ActionScript 3.0 :: Can't Stop Clip Dragging When Cursor Goes Off Stage
Aug 28, 2010
I have a movieclip I'm dragging and dropping. When I drag the clip outside of the stage, it gets stuck in drag mode and when I bring the cursor back onto the stage it suddenly snaps back onto the cursors position and it continues to drag (basically screwing up my drag and drop sequence). What I'd like is for the clip to stop dragging and snap back to its original X and Y position whenever you drag it outside the SWFs stage. I tried to achieve this by adding a listener to the stage to listen for a MOUSE_UP event when the drag begins. But its not working and I keep getting errors.[code]
Which I don't understand because dropClip isn't a property its a function. If anyone can explain how I need to modify my code to make the clip stop dragging or if I can constrain the drag so you can't drag it outside the stage in the first place that could perhaps work as well.
I have a movieclip I'm dragging and dropping. When I drag the clip outside of the stage, it gets stuck in drag mode and when I bring the cursor back onto the stage it suddenly snaps back onto the cursors position and it continues to drag (basically screwing up my drag and drop sequence). What I'd like is for the clip to stop dragging and snap back to its original X and Y position whenever you drag it outside the SWFs stage. I tried to achieve this by adding a listener to the stage to listen for a MOUSE_UP event when the drag begins. But its not working and I keep getting errors.
Here is my code, it's all contained in a document class:
ActionScript Code: //Add Event Listeners to MovieClip that is dragged alarmLrg_mc.buttonMode = true;
[Code]....
Which I don't understand because dropClip isn't a property its a function. If anyone can explain how I need to modify my code to make the clip stop dragging or if I can constrain the drag so you can't drag it outside the stage in the first place that could perhaps work as well.
startDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.
I have a magnify glass cursor for my portfolio website and it's working fine, except I need it to stop before it reaches the edges of the stage as when it is in a browser it "cuts off" the magnify glass and it looks weird, see on my site and move the cursor to the very right or left: [URL]. The code I have to control my glass is here and I just need to be able to add some x,y etc coordinates somewhere to stop it at certain points on the stage?
I need to stop my cursor from moving on certain points on the stage. I'm using a magnifying glass effect but in the browser this only show the glass up to the stage so I need to stop it moving past those points. You can see what I mean if you move the magnify glass to the very left or right here:
my name is carrumbus I am a long time reader and first time poster and i have a problem I apologize in advance if this question to too simple and ridiculous for your brilliant minds It's very basic action script, but i cant figure out why it's not working
Basically, i have an empty stage, but for 2 objects a custom cursor (using the onclipevent mouse move, cursor hide, startdrag etc) and a movie clip of a little man (stick figure for now) all i want to do is, when i bring the cursor to the man and hold down on him, the cursor will goto frame 2, which will make it appear that the man i sitting on the cursor. at the same time the man symbol will be invisible and draggable. so that when i release the drag, the man will be put down somewhere else.
My application (AS3) uses Flash Player right-click zoom feature. However, when zoomed in I cannot drag when the cursor is over an image, navigation bar or active area.This makes the menu and several other pages impossible to navigate when zoomed in.The only option is for the user to zoom out and then zoom back in on the next area they want to look at.how default dragging can be enabled when cursor is over an image/ moviclip?
so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
new Tween(clip,"_x",Bounce.easeInOut,clip._x,Stage.wid th,6,false); new Tween(clip,"_x",Bounce.easeInOut,clip._x,Stage.hei ght,7,false);
what would be the correct way to write this to make clip go to the center of the stage and stop? At the moment it takes off to the left, never to be seen again..
I hope the following is pretty self explanatory. There is a ball movie clip "mc1" on stage. The addEventHandler simply starts a tween and the ball rolls from left to right until it's off the stage. I'm simply trying to make the clip stop when it reaches a certain x value on stage. I'm trying to teach myself simple techniques for the if statement and loops.
I have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it.
I can start dragging the symbol no problem but no amount of clicking will get it to stop. Am I doing something wrong? Using Flash CS4 with ActionScript 3.
I've been searching various sites and forums for a solution to this, but have so far found none, so I was hoping to ask for some advice on the subject.Basically I have a movieclip of a photoframe, and I'd like it so when the user clicks the edge of the frame, they can drag it around, while clicking the photo inside the frame will open a new window and show the photo in full view.Originally I thought I could accomplish this simply by using:(Note: Framemc is the main movieclip, with another mc called "Photo" inside which is the picture)[code]But this leads to an odd problem: When dragging the frame it works fine, but the user can also drag the "photomc" around too (like, the frame stays in place and doesnt move with it), thus removing it from the frame.Is there a way to tell the code to move only certain parts of the mc and not others?
I have Sprites that I want to have move around when I click and hold them and stop when I release them. I have methods that add Event listeners to the Sprites:[code]My problem is: when I click on the Sprites, as soon as I move the cursor, the Sprite's registration point snaps to the cursor, and when I release the mouse the Sprite doesn't stop following the cursor. I initially thought it was a problem with pixel collision. I thought the cursor wasn't touching anything on MOUSE_UP, but that proved to be false after I experimented. I even replicated the exact same Event adding and handling methods by starting another project and found that I wasn't having this problem. The test Sprite was simply dragging and dropping like usual, not snapping to the registration point, and being dragged by the point I clicked.
