I'm working on a card game that will allow users to flip the cards and drag them. I have those two functions worked out, but now I am trying to randomize the order of the deck when I load the swf using an array. I know a lot has been said about this issue on here, and I adapted some code that I found. I'm not getting error messages, but it doesn't seem to be shuffling my deck either. Am I missing something? I just have three cards at the moment (figured I'd keep it simple until I get everything worked out!). Below is the code for MemoryGame.as, my document class. The shuffle function is near the bottom.
package{ import flash.display.MovieClip; import Card; import Boarder; import BlueBoard; public class MemoryGame extends MovieClip { private var _card:Card; private var _boarder:Boarder; private var _blueBoard:BlueBoard; private var _redBoard:RedBoard
the code below loads only the second member of the "koan" array. why it isn't randomly loading swfs? (Could it be a problem with the "var index"?...when it is changed manually in the code from 0 to another number the swf played does change; but still not randomly.)
i used the Fader class to build a fade in-out slideshow and wanted to make it shuffle. While the slideshow works fine by its own, i just can�t figure the way to make it switch the images randomly. Here�s the code:
Im attaching cards to stage in random positions using arrays. I'm having some coding issues randomizing so when I refresh the swf the cards numbers should change randomly but are not. This is my code:
var cardList:Array = new Array(); for (i=0; i<16; i++) { cardList[i] = "card"+i; }[code].....
I'm creating a card game where the cards flip and are draggable. At the moment, I'm trying to add graphics to my cards using the addChild method, but I'm not having any luck. My cards flip and drag around properly, but I can't seem to get graphics on them. I have the graphics linked for use in action script. I have my cards in memory.fla and am using two external .as classes (DraggableClip.as and MemoryGame.as). Here's the code for both.
I was looking for a way to shuffle a deck of cards last week and I was provided with some code to do so. I decided a straight shuffle would work better with my project than randomizing coordinates (as I was doing). I'm trying to implement the code, and I think I'm pretty close, but I'm running into a few snags. I'm using Shuffle.as as my document class, and another external class called Card.as to control the flipping and drag action of my cards. At the moment, I'm getting this message when I try to run the swf: 1084: Syntax error: expecting leftbrace before Deck. I think this is indicative of an error somewhere else in my code, but I'm not sure where. Do you see anything upon first glance?
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
I got this script where if you have1 2 3 4 5 and i click on the 5 it will arrange the movie clips so they will be5 1 2 3 4That works correctlyHowever what i'm trying to do now is that if you have1 2 3 4 5and i click on the 1 it will be2 3 4 5 1This has been a pain
I've been designing this interface for my site. It contains a mini-tv thing in the corner that plays external flash movies selected at random from a list and loaded into an empty MC ("external_screen") with "loadMovie". the code is as follows
where "technical_fault" and "skag" are external swf files How do I make it so that when a movie finishes, the previous code is run again and a new movie is selected?
I'm pretty sure this is a common requirement but a bit of googling hasn't provided me with a satisfactory answer so far.Basically, I need to shuffle a 2d array of Points (co-ordinates) so that they are still the same co-ordinates, but stored in a different order.
What it is I am trying to achieve is 6 cards each with their own numeric value. (1, 2, 4, 8, 16, 32) when the card is clicked its values get added together and but remain invisible until the reveal button is pressed.
I am toying around with the idea of making a few card games, and was testing some code trying to get an Ace of Spades to snap to a slot.But for some reason the card isnt snapping... with the traces I ran.. it looks like it is snapping to the center. But I changed the center point with the free transform tool... so the point is in the upper right but its still not snapping.You can see by the traces I use, that the home1X = 36 means it is finding the corner
Can somebody recommend tutorial or code source to create Flash Cards.Cards must have:List of words/phrases (loading from XML) where user can choose words he/she want inside Flash Cards
It's like poker. I'll need to turn the cards to reveal the other side. Is there a way to make this using actionscript? Remember that in one side there is a vector drawing!
I am using flash cs5.5 right now and I have in my library two movie clips. One contains the main class and the other is created to do a function, which is to flip the cards the main class creates. I have designed the cards inside the "Card10" movie clip (which contains the class that flips the cards). But when I test the game, my cards don't flip.
Here's the code : package { import flash.display.*; import flash.events.*; public dynamic class Card10 extends MovieClip { private var flipStep:uint; [Code] .....
I have positioned my cards so the registration point is in the center of the cards.
I want to learn how to make a web site that has greeting cards? I can make the flash movie, and I can add the dynamic text, but how does the user save the text in my web space? How do I send a message to receiver about greeting card?
For a company that works with sales agents all over the world I want to create a web form in Flash where the agent can fill out his/her contact information which automatically will be put on a business card background.This business card, with the agents information, should be repeated 10x on the final printable file (filling an A4 or letter sized sheet of paper)
I am programming a card sort application in which I am dragging and dropping the cards on the boxes. While dropping these cards it should arrange them in a stack format. e.g. if card1 is dragged and dropped on box1 it will appear behind it, card2 behind card1 and so on. And if I want drag these dropped cards to another box these cards should be rearranged accordingly without showing any in between empty slots. Now the problem is when I drag these cards from the box I set relative depths to them. But the after doing this the cards get disabled.
I have a work station with Osprey 230, I need to stream the same stream on two diffrent URL via 2 network cards. Is that possible ? Which software you reccommend ?
i was in the very initial stage of my code but now i have completed my file and need some help fixing a bug in the file.The basic idea is to arrange the cards in order user seem fit but the problem i am facing is that when i swap cards on mousemove a particular card doesn't have its properties updated it shows xpos ypos and its col and row id as undefined until i click on it and then only the card takes its properties I know i am not setting something properly some where but am kind of totally clueless about it.I am attaching the fla and xml here . the xml is only for the increasing or decreasing the length of the columns and rows.
I'm working on a spider solitaire game and I need a way to bring cards out of their parent column and on to the main stage when they are selected. Here's my current code:
[Code]...
However, the above gives me an error on the stage.addChild line. "1118: Implicit coercion of a value with static type Object to a possible unrelated type flash.display: DisplayObject."
I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
I am creating a card game everything is fine but I am not able to create a stack of cards as follows: If I have 4 cards that are represented in an array such as 4,5,6,7 of Spades then I want the card with the least priority to be placed on top and the highest priority card placed behind the first one.