I am looking for a way to "drag" several movieclips at a time and thereby create a panning effect on the entire stage. The movieclips are supposed to follow the cursor (a mask) on the X axis.
Everytime I'm trying to drag an image from the library to the stage, the program crashes. I've been sending the crash logs to Adobe many times, but never got any solution from them.
In the log there a line that says: <crash exception="EXCEPTION_ACCESS_VIOLATION" instruction="0x0c4feb66>
I'm working with 10.0.2, I thought the latest update will fix that, but it doesn't. Changing the UI from Essential to Classic doesn't help
I have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it.
I have a frame-by-frame animation. I want to be able to click and drag on the stage back and forth and traverse through the animation. I.e. I want to click and drag from left to right to make the animation go forwards and right to left to make the animation go backwards. How would I achieve this? I am making an assumption that there will be some maths involved in calculating mouse position and traversing to the correct frame, but how would I do this?
I have a movieclip I'm dragging and dropping. When I drag the clip outside of the stage, it gets stuck in drag mode and when I bring the cursor back onto the stage it suddenly snaps back onto the cursors position and it continues to drag (basically screwing up my drag and drop sequence). What I'd like is for the clip to stop dragging and snap back to its original X and Y position whenever you drag it outside the SWFs stage. I tried to achieve this by adding a listener to the stage to listen for a MOUSE_UP event when the drag begins. But its not working and I keep getting errors.
Here is my code, it's all contained in a document class:
ActionScript Code: //Add Event Listeners to MovieClip that is dragged alarmLrg_mc.buttonMode = true;
[Code]....
Which I don't understand because dropClip isn't a property its a function. If anyone can explain how I need to modify my code to make the clip stop dragging or if I can constrain the drag so you can't drag it outside the stage in the first place that could perhaps work as well.
I have a simple popup dialog box which exists in a movieclip within the timeline of a loaded movie. I would like to be able to drag this dialog within the bounds of the parent movie (i.e. global stage) and not be confined to the dialogs parent clip and ultimately parent movie.
Within my dialog_mc I have a clip called drag_mc which the user clicks to drag dialog (the specifics are below)
Path: _root.site_mc.gallery_mc.dialog_mc Registration point: top left
What is the difference between dragging a movieClip to stage from the user interface and inserting it from code? What I mean is....I noticed that if I drag a movie clip from the library to the stage, give it an instance name ('xx'), I can access it from code using "this.xx". However, if I add the movieClip from code using:
var ch = new MovieClip(); ch.name = 'xx'; addChild(ch); I cannot access it using this.xx, but I have to access it using this.getChildByName('xx');
I have a movieclip I'm dragging and dropping. When I drag the clip outside of the stage, it gets stuck in drag mode and when I bring the cursor back onto the stage it suddenly snaps back onto the cursors position and it continues to drag (basically screwing up my drag and drop sequence). What I'd like is for the clip to stop dragging and snap back to its original X and Y position whenever you drag it outside the SWFs stage. I tried to achieve this by adding a listener to the stage to listen for a MOUSE_UP event when the drag begins. But its not working and I keep getting errors.[code] Which I don't understand because dropClip isn't a property its a function. If anyone can explain how I need to modify my code to make the clip stop dragging or if I can constrain the drag so you can't drag it outside the stage in the first place that could perhaps work as well.
Im trying to make a flash map game.Now i have got items in a Movieclip and want this Movieclip into a scrollpane component but i have got probs cause the dragging dont go outside of the scrollpane.
Here is my Code
container.mc_item.buttonMode = true; container.mc_item.addEventListener(MouseEvent.MOUSE_DOWN, onDown); function onDown(event:MouseEvent):void {
startDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.
is it possible for flash to detect off-stage mouse coordinates in order to continuously drag an object within its bounds while the mouse is moving outside of the stage? for example: i have a draggable red square on my stage. the stage is the bounds of the drag. if i drag the red square to the bottom of the stage and continue to drag outside of and around the stage, i'd like the red square to continue moving within it's bounds, following the mouse coordinates. currently, dragging halts as soon as i leave the stage and the red square only begins to move with the mouse coordinates if i reenter the stage bounds.
I know I'm using an older version of Flash (still using Professional 8) but I'm wondering if it's possible to have items be able to be more interactive in that the user can select an item with their mouse and drag it over another item and drop it on there.
I am trying to animate a character talking in CS3. What should I do to be able to hear the dialogue when I drag on the timeline? Currently I can't hear anything, but if I test the movie it plays fine.
My application (AS3) uses Flash Player right-click zoom feature. However, when zoomed in I cannot drag when the cursor is over an image, navigation bar or active area.This makes the menu and several other pages impossible to navigate when zoomed in.The only option is for the user to zoom out and then zoom back in on the next area they want to look at.how default dragging can be enabled when cursor is over an image/ moviclip?
