ActionScript 3.0 :: Depth - Dragging And Dropping The Cards On The Boxes
Sep 25, 2009
I am programming a card sort application in which I am dragging and dropping the cards on the boxes. While dropping these cards it should arrange them in a stack format. e.g. if card1 is dragged and dropped on box1 it will appear behind it, card2 behind card1 and so on. And if I want drag these dropped cards to another box these cards should be rearranged accordingly without showing any in between empty slots. Now the problem is when I drag these cards from the box I set relative depths to them. But the after doing this the cards get disabled.
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Oct 26, 2009
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Apr 1, 2011
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The code I am using to drag and drop is attached in a text file to check out if needed.
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Sep 19, 2005
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on (press) {
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[Code]....
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Oct 19, 2009
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Nov 5, 2010
so I'm making this tabbed interface, but somehow for my third tab, after i drag and drop stuff that are in it, I can't click on previous tabs (as in they don't do anything anymore). Here's the following code for my third tab:
<code>
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[code].....
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Feb 21, 2012
I'm working on a Flash project in which users are able to draw on the stage. Once they've drawn their lines and turned off the pen tool, though, I want them to be able to do something unusual. I want them to have the ability to drag and drop the lines they've drawn. I actually don't really care whether they pick up individual segments separately or everything together, but they need to be able to drag and drop in some way, shape or form.
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ActionScript Code:
onMouseDown = function(){
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[Code]......
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Jul 24, 2011
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[Code]...
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Oct 29, 2010
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[Code]....
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Jul 27, 2011
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[code]...
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ActionScript Code:
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[Code]...
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Oct 11, 2011
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ActionScript Code:
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[Code] .....
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Sep 3, 2010
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I'm creating a card game where the cards flip and are draggable. At the moment, I'm trying to add graphics to my cards using the addChild method, but I'm not having any luck. My cards flip and drag around properly, but I can't seem to get graphics on them. I have the graphics linked for use in action script. I have my cards in memory.fla and am using two external .as classes (DraggableClip.as and MemoryGame.as). Here's the code for both.
[Code].....
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Jul 22, 2010
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[code]....
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Apr 21, 2011
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[Code]...
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[Code]....
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Feb 28, 2012
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on(press) {
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}
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Jul 28, 2010
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[Code]....
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Here's the code :
package {
import flash.display.*;
import flash.events.*;
public dynamic class Card10 extends MovieClip {
private var flipStep:uint;
[Code] .....
I have positioned my cards so the registration point is in the center of the cards.
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Jan 19, 2003
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