ActionScript 2.0 :: [FMX] Dragging And Dropping A Duplicate Clip
Sep 19, 2005
I'm creating a drag and drop movieclip to colour a different movieclip. I need to duplicate the first instance so as the original stays in the same place (on the pallette), and then the dragged one can be removed after it has been dropped into the area. This is the script for the dragging and dropping of the original instance, but I can't figure out the duplication/removal part:
on (press) {
startDrag("_root.pallette1");
this._alpha = 70;
[Code]....
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Apr 1, 2011
what im doing is the user drags the lego piece from the tray and drops it on the red square and the next piece arrives to do that again and again. The issue is that sometimes it screws up and doesnt go to the next step or goes backwards in steps like its hitting invisible pieces. heres a link to the project in action on my [url]......
The code I am using to drag and drop is attached in a text file to check out if needed.
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Oct 19, 2009
i've built a little game, where the user can drag and drop objects on a canvas. there's a button wheren the canvas turns black, and the objetcs (images) become white, like a photographic image. What I'm trying to do without sucess until now, it to make the draggable objects infinit, so the user can drag as many objects as he can.
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Jun 5, 2011
how can i let a move clip complete his motion tween movement after dragging and dropping it
i am using this code and there is a motion tween applies to the movie clip r_mc
[Code]...
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Oct 26, 2009
In a canvas, I am having a Box. Inside that box many panels are created at runtime. Right now I am able to drag and drop a panel at other panels position. So as a result all panels shift to right. Now when I drag a panel, I want that view should be as if that panel's image should look like moving. Rite now i am just using an image (dotted rectangle). But what i want it should like the instance of same panel.
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Sep 25, 2009
I am programming a card sort application in which I am dragging and dropping the cards on the boxes. While dropping these cards it should arrange them in a stack format. e.g. if card1 is dragged and dropped on box1 it will appear behind it, card2 behind card1 and so on. And if I want drag these dropped cards to another box these cards should be rearranged accordingly without showing any in between empty slots. Now the problem is when I drag these cards from the box I set relative depths to them. But the after doing this the cards get disabled.
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Nov 5, 2010
so I'm making this tabbed interface, but somehow for my third tab, after i drag and drop stuff that are in it, I can't click on previous tabs (as in they don't do anything anymore). Here's the following code for my third tab:
<code>
words.addEventListener(MouseEvent.MOUSE_DOWN, doPress);
words.addEventListener(MouseEvent.MOUSE_UP, doRelease);
[code].....
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Feb 21, 2012
I'm working on a Flash project in which users are able to draw on the stage. Once they've drawn their lines and turned off the pen tool, though, I want them to be able to do something unusual. I want them to have the ability to drag and drop the lines they've drawn. I actually don't really care whether they pick up individual segments separately or everything together, but they need to be able to drag and drop in some way, shape or form.
The line-drawing code currently looks like this:
ActionScript Code:
onMouseDown = function(){
if (penOn) {
if (erased7 == true) {
[Code]......
When I make line7 draggable (by dynamically appending event handlers to the line after the user creates it), subsequent attempts by the user to draw lines cause the new lines to appear within the confines of the movieclip already created, no matter where the mouse button is pressed. The problem, as I've been able to determine, is essentially this: When you don't make the line draggable, the dimensions of the line movieclip expand every time the user clicks the mouse button. But appending the event handlers in effect freezes the movieclip, and its dimensions aren't changed after that, at least not by this code. I've tried workarounds, but no luck. I've also tried creating a new movieclip each time the user tries to draw another line, but that's failed as well
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Jul 24, 2011
I have a Flex (3.5) Tree with drag & drop support, but the problem is that after I drag an item (node) and drop it, it's supposed to be the selected item in the tree, but for some reason it's not highlighted.
