ActionScript 3.0 :: Scroll Through Some Cards On Roll Over?
Jul 29, 2009scroll through some cards on roll over...
mc.onRollOver = function():Void {
current = this.cid+1;
rolledOver = true;
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scroll through some cards on roll over...
mc.onRollOver = function():Void {
current = this.cid+1;
rolledOver = true;
[code]....
I know something about this was posted on the forums but I don't find the specific post.I need to have the scroll panel to auto-scroll until you roll over and I need to have this panel to scroll continuously to right or left.[code]
View 14 RepliesI have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:
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I am making a gallery, which you can view here:[URL]ok, firstly, when you click a thumbnail, you cannot scroll them until you roll off the click thumbnail, and I'm not sure why. is it just a movieclip thing? or can I put some code in to re-get focus of something? ok, now for the two general questions:
1. When you roll over the thumbs, they go up, sometimes they flick back down though, even though you are rolled over them still. is this just because they are moving?
2. Does anyone know why when I add this:
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Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
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I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
View 4 Repliesi've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
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So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
View 3 RepliesButton class:
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The Roll Over and Roll Out State isn't working.
make a roll over and roll out? with roll out appear image and with roll over disable
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I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.
View 6 RepliesI just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows:
on the first frame:
if (Playing eq "True") {
play ();
} else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
I have a graphic that when rolled over it starts a movie clip, when rolled out or off I would like the clip to instead of stop actually roll the movie back whether the clip is at the end or not. Like an animated button I would guess.
View 1 Replieson (rollOver) { gotoAndPlay(2);}on (releaseOutside, rollOut) { gotoAndPlay(11);}
i am using this this scrip in flash 8 scrip 2
and i want to use in flashcs5 script3
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
View 2 RepliesI have two buttons in my flex app next to each other, ButtonA and ButtonB. When the user does a mouse roll-over on any of the two buttons, I want the roll-over skin (overSkin) to show on both buttons, i.e. Button A and Button B. I tried to do it using this when user rolled over Button B:
ButtonA.dispatchEvent(new MouseEvent(MouseEvent.ROLL_OVER));
and then when the user rolled out of Button B I do:
ButtonA.dispatchEvent(new MouseEvent(MouseEvent.ROLL_OUT));
Button I cannot do the same on Button A when the user rolls in/out. It causes an infinite loop resulting in stack overflow.
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
View 2 RepliesI have basic movie clips, On roll over, show arrows [NEXT, PREVIOUS] on movie clip [they then show other images inside movie clips]I can show arrows on roll over.But when i roll over the arrows the main ROLLOUT function gets called, the arrows hide. I've tried several flagging methods and have resulted in using a larger invisible border around the clip, rolling over that hides them.
View 1 Repliesi finally got my code without syntax errors or output feedback. when i test it all i get is a blank stage.
i have 2 movie clips
sMagiCard_mc
cMagiCard_mc
and i do have them exported for action script, this is the code.
ActionScript Code:
import flash.display.MovieClip;
stop();
var magiCardList_XML:XML;
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What it is I am trying to achieve is 6 cards each with their own numeric value. (1, 2, 4, 8, 16, 32) when the card is clicked its values get added together and but remain invisible until the reveal button is pressed.
ActionScript Code:
c1_btn.addEventListener(MouseEvent.CLICK, c1Click);
c2_btn.addEventListener(MouseEvent.CLICK, c2Click);
c4_btn.addEventListener(MouseEvent.CLICK, c4Click);
c8_btn.addEventListener(MouseEvent.CLICK, c8Click);
c16_btn.addEventListener(MouseEvent.CLICK, c16Click);
c32_btn.addEventListener(MouseEvent.CLICK, c32Click);
reveal_btn.addEventListener(MouseEvent.CLICK, revClick);
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I tried to utilize a basic calculator script and tryed to modify it. This is probably the the 5th version iv made.
I am toying around with the idea of making a few card games, and was testing some code trying to get an Ace of Spades to snap to a slot.But for some reason the card isnt snapping... with the traces I ran.. it looks like it is snapping to the center. But I changed the center point with the free transform tool... so the point is in the upper right but its still not snapping.You can see by the traces I use, that the home1X = 36 means it is finding the corner
View 1 RepliesI'm creating a card game where the cards flip and are draggable. At the moment, I'm trying to add graphics to my cards using the addChild method, but I'm not having any luck. My cards flip and drag around properly, but I can't seem to get graphics on them. I have the graphics linked for use in action script. I have my cards in memory.fla and am using two external .as classes (DraggableClip.as and MemoryGame.as). Here's the code for both.
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I'm working on a card game that will allow users to flip the cards and drag them. I have those two functions worked out, but now I am trying to randomize the order of the deck when I load the swf using an array. I know a lot has been said about this issue on here, and I adapted some code that I found. I'm not getting error messages, but it doesn't seem to be shuffling my deck either. Am I missing something? I just have three cards at the moment (figured I'd keep it simple until I get everything worked out!). Below is the code for MemoryGame.as, my document class. The shuffle function is near the bottom.
package{ import flash.display.MovieClip; import Card; import Boarder; import BlueBoard; public class MemoryGame extends MovieClip { private var _card:Card; private var _boarder:Boarder; private var _blueBoard:BlueBoard; private var _redBoard:RedBoard
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Can somebody recommend tutorial or code source to create Flash Cards.Cards must have:List of words/phrases (loading from XML) where user can choose words he/she want inside Flash Cards
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I am looking for a tutorial or code that will allow me to shuffle 60 cards non-Playing cards and then display the top 5.
I am trying to create a TCG type game once im past the shuffling and know how to display cards i believe i can take it from there.
ll need to turn the cards to reveal the other side.Is there a way to make this using actionscript?
View 5 RepliesIt's like poker. I'll need to turn the cards to reveal the other side. Is there a way to make this using actionscript? Remember that in one side there is a vector drawing!
View 5 RepliesIm struggling to get anywhere with this which i assume is simple :swhen i enter a page it rolls in with a animation, and when i press any other main nav button it rolls out (reversed animation) of current page and then plays (rolls in) with the new page.Ive got all my buttons going to relevant pages but not sure about the reverse animation bit ?
View 1 RepliesI was looking for a way to shuffle a deck of cards last week and I was provided with some code to do so. I decided a straight shuffle would work better with my project than randomizing coordinates (as I was doing). I'm trying to implement the code, and I think I'm pretty close, but I'm running into a few snags. I'm using Shuffle.as as my document class, and another external class called Card.as to control the flipping and drag action of my cards. At the moment, I'm getting this message when I try to run the swf: 1084: Syntax error: expecting leftbrace before Deck. I think this is indicative of an error somewhere else in my code, but I'm not sure where. Do you see anything upon first glance?
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I am using flash cs5.5 right now and I have in my library two movie clips. One contains the main class and the other is created to do a function, which is to flip the cards the main class creates. I have designed the cards inside the "Card10" movie clip (which contains the class that flips the cards). But when I test the game, my cards don't flip.
Here's the code :
package {
import flash.display.*;
import flash.events.*;
public dynamic class Card10 extends MovieClip {
private var flipStep:uint;
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I have positioned my cards so the registration point is in the center of the cards.