Right now my stage dimensions are 980 X 800 px. I need to cut or "crop out" the bottom portion of the footer because its height is too long. So I changed the stage dimensions to 980 X 600 px (and changed the corresponding dimensions in the embed tag in the index.html file to match). Doing this seems to cut out the bottom but at the same time adds space to the top and seems to distort the overall spacing. Is there a simple way to crop out the bottom of the stage (just like cropping out a section of a photo)?
I have drawn objects outside the stage in the belief they would be croped automatically when creating the swf. BUT it doesn't. The objects are of course on the stage but pour over the edge... Anyone who knows what I need to do? To actually draw the objects inside the stage can be trickey since they are sort of supposed to be bigger than the stage. If I draw them inside the stage there is a risk of a little gap.
I have created a flash project in CS5 and I have set the size of the stage to 500 x 400. When I view it in the flash player as the swf it plays fine. What I want to be able to do is get the swf file to fill the screen with the image no matter what size the end user scales the window of the Flash player too.
I want to create a presentation in flash (as SWF file) and I want that in the final SWF file there will be an effect that zooming into one of the stage's object, say for instance this is a picture I want to zoom in and out to/from it, so how can I do it and is this involved with actionscript integration or not?
Like every other time I've had the displeasure of having to work with Flash, I feel like the best rule is to have a good bottle of whiskey on the side. I'm getting into CS5 and have a really complicated question here: how do I get this program to let me see what it is I'm actually working on? You know, the main point of being in here? I can't find a solution in any of the drop menus, have been in and out of the various workspaces, and in each instance I get everything except the most important element, which is the stage. Where the hell has Adobe hidden this thing now? It was here a half hour ago and has disappeared.
Ive got my dancing fruit sorted, however when I save the file as an animated gif and put it in my application the gif has the stage background. If it wasnt animated I could edit the back ground in photo shop, but I dont seem to be able to with the animated file. Is there anyway I can just have my dancing fruit with out the stage?
The more I work with this program, the more weird stuff I encounter. I set up my .fla file as 700 x 400. I've been putting stuff on the stage and adding tweens, then when I test the movie, part of the stage image is cut off. I turned on the ruler, and found that the top of my stage is aligned at X 0.00 and Y -44.50. I drew a box the size of the entire stage, and its position is X 0.00 and Y -44.50, and the dimensions are 700 x 469. Can anyone tell me why my stage is larger than 700 x 400, and how to get the top left corner of the stage to be aligned at X 0.00 and Y 0.00?
I have a movie file which has 600 frajmes on top of that I have a layer (Shape Layer Image) which is transparent like glass. This glass layer comes from right side of the stage and it should stop in the middle of the image. It is looping. My actionscript 3 code for stop simply disappears the image after a moment. Actually it should stay on stage without looping. How can I do that?
This question has been raised in other forums as one of "moving the stage," and the solution seemed to be that the stage cannot be moved, only the components of the animation can be moved. That solution does not work for my situation (I am using CS4) where moving a motion path causes the shape off an object to be altered.Perhaps I can pose the question this way:The stage initially has origin (0,0) and the size of the stage is measured from that point. Is it possible to change the origin to, say, (-100, -200), which, in effect moves every object on stage 100 pixels to the right (because the stage has moved 100 pixels to the left) and 200 pixels down?
I have a menu movieclip that has 800 x 22 px i need to embed this flash menu in a jsp page and make that the displayed menus got outside of this size and overlay the contents of jsp. kinda of what does the menus of the adobe page
Anybody else have that dilemma where you have movieclips on stage that should animate, but because they somehow end up switching index/priority(top to bottom on a single layer) on stage in some keyframes, they end up resetting themselves. This causes you to go back through all your movie clips just to check for this. Is there a reletively simple way to deal with this?
Also, assume that distributing everything to layers is not an option.
Situation:I've got 2 swf files,1 is a preloader which loads the 2nd swf file, my site.Both of them, if started separately,work correctly.Problem:when I put the files together,linking the site's swf to the preloader,I get a null element error and the site loads no correctly.What I've understood :The preloader is ok, because I can remove the error message working on the site's swf AS code.In the preloader's code I have some lines to center its animation on the stage, I do that like this:
import flash.display.Stage; var myStage:Stage = this.stage;
then using myStage.stageWidth and myStage.stageHeight I calculate the clip position
Also on the site's code I do the same to center a movieclip using exactly the same code, but it doesn't work and I've found that the problem is the myStage variable, not because it has the same name as the variable on the other file (I've tried to name it myFrame).It looks that on the site's swf the myStage variable can't be assigned and then results to be null.
Question: How can I obtain the stage's height and width since var myStage:Stage = this. stage; doesn't work?