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Feb 28, 2012
I'm doing this drag and drop animation where object 1 is dragged to object 2. When object 1 is dropped onto object 2, I need more than one image of object 1 to appear. I've used this simple code for drag and drop:
on(press) {
startDrag(this,false);
}
on(release) {
stopDrag();
}
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Oct 29, 2010
i'm new to flash AS3. I am trying to create an drag drop activity where the user can match words and meanings by dropping and dragging into the right space. At the moment I want to create multiple drop areas for the boxes. At the moment they will only fall within their own target area - also only the boxes move and not the text. How do i create mutiple drop areas for the words and meanings?
[Code]....
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Feb 18, 2004
I'm using a loop to duplicate a MC named MCbutton, which is all good.
[Code]....
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Jan 18, 2009
I am new to action script (using AS2). I have a symbol (a button that looks like an arrowhead). I've used the code below to drag the arrowhead around the stage (where "arrow" is the symbol's instance on the stage)
But, I want the "arrowhead" to only be able to be dragged along a particular path -- picture a curved line that looks like a smile. SO, the user can only drag the symbol along that curved path.
[Code]...
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Jul 31, 2003
I created a button that duplicates a movie clip, I want the user to be able to drag the duplicated movie clip. Right now, it duplicates the movie clip but when I try to drag it, it moves the first movie clip (the one being duplicated) instead of the one which was duplicated.
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Jun 30, 2011
I'm working up a flash file that will eventually be controlled by the Kinect. So I've hidden the mouse and put a startDrag on a custom cursor. The problem is that I can't get a reliable result for a hover/over state when the cursor is over a movieclip. It only registers the over state sometimes and when it does, it's very brief, even if you hold the cursor over it for a long time.The problem seems to have something to do with the drag or the enter frame listener. It's like it can't process fast enough to realize when it's over the buttons.
ActionScript Code:
stop();
import GlobalClass;
[code]......
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Jul 2, 2009
I have created this swf that allows me to drag my movie clip around with easing effects.However, if I drag it too fast, my movie clip will actually goes out of my "flash".PS: I actually got this script from a user in this forum. Sorry about that. Hence, i left the credits there.)Is there anyway where I can set the boundaries where the movie clip can be dragged to? I've came across a website where the effect of dragging within a specific area is exactly what I desired.Also, I'm using AS2 and here it is.
//Tutorial criado pela Cabana Cro: www.cabanacriacao.com
//Visite tambm o Cabanoblog: www.cabanacriacao.com/blog
_root.myMC.ease = 5;
[code].....
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Aug 28, 2010
I have a movieclip I'm dragging and dropping. When I drag the clip outside of the stage, it gets stuck in drag mode and when I bring the cursor back onto the stage it suddenly snaps back onto the cursors position and it continues to drag (basically screwing up my drag and drop sequence). What I'd like is for the clip to stop dragging and snap back to its original X and Y position whenever you drag it outside the SWFs stage. I tried to achieve this by adding a listener to the stage to listen for a MOUSE_UP event when the drag begins. But its not working and I keep getting errors.[code]
Which I don't understand because dropClip isn't a property its a function. If anyone can explain how I need to modify my code to make the clip stop dragging or if I can constrain the drag so you can't drag it outside the stage in the first place that could perhaps work as well.
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Apr 26, 2004
I was wondering what the best way is to play a movie clip while dragging a button inside a separate movie clip. Example: I'm creating a children's book in Flash form. Some childrens' books have movement using a pull tab on the side of the page. I have created two things for one of these pages:
A) The pull tab movie clip consisting of a button inside of it. Its code is as follows:
on (press) {
startDrag(toggleDrag2,false,596.5,118.0,666.5,118. 0);
}
on (release) {
stopDrag();
}
This way (and it works), the pull tab cannot be dragged along the y axis, and its movement along the x axis is restricted.
B) A movie clip with a symbol in it that has a motion tween, 75 frames, a stop action and key frame on each of the 75 frames.
[Code]...
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Jan 19, 2005
We all know how to drag a movie clip: my_mc.startDrag(target,[lock, left, top, right, bottom]) But does anyone know how to drag/restrict a movie clip to a 45 degree angle?
