I know I'm using an older version of Flash (still using Professional 8) but I'm wondering if it's possible to have items be able to be more interactive in that the user can select an item with their mouse and drag it over another item and drop it on there.
I'm using the Flash ScrollPane component to hold a vertical stack of movieclips. I have implemented functionality to allow the user to drag and drop these movieclips up and down within the vertical stack so they can rearrange the order. My problem occurs when the user drags a movieclip towards the bottom of the scrollpane, I want the content to scroll so the user can drop the dragged movieclip below items which don't fit within the viewiable area of the scrollpane.
I attempted to automatically scroll the pane by incrementing the verticalScrollPosition when the dragged movieclip is towards the bottom of the pane, but this doesn't work as the dragged movieclip is part of the content of the scrollpane and gets moved with the rest of the content. The dragged movieclip moves up with the rest of the content and is no longer under the users cursor:
private function onDragged (e : Event) : void { var draggedY : Number = ComponentHolder(e.currentTarget).y; if(draggedY > this.height - 30 && draggedY > this.height - 25){
how would you prevent dragging for some items of your List or DataGrid?
Let's say I had a list with two items: 'Tom' and 'Jerry'. Only 'Tom' should be dragable, not 'Jerry'.
Ideally I had a 'isDragEnabled(item:Object):Boolean' function, which is being queried by the drag source.
My difficulties start with the fact that the 'dragStart' event handler has a null value for the dragSource, so right from the start I find it hard to find out what the drag-start is about..
PS There have been a few discussions on preventing or canceling a drop, but I haven't seen much about preventing the drag start, hence this question.
Everytime I'm trying to drag an image from the library to the stage, the program crashes. I've been sending the crash logs to Adobe many times, but never got any solution from them.
In the log there a line that says: <crash exception="EXCEPTION_ACCESS_VIOLATION" instruction="0x0c4feb66>
I'm working with 10.0.2, I thought the latest update will fix that, but it doesn't. Changing the UI from Essential to Classic doesn't help
I am looking for a way to "drag" several movieclips at a time and thereby create a panning effect on the entire stage. The movieclips are supposed to follow the cursor (a mask) on the X axis.
I am trying to animate a character talking in CS3. What should I do to be able to hear the dialogue when I drag on the timeline? Currently I can't hear anything, but if I test the movie it plays fine.
My application (AS3) uses Flash Player right-click zoom feature. However, when zoomed in I cannot drag when the cursor is over an image, navigation bar or active area.This makes the menu and several other pages impossible to navigate when zoomed in.The only option is for the user to zoom out and then zoom back in on the next area they want to look at.how default dragging can be enabled when cursor is over an image/ moviclip?
I needed to make my document size larger. Is there an easy way to center all the content in the new size? Right now everything is flushed to the top left corner.
I am trying to create a very simple 'fruit/slot machine' effect using moving numbers, and a mask.I want the numbers to start at 0,000, spinning through to 1,700. The '1' and '7' work fine, but the two '00' disappear during the tween, then reappear at the end (I have a 'stop' in place).I have the spinning numbers as a 'movie clip', and I have tried uisng 4 different number clips (at the moment 1 clip is duplicated).
I need to build something like a banner that shows two things. One is a picture coming in from the left or right side of the screen. The second is related text coming in from the left or right on the screen. I need to have it all controlled by an XML file that lets me specify the picture, direction the picture is coming from, text, and direction the text is coming in from.
I am using the CS4 version and when I click on the library item and drag it to the stage, there is nothing there. It is just a blank canvas and it's like the image(s) are hidden behind the stage or something. When I do a Publish Preview, I can see the .swf file with all the images, but in the .fla, there is nothing showing but the text files, and then that is even hidden in a newly created file. I am not sure if I accidently turned something on/off that is preventing my images from not showing on the stage or what. I really need to find a solution to this problem because I need to create a Flash file for a project I am working on in one of my classes. Does anyone know what could be causing this? I have done Google searches and Forum searches to no avail unless I'm not using the right keywords in my search.
I have a flash project with about 3500 items - mostly containing movie clips with linkage. The SWF acts as an external library. I publish the SWF file under AS3 + FP9 (also tried FP10) and when I tried to access the items using
var _proAD:ApplicationDoman = loadEvent.target.applicationDomain; var profileClass:Class = _proAD.getDefinition(item) as Class;var sprite:Sprite = new profileClass();
but all returned null! (after looping through them) - I traced the item's name in the output and they all matched exactly correctly.After a while, I managed to narrow down the problem which leads me to think it's a newly introduced bug in Flash CS5.
