ActionScript 3.0 :: StartDrag(); Seems To Stop Dragging Once The Mouse Leaves The Stage
Oct 5, 2011
startDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.
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Jul 6, 2010
I've got a large item on screen that can be dragged around by the mouse. I've simply put an invisible button on the item with:
on(press) {
this.startDrag();
}
[Code].....
but if I move the mouse pointer outside the stage area while dragging the item and release the mouse button the release is not detected and the drag stays activated and I have to bring the pointer back to the stage and click and release on the button again to stop the drag.
Is there a way to deactivate a drag when the mouse is released outside the bounds of the stage, perhaps by using a different method that doesn't rely on a button?
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May 4, 2010
[URL]I'm using this code and I made some changes like freezing the rotation when the mouse is over the rotation entities. But I'd like to stop rotation when the mouse leaves the stage. How can I do?This is my code
Code:
import flash.filters.BlurFilter;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Jun 11, 2009
I am trying to make it so when the mouse leaves the stage it stops the drag, but no matter what I do it does not work, the function I am trying to do it in is onMouseLeave();
Here is my code and the corresponding code:
Code:
import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.ui.Mouse;
[Code]....
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Aug 4, 2011
I have an Event.ENTER_FRAME that fires, to move a scrolling image bar given where stage.mouseY is located. But, when the mouse leaves the movie clip I need to force the scroller to stop. The MOUSE_LEAVE event fires when the mouse leaves the movie, but I have no way of stopping the scrolling behavior because I can't set the mouseY coordinates by hand. Is there a way to change the mouse coordinates programmatically? Can you manually trigger and event to stop firing?
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Jan 5, 2010
I am developing a website with nav items that cover the whole stage from top to bottom (see altered image below) and it is pretty easy for the user to exit the stage with their mouse, not triggering the MouseEvent.MOUSE_OUT events required to "turn off" said nav items.
Should I be using Event.MOUSE_LEAVE to detect when the mouse has left the stage, and turn off any enabled nav items? That is what I been trying to do, but have had trouble getting any output from my listener. Any ideas?
[Code]...
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Jun 30, 2010
correct method to do this is in here http:[url]....however, Event.MOUSE_LEAVE no longer behaves this way in FP 10.1. i read somewhere that we should now be using Event.DEACTIVATE. this has not been triggering when the mouse leaves the stage area, for me.
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Jan 23, 2010
my problem is I have a scrolling list. I applied a simple fade in on mouse Over and fade out on Mouse Out using tweenMax.The buttons etc within the list cause the mouse Out to fire when the mouse is still over the list. I can not set mouseChildren = false on the playlist as the buttons inside obviously need to work.
So I thought maybe I could detect if the mouse is inside a specific area and fire the tween functions that way.I could use a stage enterFrame event listener, but that would keep firing the Fade in tween while the mouse was inside the area, and same problem with Fade out tween.How can I set it up so the fade in fires only once when mouse enters the area, and fade out only once when it leaves.
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, playlistFade);
function playlistFade(e:Event):void{
if(mouseX >= 160 && mousX <= 400 && mouseY >= -177 && mouseY <= 100){
[code]....
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Oct 19, 2010
I'm getting no errors on this, Go (comeback) is my movie clip which should turn up when the mouse leaves the stage area and leave when the mouse enters the stage. I know it's probably my removeChild command but I don't know how to fix it.
[Code]...
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Feb 28, 2011
I have Sprites that I want to have move around when I click and hold them and stop when I release them. I have methods that add Event listeners to the Sprites:[code]My problem is: when I click on the Sprites, as soon as I move the cursor, the Sprite's registration point snaps to the cursor, and when I release the mouse the Sprite doesn't stop following the cursor. I initially thought it was a problem with pixel collision. I thought the cursor wasn't touching anything on MOUSE_UP, but that proved to be false after I experimented. I even replicated the exact same Event adding and handling methods by starting another project and found that I wasn't having this problem. The test Sprite was simply dragging and dropping like usual, not snapping to the registration point, and being dragged by the point I clicked.
