ActionScript 2.0 :: Make Something When My Mouse Enters / Leaves Frame In It?
May 5, 2010
All I want to do is make something when my mouse enters or leaves the frame in actionscript 2.0. This is how new I am to this actionscript business.
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Similar Posts:
Jan 23, 2010
my problem is I have a scrolling list. I applied a simple fade in on mouse Over and fade out on Mouse Out using tweenMax.The buttons etc within the list cause the mouse Out to fire when the mouse is still over the list. I can not set mouseChildren = false on the playlist as the buttons inside obviously need to work.
So I thought maybe I could detect if the mouse is inside a specific area and fire the tween functions that way.I could use a stage enterFrame event listener, but that would keep firing the Fade in tween while the mouse was inside the area, and same problem with Fade out tween.How can I set it up so the fade in fires only once when mouse enters the area, and fade out only once when it leaves.
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, playlistFade);
function playlistFade(e:Event):void{
if(mouseX >= 160 && mousX <= 400 && mouseY >= -177 && mouseY <= 100){
[code]....
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Jul 21, 2005
I'm looking for script or a tutorial which allows me to make a scrub bar for a regular swf file that *enters every frame* on the way forward and back. I was trying this one out ....http:[url]......... but it skips frames. I need something that will execute scripts place in certain frames along the timeline when the scrub bar is dragged.
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Nov 21, 2009
if a flash website can jump into another url if it enters a certain frame...
For example maybe something like?
on enterFrame {
getURL("http://www.sample.com/", "_self");
}
how do i tell the timeline to get that url instead of the button?
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Nov 16, 2011
Is there a clean efficient way to detect when the mouse enters the stage? I want to achieve something similar to the iPhone Notification Centre, drag down onto the stage and something will happen.
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Dec 4, 2009
I have a loop that starts to play when the movie starts:
var my_sound:SoundId = new SoundId();
var my_channel:SoundChannel = new SoundChannel();
my_channel = my_sound.play(0,int.MAX_VALUE);
I would like to fade it out when the movie enters frame 20. Since I'm already using TweenMax, I put this line in frame 20:
TweenMax.to(SoundId, 1, {volume:0, onUpdate:my_channel, onComplete:stopSound});
I'm getting an error:
1120: Access of undefined property stopSound. TweenMax.to(SoundId, 1, {volume:0, onUpdate:my_channel, onComplete:stopSound});
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Jan 30, 2011
how I could make it so that when the mouse leaves the stage, the opacity of every instance on the stage is lowered to a certain amount. And when the mouse returns, the opacity returns to normal.
I was able to come up with this code to test to see when the mouse leaves. However, I don't know how to collectively lower the opacity of every instance and test to see when the mouse returns.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mMove);
function mMove(event:MouseEvent):void {
stage.addEventListener(Event.MOUSE_LEAVE, leave);
[Code]....
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Jul 26, 2010
I need to catch an event when mouse leaves the flash player window.[code]...
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Apr 4, 2012
So the ENTER_FRAME property will add an object to the stage on every frame the game runs. If the game is 24 fps, 24 objects created per second. How can I limit that so it will generate an object every 4 frames?
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Feb 12, 2010
I'm having trouble having my flash file detect when my mouse goes over and/or leaves a movieclip. I want to have a mini slideshow in my menubar which, when my mouse goes over the movieclip containing the slideshow, the pictures 'enlarge', and when the mouse leaves, the clip becomes normal size again.
This is the code I've gotten the best result with, as of yet, but it only seems to notice that my mouse leaves the movieclip half of the time, and sometimes there's a 'glitch' where the clip zooms and unzooms uncontrollably when my mouse is just next to the clip.[code]...
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Jun 17, 2011
I am trying to detect when the mouse leaves a canvas. I know about the MOUSE_LEAVE, but this seems to only be valid for the stage, not Canvas objects. P.S. I have tried the mous-out, but, for some reason, that event keeps getting triggered everytime I move the mouse. I should probably point out that I have used the Mouse.hide() and replaced the cursor with a custom cursor.
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Feb 13, 2009
i tried this code
Code:
var cursor:Sprite = new Sprite();
function Test() {
cursor.graphics.beginFill(0xFF9900);
[Code]....
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Jun 11, 2009
I am trying to make it so when the mouse leaves the stage it stops the drag, but no matter what I do it does not work, the function I am trying to do it in is onMouseLeave();
Here is my code and the corresponding code:
Code:
import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.ui.Mouse;
[Code]....
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Feb 6, 2010
I have a flash animation where a image is panned back and forth by moving the mouse in the direction you want to pan the image. I want to make it so that when the mouse is outside the swf, in the normal HTML area of the page, the movement of the image will stop, or better yet go to a much slower pan.
You can view the swf here: [URL]
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Jan 5, 2010
I am developing a website with nav items that cover the whole stage from top to bottom (see altered image below) and it is pretty easy for the user to exit the stage with their mouse, not triggering the MouseEvent.MOUSE_OUT events required to "turn off" said nav items.