The only difference I can see, and also my only suspicion, is that the Sprites in my original code are being added to a Sprite, which is then being added to the stage, whereas the Sprite in the test project is being added to the root DisplayObject. I'm thinking that somehow the Event propagating down to the container Sprite and dragging and dropping that without dropping the other Sprite. The weird snapping I'm seeing might be the cursor snapping to the object behind the other sprite. Another important thing: when I drop a Sprite on top of another Sprite, that Sprite stops moving like I want it to, but still trails the registration point.
I am looking for a way to "drag" several movieclips at a time and thereby create a panning effect on the entire stage. The movieclips are supposed to follow the cursor (a mask) on the X axis.
I am new to action script (using AS2). I have a symbol (a button that looks like an arrowhead). I've used the code below to drag the arrowhead around the stage (where "arrow" is the symbol's instance on the stage)
But, I want the "arrowhead" to only be able to be dragged along a particular path -- picture a curved line that looks like a smile. SO, the user can only drag the symbol along that curved path.
what im doing is the user drags the lego piece from the tray and drops it on the red square and the next piece arrives to do that again and again. The issue is that sometimes it screws up and doesnt go to the next step or goes backwards in steps like its hitting invisible pieces. heres a link to the project in action on my [url]......
The code I am using to drag and drop is attached in a text file to check out if needed.
I'm creating a drag and drop movieclip to colour a different movieclip. I need to duplicate the first instance so as the original stays in the same place (on the pallette), and then the dragged one can be removed after it has been dropped into the area. This is the script for the dragging and dropping of the original instance, but I can't figure out the duplication/removal part:
on (press) { startDrag("_root.pallette1"); this._alpha = 70;
I created a button that duplicates a movie clip, I want the user to be able to drag the duplicated movie clip. Right now, it duplicates the movie clip but when I try to drag it, it moves the first movie clip (the one being duplicated) instead of the one which was duplicated.
i've built a little game, where the user can drag and drop objects on a canvas. there's a button wheren the canvas turns black, and the objetcs (images) become white, like a photographic image. What I'm trying to do without sucess until now, it to make the draggable objects infinit, so the user can drag as many objects as he can.
I have a frame-by-frame animation. I want to be able to click and drag on the stage back and forth and traverse through the animation. I.e. I want to click and drag from left to right to make the animation go forwards and right to left to make the animation go backwards. How would I achieve this? I am making an assumption that there will be some maths involved in calculating mouse position and traversing to the correct frame, but how would I do this?
I have a simple popup dialog box which exists in a movieclip within the timeline of a loaded movie. I would like to be able to drag this dialog within the bounds of the parent movie (i.e. global stage) and not be confined to the dialogs parent clip and ultimately parent movie.
Within my dialog_mc I have a clip called drag_mc which the user clicks to drag dialog (the specifics are below)
Path: _root.site_mc.gallery_mc.dialog_mc Registration point: top left
What is the difference between dragging a movieClip to stage from the user interface and inserting it from code? What I mean is....I noticed that if I drag a movie clip from the library to the stage, give it an instance name ('xx'), I can access it from code using "this.xx". However, if I add the movieClip from code using:
var ch = new MovieClip(); ch.name = 'xx'; addChild(ch); I cannot access it using this.xx, but I have to access it using this.getChildByName('xx');
I'm working up a flash file that will eventually be controlled by the Kinect. So I've hidden the mouse and put a startDrag on a custom cursor. The problem is that I can't get a reliable result for a hover/over state when the cursor is over a movieclip. It only registers the over state sometimes and when it does, it's very brief, even if you hold the cursor over it for a long time.The problem seems to have something to do with the drag or the enter frame listener. It's like it can't process fast enough to realize when it's over the buttons.
I have created this swf that allows me to drag my movie clip around with easing effects.However, if I drag it too fast, my movie clip will actually goes out of my "flash".PS: I actually got this script from a user in this forum. Sorry about that. Hence, i left the credits there.)Is there anyway where I can set the boundaries where the movie clip can be dragged to? I've came across a website where the effect of dragging within a specific area is exactly what I desired.Also, I'm using AS2 and here it is.
//Tutorial criado pela Cabana Cro: www.cabanacriacao.com //Visite tambm o Cabanoblog: www.cabanacriacao.com/blog _root.myMC.ease = 5;
I was wondering what the best way is to play a movie clip while dragging a button inside a separate movie clip. Example: I'm creating a children's book in Flash form. Some childrens' books have movement using a pull tab on the side of the page. I have created two things for one of these pages:
A) The pull tab movie clip consisting of a button inside of it. Its code is as follows:
on (press) { startDrag(toggleDrag2,false,596.5,118.0,666.5,118. 0); } on (release) { stopDrag(); }
This way (and it works), the pull tab cannot be dragged along the y axis, and its movement along the x axis is restricted.
B) A movie clip with a symbol in it that has a motion tween, 75 frames, a stop action and key frame on each of the 75 frames.
We all know how to drag a movie clip: my_mc.startDrag(target,[lock, left, top, right, bottom]) But does anyone know how to drag/restrict a movie clip to a 45 degree angle?