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Feb 4, 2004
does anybody know a way to use a the mouse to move a movie clip in one frame without dragging? what i'm shooting for is moving a map in the opposite direction of the mouse (mouse moves left, map moves right, mouse moves up, map moves down) and continues to move. not just one jump, but real motion. i've thought of initializing a getTimer after the mouse moves past a certain point and of moving the map after the mouse rolls over a hidden mc.i have only one stopped frame to do it in. it must be action script....
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Feb 4, 2004
Does anybody know a way to use a the mouse to move a movie clip in one frame without dragging?
what i'm shooting for is moving a map in the opposite direction of the mouse (mouse moves left, map moves right, mouse moves up, map moves down) and continues to move. not just one jump, but real motion.
i've thought of initializing a getTimer after the mouse moves past a certain point and of moving the map after the mouse rolls over a hidden mc.
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May 19, 2009
So far my logic seems fine for half of the experiment, however, not the other half:[URL] What I'm trying to accomplish is when a user holds down the mouse and drags it across the stage the movie clip will rotate in 3D space horizontally. That works, however, when the mouse is released the movie continues to rotate along with the mouse position. When the movie clip is clicked again then it will stop rotating, but it cannot be clicked and dragged a second time. The link above explains it the best. Also I want to make it so the movie will start to rotate when the mouse is down anywhere on the stage and not just the mc itself.
[CODE]....
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Feb 21, 2011
all I'm trying to do is set up dragging for my movie clips, but I keep getting this error:The supplied DisplayObject must be a child of the caller.This is my code:
projectThumb.addEventListener( MouseEvent.MOUSE_DOWN, onThumbPress );
projectThumb.addEventListener( MouseEvent.MOUSE_UP, onThumbRelease );
function onThumbPress( e:MouseEvent ):void
[code].....
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Aug 30, 2011
I have several movie clips on the stage. They are draggable. I want to be able to drag the movie clip, then when it is dropped, a copy of that movie clip will appear where the first one had been, and the first one will just stay where it is on the screen.
However, I'm running into problems with the syntax.
Here is my current code:
[Code].....
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Mar 15, 2010
I need t draw a rectangle on a movie clip(board_mc) by dragging mouse over it......It works fine till here but I want to put the movie clip(board_mc) in scrollpane.
but after doing so the code doesnot work....can u plz guide me how to make this code work after placing the movie clip (board_mc) in scrollpane(say board_scp).
[Code]...
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Jul 6, 2009
I posted last month about how to duplicate a movie with a mc in the library in the timeline. [URL] except now my code strategy has changed since and now I need to duplicate mc casted from objects loaded from an XML file, and I create a class file for easier xml management. My goal is to make a wrap around effects for animated menu icons that use separate swf files. this is the function I try to create, but my concern is in the else statement:
[Code]...
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Apr 8, 2005
how can i duplicate a movie clip and then place it on a certain place on the stage
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Mar 21, 2007
Why this code is not working. Here I have a movie clip named 'mainmovie' in the scene. And inside that movie I have a text box named 'textBox' Look at this code the movie is duplicating in my code but the value is not coming inside the text box...
[Code]...
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Mar 5, 2010
I have found a little FLA which demonstrates how the duplicate movie clip can be used.I tried to simplify and adjust the AS according to my needs. With some part i was successful but with some i wasn't.
i want to be able to set the beginning X position of the clips as "0" in X values. but when i assign "0" to the this._x , it naturally generates/duplicates all the clips at the same point. What I'm trying to achieve by doing this is, when the stage is scaled in means of width my clips should start to originate from the very left of the stage whatever the stage's width is.
my second question is how can i adjust the speed?When I stretch the stage width they(duplicated clips) all speed up in order to travel the whole stage in the same amount of time as they do with the initial/beginning stage width. I want the speed to stay constant whatever the distance is.
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Jan 15, 2009
I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen.
I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
[Code]....
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