ActionScript 2.0 :: Fixing Bug In Code That Swaps Cards Onmousemove

Oct 22, 2009

i was in the very initial stage of my code but now i have completed my file and need some help fixing a bug in the file.The basic idea is to arrange the cards in order user seem fit but the problem i am facing is that when i swap cards on mousemove a particular card doesn't have its properties updated it shows xpos ypos and its col and row id as undefined until i click on it and then only the card takes its properties I know i am not setting something properly some where but am kind of totally clueless about it.I am attaching the fla and xml here . the xml is only for the increasing or decreasing the length of the columns and rows.

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Swaps The Depth Of A Dynamically Loaded Image When RollOver Each Movieclip (button)

Mar 23, 2004

I have three movieclips (used as buttons) on my main MC. The following code swaps the depth of a dynamically loaded image the when I rollOver each movieclip (button). I want to put the button.rollOver code in a for loop so I dont have to repeat this code for every image loaded.

[Code]...

View 3 Replies

ActionScript 2.0 :: OnMouseMove ONLY OnRollOver?

Mar 8, 2008

I have a simple enough Q.. I am trying to ignite an onMouseMove function with an nEnterFrame event ONLY when I rollOver a certain hotspot..Ok,Starting with:..

Code:
My_mc.onRollOver = function(){
var mouse:Object = new Object();

[code]....

View 3 Replies

ActionScript 2.0 :: OnMouseMove Function Not Working?

Nov 28, 2007

Ok, the code below does get called when the mouse moves, but its like it doesnt re-run the tween until the the mouse stops moving. how to fix it? click on portfolio and select web or interactive from the drop down and you will see what I mean.

PHP Code:
mouseListener = new Object();mouseListener.onMouseMove = function() (mc_mask.hitTest(_root._xmouse, _root._ymouse, false)) mousePosX = (_root._
xmouse-mc_mask._x); mousePosY = (_root._ymouse-

[code]......

View 5 Replies

ActionScript 2.0 :: Add A Scrollbar To A Text Area That Swaps Out Xml Text Files

Nov 29, 2005

I'm building a site and I would like to add a scrollbar to a text area that swaps out xml text files. Currently, I have up and down arrows to scroll the text, but I would like to have an actual scrollbar instead since there is a lot of text in some of the sections. Here is a link to the current version of the site with the up and down arrows: [URL]

I can make the scrollbar work just fine if I put the text in the first frame, but whenever I set it up to call on text files, then the scroll bar won't work. Obviously, I'm pretty new at Flash. I've attached an FLA with the text box.

View 4 Replies

ActionScript 2.0 :: Mouse Movement (onMouseMove) On The Stage?

Sep 28, 2010

I have an animation that follows my mouse movement (onMouseMove) on the stage. Currently its loaded higher than the rest of my movieclips and I would like to move it below the others if possible.

[Code]...

I have tried a TON of variations, different levels, etc... BUT all of them end up breaking the whole animation to where it doesn't work. Is there anyway to position it at a lower depth and still maintain its funtionality?

View 2 Replies

ActionScript 3.0 :: Change Alpha Of Movie Clip OnMouseMove?

Apr 6, 2010

I'm new to action script and was wondering how to change the alpha of a movieclip from 0 to 100% gradually or instantly when the mouse is moved ( like the navigation bar on a media player) when the mouse is still i want the alpha to be at 0, i am totally new to actionscript but am familiar with code syntax.

View 2 Replies

ActionScript 1/2 :: Detect Mouse Is Not Moving In A OnMouseMove Listener?

Jul 10, 2009

how can we detect mouse is not moving in a onMouseMove Listener.

View 2 Replies

ActionScript 2.0 :: OnMouseMove - Start From East To West Insted Of The Other Way Around?

Sep 10, 2006

I am using this code to slide through frames in my swf by waving my mouse back and forth:

_root.onMouseMove = function() {
moveForward.gotoAndStop(Math.ceil(_xmouse/10)); }

I would like it though to start from east to west insted of the other way around so when i move to the east my frames go forward. i cant figure it out at the moment.

View 7 Replies

ActionScript 2.0 :: OnMouseMove Breaks When Loaded Into Master Movie

Mar 25, 2008

I (like many othes probably) am using a master flash movie (AS2) with a menu that loads external swf files into a container. It is working pretty well, but I'm running into a pretty nasty problem.

This particular external swf that I am loading has a menu made of images that scroll depending on the mouseposition. It is very similar to this: [URL]

Now, when running the swf on its own (not inside the master movie) it works 100%. BUT... seeing as I am going to load this into a master movie that is bigger (about 300px of menus to the left) I get problems with the positioning. I don't really know what the cause is but the imagemenu seems to think it has a bigger stage now and the images seem to fall behind my master-menu.

I have to find a way to restrict either the positioning of the images, or the mousemovement.

I tried fixing this by adding a square, the exact size of the external swf's dimensions. hit_mc

Code:
hit_mc.onMouseMove = function() {
if (!hit_mc.hitTest(_root._xmouse, _root._ymouse, true) || w<=hit_mc._width) {
return;

[Code]....

View 2 Replies

ActionScript 2.0 :: Fixing Ambiguous Combobox Reference?