Test1: Deleted 500 items from the project, and it worked - all items returned non-null when using the code above. Also tried deleting a different range of 500 items instead of the first 500 - which also worked. This test confirms that all items were not courrpted.
Conclusion: Flash CS5 is unable to successfully publish a project containing over 3500 items in the library. The resulting SWF file size was about 500KB - which indicates it contains something, but still was unable to access the items.
Test2: From CS5, saved the project as CS4 format and opened it with Flash CS4. Published it (via CS4), and it worked. All items returned non-null. Great. However, when I added 500 more items (total of 4000) - it failed both on CS4 and CS5.The publish only takes about 10 seconds. Not very long..
In CS5, I want to have a frame with buttons that when clicked, reveal different graphic symbols or movie clips (I'm not sure what to use?). The symbols will reveal text information and graphics, and might fade in when clicked, though will not move or do anything else.
1. Is it better to make these text and graphcis into movie clips or graphic symbols?
2. How do they get hidden on the stage until a user clicks on a button to reveal it?
3. Using Code snippets, which option will make this work?
ok, same project i've been working on, new criteria. here's the summary of the project.we are making a digital catalog, in our print catalog we have diagrams but in the digital version i am using flash to link parts of those diagrams to the page with that merchandiseeverything is getting worked out ok.now i have been given some more requirements, myboss wants me to add an "add to cart" button so they can automatically add it to their cart instead of linking to our website and adding it there.
I'm reletively new to flash, and am trying to modify a template and am running into a problem and I don't seem to know why Flash is acting so strange. I am going into a movie clip to edit the color of an item, and when I do so with a tint, it overrides any additional effects such as light, and text. The color appears almost as if it were just slapped on top of everything. When I edit the color in advanced mode, it is really a hit-or-miss to get the correct color, and will only modify when changing the offset RGB.
And also when doing this, the text gradually changes color, for example: there are 4 items in total that I want to edit the color of. Each item is a different colored box with text on the front (for a main Navigation of the website). --- The first item, the text will stay white. Gradually through the second and third items it starts to change, and by the fourth / last item, the text is completely blue. Is it possible for a portion of text to be connected somehow to an object within the animation in a movieclip? If so, is it possible to go inside and edit this? -the shape, animation, and text? Is there an easier way to change the color of an item inside a movie clip? I can supply additional information if needed.. files etc.
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url].... I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
My company recently contracted an outside web developer to create our new website. I have some experience with Flash, but not beyond basic timeline controls. I've been given the task to update the flash element that has a horizontal carousel. Inside, there's three series, each with 6 buttons. The controls are a left and right arrow button on either side. I added a new button into the series and moved each of the series so they no longer ovrlapped.The carousel should just rotate through continuously, but it returns to the start after 6 clicks. Please let me know if there is any other materials I need to provide. Did adding in another button change the positions in the code? If so, what do I need to do to fix it?
I'm creating a facebook application in flex. I'm actually working on the friends component that shows your friends who are using the application. now, each friend has a profile image.
I created the component using a s:List element.
In the Skin Class of the element i configured the requestedColumnCount to 3, which means it shows 3 friends. i added buttons to scroll left and right in the list.
Whenever I scroll to see a different friend, for a half of a second i see no image because the List component is loading the image in order to view it.
is there a way to make the list preload all the elements so i won't have this kind of problem ?
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
I have a flash project with three non overlapping panels (visual spaces) each of which contains different movie-clips. Each movie-clip in a particular panel is the child of that panel.Now, I want to drag one of the movie-clips from one panel to another (remove it as a child from the first panel and add it to the other) without a jitter and proper drag.What is the appropriate way to handle the drag architecturally
So I've noticed Windows 7 has a disturbing tendency to prevent you from dragging the title bar of windows off the top of the screen. If you try - in this case, using an air app with a draggable area at the bottom of the window, allowing you to push the top of the window up past the screen - it just kicks the window back down far enough that the title bar is at the top of what it considers the 'visible area.'
One solution would be to resize the app window as it moves, so that the title bar is always where windows wants it. How would you resize the window while you're dragging it, though? Would you do it like this?
see what's going on there? When I click, I'm doing startMove(), which is hooking into the OS' function for dragging a window around. I'm also increasing and decreasing the height of the window by 50 pixels - which should give me no net increase, right?
Wrong - the first '.height +=' gets executed, but the '.height -=' after the .startMove() never runs.