Like every other time I've had the displeasure of having to work with Flash, I feel like the best rule is to have a good bottle of whiskey on the side. I'm getting into CS5 and have a really complicated question here: how do I get this program to let me see what it is I'm actually working on? You know, the main point of being in here? I can't find a solution in any of the drop menus, have been in and out of the various workspaces, and in each instance I get everything except the most important element, which is the stage. Where the hell has Adobe hidden this thing now? It was here a half hour ago and has disappeared.
What AS should I use to make an object wich is a movie clip appear into the stage? I have this action: on(release){ something._x = -1000; something._y = -1000; } But using it the object just appear, from nothing and I want it to appear from a initial position....
url...how to make such this preloader...i mean a circular animated boxes positioning into border preloader based on percentage..u guy's know what I mean..hope someone can point me to achieve this type of preloader.
Have a web page designed in AS2. Made some nice new XML gallery wth pop-up window. Is it possible to combine these 2 swf files externaly ie load gall on web page?
Does any one know of an actionscript function or class to convert strings representing math equations (like: "integral(e^(1/2), a, b)" ) into nicely formatted formulas, for display purposes (using the integral glyph, etc..) ?
Purpose: I need to display nice looking math formulas that have been entered as strings (without special characters) in an xml file.
Just wondering if blurX and blurY works with the classes lee was talking about in the tweener movie? (the caurina classes) If not how can I get a nice blur effect on my tween objects?
I am trying to develop some kind of nice linear animation that is kinda random but nice and organic in shape or just linear. Ok that doesn't make much sense. The outcome should be somewhere close to this : [URL]
I've just started learning as3 and I've been trying to find a good tutorial on dropdown menu's using just xml and as3. Most of what I've come across so far are either static menus or menus driven with heavy use of the timeline. Is it even possible to build a nice fluid drop down menu completely in code?
I've only used flash for 5 months now. As you expect, i'm a super novice. I've been trying to follow the books, tutorials i fould on web and was able to make some nice animations,buttons and stuff. But i'm not a programmer, i never been one and i just don't think i got the brains for it. I just know a little bit. Like i said, it's only been 5 months so i only know how to change other's script to suit mine, i can't create any complicated from top of my head. My question is...do I HAVE TO be an expert to make websites with Flash? After all, i'm only learning Flash so I can make interactive websites. I'm not looking forward to making games or drawing boards or anything. Just websites. How much knowledge of Actionscript(or XML) would I need to make a flash only website?
I am trying to figure out how to proceed. Obviously this is a christmas project. The user will be presented with a text input to see whether their name is on the Naughty or Nice list at the North Pole. I would like to randomize which list the users name appears on. And perhaps give them an option to redeem themselves, by doing something "nice" if their name shows up on the naughty list.
i have a background that resizes with the window (without stretching) and my image has a nice resolution. But when i resize it, it seems low in quality.
So I can tween shapes and such for their colours, but when I try to colour tween text, it won't work. I've tried various things, motion tween, shape tween, making them movie clips, making them graphics, ect. How do I make text tween between colours to get a nice smooth transition?
Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?
I save my (embedded) fonts in an external file (fonts.swf) that gets loaded at runtime. Pretty standard. I also use a bunch of UI artwork generated in the Flash IDE. Some of this artwork contains static textfields (thus, not proper TextFields that can change. Just frozen glyphs). Here's the problem: if I use the same font in any static textfield and then embed that same font into my collection of runtime fonts, the runtime font will refuse to render. It's the same effect you get if you set a textfield with embeddedFonts=true to use a font that isn't embedded. If I change the static textfields to use a different font, the runtime fonts work just fine.
Right now my stage dimensions are 980 X 800 px. I need to cut or "crop out" the bottom portion of the footer because its height is too long. So I changed the stage dimensions to 980 X 600 px (and changed the corresponding dimensions in the embed tag in the index.html file to match). Doing this seems to cut out the bottom but at the same time adds space to the top and seems to distort the overall spacing. Is there a simple way to crop out the bottom of the stage (just like cropping out a section of a photo)?
I am looking for a way to "drag" several movieclips at a time and thereby create a panning effect on the entire stage. The movieclips are supposed to follow the cursor (a mask) on the X axis.
I have drawn objects outside the stage in the belief they would be croped automatically when creating the swf. BUT it doesn't. The objects are of course on the stage but pour over the edge... Anyone who knows what I need to do? To actually draw the objects inside the stage can be trickey since they are sort of supposed to be bigger than the stage. If I draw them inside the stage there is a risk of a little gap.
I have created a flash project in CS5 and I have set the size of the stage to 500 x 400. When I view it in the flash player as the swf it plays fine. What I want to be able to do is get the swf file to fill the screen with the image no matter what size the end user scales the window of the Flash player too.
I want to create a presentation in flash (as SWF file) and I want that in the final SWF file there will be an effect that zooming into one of the stage's object, say for instance this is a picture I want to zoom in and out to/from it, so how can I do it and is this involved with actionscript integration or not?
Ive got my dancing fruit sorted, however when I save the file as an animated gif and put it in my application the gif has the stage background. If it wasnt animated I could edit the back ground in photo shop, but I dont seem to be able to with the animated file. Is there anyway I can just have my dancing fruit with out the stage?
The more I work with this program, the more weird stuff I encounter. I set up my .fla file as 700 x 400. I've been putting stuff on the stage and adding tweens, then when I test the movie, part of the stage image is cut off. I turned on the ruler, and found that the top of my stage is aligned at X 0.00 and Y -44.50. I drew a box the size of the entire stage, and its position is X 0.00 and Y -44.50, and the dimensions are 700 x 469. Can anyone tell me why my stage is larger than 700 x 400, and how to get the top left corner of the stage to be aligned at X 0.00 and Y 0.00?
I have a movie file which has 600 frajmes on top of that I have a layer (Shape Layer Image) which is transparent like glass. This glass layer comes from right side of the stage and it should stop in the middle of the image. It is looping. My actionscript 3 code for stop simply disappears the image after a moment. Actually it should stay on stage without looping. How can I do that?