Should I be using Event.MOUSE_LEAVE to detect when the mouse has left the stage, and turn off any enabled nav items? That is what I been trying to do, but have had trouble getting any output from my listener. Any ideas?
[Code]...
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Aug 4, 2011
I have an Event.ENTER_FRAME that fires, to move a scrolling image bar given where stage.mouseY is located. But, when the mouse leaves the movie clip I need to force the scroller to stop. The MOUSE_LEAVE event fires when the mouse leaves the movie, but I have no way of stopping the scrolling behavior because I can't set the mouseY coordinates by hand. Is there a way to change the mouse coordinates programmatically? Can you manually trigger and event to stop firing?
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Jun 30, 2010
correct method to do this is in here http:[url]....however, Event.MOUSE_LEAVE no longer behaves this way in FP 10.1. i read somewhere that we should now be using Event.DEACTIVATE. this has not been triggering when the mouse leaves the stage area, for me.
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Sep 18, 2006
delay the timeline for lets say 10 seconds when it enters a frame?
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Jul 6, 2010
I've got a large item on screen that can be dragged around by the mouse. I've simply put an invisible button on the item with:
on(press) {
this.startDrag();
}
[Code].....
but if I move the mouse pointer outside the stage area while dragging the item and release the mouse button the release is not detected and the drag stays activated and I have to bring the pointer back to the stage and click and release on the button again to stop the drag.
Is there a way to deactivate a drag when the mouse is released outside the bounds of the stage, perhaps by using a different method that doesn't rely on a button?
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Oct 25, 2006
I've got a flash movie that is a menu with a photo that is approximatly 700x300. I want an action that will trigger when the mouse leaves the flash movie all together. Is this possibe? Is there a way to have have my movie know when the mouse is not in it and trigger something?
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Oct 5, 2011
startDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.
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Oct 8, 2009
I am creating a website that should have music playing abilities. (Sounds cool that way lol). I have a music player MovieClip and in it, it has some actions. It is placed on a frame on the main timeline. I also have an actions layer that has some code controlling other contents of that page on the site.
The music player works fine but when I leave the frame which the music player is loaded on the main timeline, the music keeps playing. How do I stop it?
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Apr 29, 2010
I have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.
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Oct 19, 2010
I'm getting no errors on this, Go (comeback) is my movie clip which should turn up when the mouse leaves the stage area and leave when the mouse enters the stage. I know it's probably my removeChild command but I don't know how to fix it.
[Code]...
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Mar 25, 2011
I am going to be working on a site that has various mechanical products for sale. The customer wants me to make a model and movie of each product to show how the product works. Here is an example product:
Flash Clip The problem I am having is, he wants the movie to only play when a user puts their mouse over the video. I attempted doing this with a mp4 file and it worked using jQuery, but only when in Chrome. Here is that link:
MP4 Clip I want these demos to be viewable by the largest possible audience, so I was trying to stay away from Flash (also because I don't know Flash very well if at all). Does anyone know of a way to get this video to work in other browsers like in the second example? If not, how can I achieve that same idea using Flash?
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Jul 21, 2006
It uses drag-n-drop interactivity. When I drag a MC and drop it in a "drop-box", feedback pops up. When the mouse leaves the drop-box area, the feedback remains. Is there a way I can have the feedback go back to blank when my mouse leaves the drop-box area?
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May 4, 2010
[URL]I'm using this code and I made some changes like freezing the rotation when the mouse is over the rotation entities. But I'd like to stop rotation when the mouse leaves the stage. How can I do?This is my code
Code:
import flash.filters.BlurFilter;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Jun 4, 2010
I am using an older version of flash. This is technically a game question but it is in older flash.My MC is a movable char that can jump, fall, and land on platforms. I would like to program a way for if the char falls and doesn't meet ground (i.e. falls out of view entirely) for a new frame to play on the main timeline OR for a movie clip to load asking it to try again OR for the game to start over completely. Whichever method is easiest.
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Sep 15, 2011
So I am a complete novice at actionscript as was evident in my attempts to figure this out on my own. I have the following code to control the "Songs" section of my website and I would like the following features:
1. Not have the music automatically start when the user enters the frame. (I thought this was due to line 3 code but it still played after I deleted that code)
2. Add a "Back" button to go back 1 song.I currently have it set up with the following code on my "Songs" Page:
[Code]....
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Jul 3, 2009
I am rather new to actionscript and having some trouble. My goal is to make a app where the user enters a decimal number and the number of decimal places and the output is displayed in a dynamic text box. Here's what I have so far:
ActionScript Code:
go_btn.addEventListener(MouseEvent.CLICK,Display);
function round(num:Number, dp:int):Number {
var decimal:Number = Math.pow(10, dp);
trace(Math.round(decimals * num) / decimal)
[Code]...
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