print error message via StringValidator. But I want the focus to be set on that text input only until the user enters anything. How can I achieve that?
I'm currently working on a game that has multiple 'scenes' located on each frame. In one scene, if you click on an object it disappears. I did this using the visible = false method. However, anytime you return the scene after, the object is visible again. How would I write the code so that it stays invisible permanently when you click it, regardless of whether or not you leave and later return to the scene?
how can you go to the next text field when user enters a letter.I've created an array that saves the text box selected by the user.The crossword boxs are named from b1 to b59 and within these MC there the a textfield that named - textfld.[code]
I have an input text box with the instance name of input_txt and a dynamic text field named output_txt. I'm trying to do something with the dynamic field when the user has entered text into the input field. So far, this is what I have: input_txt.addEventListener(TextEvent.TEXT_INPUT, update); function update(event:TextEvent):void { output_txt.text = "foobar"; } I don't know if this is valid ActionScript 3.0. I am getting an error that says "the class 'TextEvent' could not be loaded."
I have an editable combobox. How can I bind the text the user enters? I can only do binding when the user selects whatever it is they typed in...how can I bind it as they type?
I am working on a simple math game for kids. It is nearly complete but the problem I have is that when the user enters their answer in the input textfield, the numbers are entered from left to right. Most people do math problems from right to left. Is there a way to make the numbers appear from right to left? I am thinking that I would have to use an eventlistener on the number keys and also use parse text or arrays somehow to manipulate the numbers.
I've just finished using this bit of simple code to get an object to move around randomly. What I want to do is try and get it to disapear or move off the stage after say a minute (with a countdown clock in the corner starting from a minute and counting down).
I am having a hard time finding a basic math tutorial. I am new to AS3 and just need to figure out how to multiply what a user enters by a certain number when a button is pressed.
I currently have a slideshow-style navigation site. There are five buttons on the bottom and when the user clicks each button, it triggers a nested movieclip to play. I would like the button to be highlighted when the corresponding movieclip is playing, but when they click another button and another movieclip plays, I want the button to go back to its original color.
The problem is that the movieclips that are playing are nested two levels down and the buttons have to be on the main timeline. I think I might need an event listener to see if a certain nested movieclip is playing, to know to change the button color. It seems to easy but I can't figure it out,
For an input field - i need to have some action when user enters something in the input field and hit ENTER.I am using this: but with this user can hit enter anywhere on the screen and get the action- i need to have it only when user selects the input field.
Code: myNewObject = new Object(); myNewObject.onKeyDown = function() {[code]...
I have a webpage where user enters details. These details are sent to php and session variables are created. My new swf then grabs these variables and displays them in a movie. Now the whole idea is for this movie clip with the details then to be sent to someone as a link. But, if the receiver then opens this link, they wont have the session variables though, and the details will not display.
I currently have an input text field where the user can enter their text.The text to be entered say is Adobe. First letter is Caps and rest small.In whatever probability the user enters the text the system should accept it as correct. For example: Adobe, adobe, adobE, ADOBE etc etc
how can I get Flash to find the difference (in days) between two dates that the user enters? For example if I have six input text boxes and I call them:
day1 month1 year1 day2 month2 year2
respectively, how can I get a dynamic text box called, say, "output" to find the difference between two dates that the user enters into the six text boxes, e.g.
day1 - The user enters 03 month1 - The user enters 09 year 1 - The user enters 2006 day2 - The user enters 25 month2 - The user enters 12 year2 - The user enters 2006
How do I get Flash to find the difference between today and Christmas?
First of all, props to Informatik at Actionscript.org for the following code. This is a profanity filter that will perform an action when it detects a word from an array. The problem is, it fails when the user enters only a single word:
Code: var filteredWords:Array = new Array("apple", "grape", "orange", "watermelon"); submitBtn.onPress = function():Void{ if(checkFilteredWords(inputText.text) == true)[code].....
The code uses split(" ") to detect a space which is obviously causing the problem of failing to detect one word offenders. But without this, the filter would detect profanity in a word like "assets".
So I am a complete novice at actionscript as was evident in my attempts to figure this out on my own. I have the following code to control the "Songs" section of my website and I would like the following features:
1. Not have the music automatically start when the user enters the frame. (I thought this was due to line 3 code but it still played after I deleted that code)
2. Add a "Back" button to go back 1 song.I currently have it set up with the following code on my "Songs" Page:
I have a project in Flash Mx 2004. On the first frame there is a menu with 4 menu items. When the user clicks an item, they are taken to another frame with some text and an exit button that takes them back to the menu. The forward button will not become active until all of the menu items have been viewed. There is no particular order for the items to be viewed, just that they all be viewed before the forward arrow is active and the user can continue. I tried puttin an action on the exit button to disable the related menu item, however, the item just resets back to enabled each time a user re-enters the frame.
So the ENTER_FRAME property will add an object to the stage on every frame the game runs. If the game is 24 fps, 24 objects created per second. How can I limit that so it will generate an object every 4 frames?
how can i make a shared object save a user name for a scoreboard it works like this i made a mc that is the scoreboard and the scoreboard has text boxes in it and the game gets a popup when it starts with a editeble text i want that text to save on to a text box in the scoreboard mc how can i do that?
I'm looking for script or a tutorial which allows me to make a scrub bar for a regular swf file that *enters every frame* on the way forward and back. I was trying this one out ....http:[url]......... but it skips frames. I need something that will execute scripts place in certain frames along the timeline when the scrub bar is dragged.
In my game, the character moves trough a map and everytime it hits the end of the map it goes to the next scene in which the map continues.The problem is, the character can come into a scene from two different sides, but I can only let the character appear on one side within the scene.So I was wondering if there is a way to make your character spawn depending on which side he enters the scene?