The only difference I can see, and also my only suspicion, is that the Sprites in my original code are being added to a Sprite, which is then being added to the stage, whereas the Sprite in the test project is being added to the root DisplayObject. I'm thinking that somehow the Event propagating down to the container Sprite and dragging and dropping that without dropping the other Sprite. The weird snapping I'm seeing might be the cursor snapping to the object behind the other sprite. Another important thing: when I drop a Sprite on top of another Sprite, that Sprite stops moving like I want it to, but still trails the registration point.
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Aug 27, 2011
I have a simple AS class:
package Bubbles
{
import flash.display.Sprite;
import flash.events.MouseEvent;
[Code]....
Stage only has that green rectangle on it. If I remove it nothing changes. If I change line thickness to 6 trails does not appear, at 7 and higher they appear. You can check SWF here: [URL]. How do I make it work correctly?
Update: If I change that rectangle shape to something star-like with sharp angles, trails appear even on lower thickness values (trails appear when thickness == 3 or more).
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Aug 29, 2010
I have a movieclip I'm dragging and dropping. When I drag the clip outside of the stage, it gets stuck in drag mode and when I bring the cursor back onto the stage it suddenly snaps back onto the cursors position and it continues to drag (basically screwing up my drag and drop sequence). What I'd like is for the clip to stop dragging and snap back to its original X and Y position whenever you drag it outside the SWFs stage. I tried to achieve this by adding a listener to the stage to listen for a MOUSE_UP event when the drag begins. But its not working and I keep getting errors.
Here is my code, it's all contained in a document class:
ActionScript Code:
//Add Event Listeners to MovieClip that is dragged
alarmLrg_mc.buttonMode = true;
[Code]....
Which I don't understand because dropClip isn't a property its a function. If anyone can explain how I need to modify my code to make the clip stop dragging or if I can constrain the drag so you can't drag it outside the stage in the first place that could perhaps work as well.
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Aug 28, 2010
I have a movieclip I'm dragging and dropping. When I drag the clip outside of the stage, it gets stuck in drag mode and when I bring the cursor back onto the stage it suddenly snaps back onto the cursors position and it continues to drag (basically screwing up my drag and drop sequence). What I'd like is for the clip to stop dragging and snap back to its original X and Y position whenever you drag it outside the SWFs stage. I tried to achieve this by adding a listener to the stage to listen for a MOUSE_UP event when the drag begins. But its not working and I keep getting errors.[code]
Which I don't understand because dropClip isn't a property its a function. If anyone can explain how I need to modify my code to make the clip stop dragging or if I can constrain the drag so you can't drag it outside the stage in the first place that could perhaps work as well.
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Jul 2, 2010
is it possible for flash to detect off-stage mouse coordinates in order to continuously drag an object within its bounds while the mouse is moving outside of the stage? for example: i have a draggable red square on my stage. the stage is the bounds of the drag. if i drag the red square to the bottom of the stage and continue to drag outside of and around the stage, i'd like the red square to continue moving within it's bounds, following the mouse coordinates. currently, dragging halts as soon as i leave the stage and the red square only begins to move with the mouse coordinates if i reenter the stage bounds.
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Jan 31, 2009
I've made a working custom cursor, but a separate mc which was a draggable object with the default cursor now ignores the custom cursor.
my code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, newCursor);
Mouse.hide();
rectangle2_mc.addEventListener(MouseEvent.MOUSE_DO WN, dragger);
rectangle2_mc.addEventListener(MouseEvent.MOUSE_UP , dropper);
[code]....
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Oct 8, 2009
I am creating a website that should have music playing abilities. (Sounds cool that way lol). I have a music player MovieClip and in it, it has some actions. It is placed on a frame on the main timeline. I also have an actions layer that has some code controlling other contents of that page on the site.
The music player works fine but when I leave the frame which the music player is loaded on the main timeline, the music keeps playing. How do I stop it?
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Jan 30, 2011
how I could make it so that when the mouse leaves the stage, the opacity of every instance on the stage is lowered to a certain amount. And when the mouse returns, the opacity returns to normal.
I was able to come up with this code to test to see when the mouse leaves. However, I don't know how to collectively lower the opacity of every instance and test to see when the mouse returns.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mMove);
function mMove(event:MouseEvent):void {
stage.addEventListener(Event.MOUSE_LEAVE, leave);
[Code]....
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Jul 26, 2010
I need to catch an event when mouse leaves the flash player window.[code]...
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Feb 12, 2010
I'm having trouble having my flash file detect when my mouse goes over and/or leaves a movieclip. I want to have a mini slideshow in my menubar which, when my mouse goes over the movieclip containing the slideshow, the pictures 'enlarge', and when the mouse leaves, the clip becomes normal size again.
This is the code I've gotten the best result with, as of yet, but it only seems to notice that my mouse leaves the movieclip half of the time, and sometimes there's a 'glitch' where the clip zooms and unzooms uncontrollably when my mouse is just next to the clip.[code]...
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Jun 17, 2011
I am trying to detect when the mouse leaves a canvas. I know about the MOUSE_LEAVE, but this seems to only be valid for the stage, not Canvas objects. P.S. I have tried the mous-out, but, for some reason, that event keeps getting triggered everytime I move the mouse. I should probably point out that I have used the Mouse.hide() and replaced the cursor with a custom cursor.
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Feb 13, 2009
i tried this code
Code:
var cursor:Sprite = new Sprite();
function Test() {
cursor.graphics.beginFill(0xFF9900);
[Code]....
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Feb 6, 2010
I have a flash animation where a image is panned back and forth by moving the mouse in the direction you want to pan the image. I want to make it so that when the mouse is outside the swf, in the normal HTML area of the page, the movement of the image will stop, or better yet go to a much slower pan.
You can view the swf here: [URL]
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May 5, 2010
All I want to do is make something when my mouse enters or leaves the frame in actionscript 2.0. This is how new I am to this actionscript business.
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Oct 25, 2006
I've got a flash movie that is a menu with a photo that is approximatly 700x300. I want an action that will trigger when the mouse leaves the flash movie all together. Is this possibe? Is there a way to have have my movie know when the mouse is not in it and trigger something?
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Nov 13, 2009
I have a stage.addEventListener(Event.RESIZE, resizeHandler); that I would like to perform the repositioning of the objects when the user stops resizing the browser window. I imagine I need to use a mouse move listener, but how do I check to see if the mouse has stopped moving in the resizeHandler?
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Sep 13, 2011
I am using the following code to generate a bullet (I have a bullet it the library linked Bullet):
ActionScript Code:
function createBullet (bulletSpeed:Number, startx:Number, starty:Number) {
var bullet:MovieClip = new Bullet();
bullet.x = startx;
[Code].....
upon the bullet.x getting to less that 50 it deletes the movieclip ok (other instances of the bullet are still onstage, which is what I want) but it gives the error:
ActionScript Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at Function/<anonymous>()
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Apr 29, 2010
I have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.
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Mar 25, 2011
I am going to be working on a site that has various mechanical products for sale. The customer wants me to make a model and movie of each product to show how the product works. Here is an example product:
Flash Clip The problem I am having is, he wants the movie to only play when a user puts their mouse over the video. I attempted doing this with a mp4 file and it worked using jQuery, but only when in Chrome. Here is that link:
MP4 Clip I want these demos to be viewable by the largest possible audience, so I was trying to stay away from Flash (also because I don't know Flash very well if at all). Does anyone know of a way to get this video to work in other browsers like in the second example? If not, how can I achieve that same idea using Flash?
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Jul 21, 2006
It uses drag-n-drop interactivity. When I drag a MC and drop it in a "drop-box", feedback pops up. When the mouse leaves the drop-box area, the feedback remains. Is there a way I can have the feedback go back to blank when my mouse leaves the drop-box area?
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Jan 13, 2011
I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.Is there a reliable way to recognize a mouseout event, even when the cursor leaves the button/stage?
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