Jul 26, 2010

I have two frames in my Flash piece. On one frame I have a combobox called source_id, and on the other frame I also have a combobox called source_id. Now I know I could rename these but I want to keep them the same for various reasons.

View 1 Replies

ActionScript 2.0 :: Fixing Messy Dropdown Animation

Nov 17, 2011

There are three buttons on the stage. The second button opens a dropdown menu and pushes the third button. I solved this by changing the _y position but it's crude! Then, when you press button#3 or button#1, the dropdown menu goes up and all the buttons realign to their initial positions. Here's the script for button#1 and button#3 (activeZone is a hidden Movie Clip that triggers the animation):

[Code]...

View 2 Replies

ActionScript 2.0 :: Fixing A Slight In Platforming Engine?

Dec 20, 2004

Right, so I've got this engine down:[URL]..EDIT: Arrow keys to move, a to jump.It seems fine at first, but as you can see, if you jump with a platform overhead, you get stuck in that platform - that happens because the registartion point of the mc (the '+') is at the feet of the character. It needs to be this way so that it registers on the ground.

[Code]...

View 1 Replies

ActionScript 2.0 :: Flash Project And Fixing A Few Things?

Aug 6, 2007

fixed the issues, sorry for posting, delete this

View 1 Replies

ActionScript 3.0 :: Flash Fixing Date Countdown?

Dec 13, 2010

I would like to get this date countdown working. Right now it is inaccurate in its count.t's off by almost 30 days.

Code:
//Create a date object for 3/25/2011
//HOW TO ADJUST FOR TIMEZONE?

[code].....

View 1 Replies

ActionScript 3.0 :: Fixing: TypeError: Error #1010?

Apr 10, 2011

Code:
TypeError: Error #1010: Un trmino no est definido y no tiene propiedades.
at main_fla::MainTimeline/hero_move()

[code]........

View 2 Replies

ActionScript 3.0 :: Fixing Stage Size Independent Of Resolution?

Jan 13, 2010

I'm sure it's been posted about a million times before but I've been trying vars searches and seem to always be coming up with answers to do with the exact opposite of what I'm trying to achieve! I'm creating a flash Movie that is 800 x 600 pixels in size and I'd like to fix that size so that it will always be 800 x 600 regardless of the screen resolution of the computer running it. At the moment it seems to scale by default and is winding up looking ugly on other people's computers.

View 3 Replies

ActionScript 3.0 :: Fixing A 1021:Duplicate Function Definition

Nov 1, 2010

I know where the duplicate function is, but I can't figure out how to remove it without causeing more errors.

[Code]....

View 2 Replies

ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove

Sep 22, 2009

I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

Code:
var posY:Number;
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {

[Code].....

For some reason, the trace statement is ran always when the mouse moves regardless if it is over the movie clip or not. It also only shows the first trace statement. It is never chaged even if the mouse is in the different areas of the movie clip.

View 5 Replies

ActionScript 2.0 :: CS3 - .onMouseMove - Make A Portion Of A Site That Is Stimulated From The Mouse Being Moved

Nov 30, 2009

I would like to make a portion of a site that is stimulated from the mouse being moved. So, as the user moves their mouse I want the timeline to change (for an image will load on each new timeline). So, it will be kind of like a flip book that is activated by the mouse moving. Hopefully that makes sense. Each scene a person will be moving (new picture in a new frame) as the mouse moves up or down.

[Code]...

View 6 Replies

ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove?

Sep 23, 2009

I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

ActionScript Code:
var posY:Number;
var mouseListener:Object = new Object();

[code]......

View 0 Replies

ActionScript 3.0 :: Fixing Flash's Dodgy Rendering For Small Elements?

Feb 23, 2009

Eversince I've worked with AS3, Flash always seems to have some odd way in rendering pixel-precise vectors. For instance, Friday I tried to draw a roundRect with a line around it. However, when zoomed at 100% it looks crappy and not how it's meant to look:So, when zoomed in in Photoshop you'll see more clearly that it's off:But whenever I zoom in with Flash itself, it looks OK:The quality is set to High, so that can't be it. Is there any flag in AS3 to make Flash render vectors more accurate?

View 1 Replies

Actionscript :: Flex Charting - Fixing The Background Grid And Multi-line Plotting

Jan 19, 2011

I have two requirements for a flex charting component:

1) The grid lines should always remain fixed to a scaling I define using an array of data. Something like a graph paper sheet.

2) Plot multiple line series data over this grid.

How does one get complete control over the background grid lines? I have tried a combination of annotation elements and setting the linechart background elements. If I get the grid right, I can't plot over it (Probably due to the scale). how would one go about designing a graphpaper like interface for linecharts in flex/actionscript?

View 1 Replies

ActionScript 3.0 :: Add Cards To The Stage?

Dec 23, 2010

i finally got my code without syntax errors or output feedback. when i test it all i get is a blank stage.

i have 2 movie clips

sMagiCard_mc
cMagiCard_mc

and i do have them exported for action script, this is the code.

ActionScript Code:
import flash.display.MovieClip;
stop();
var magiCardList_XML:XML;

[Code]...

View 9 Replies

ActionScript 3.0 :: How To Get Six Cards Each With Own Numeric Value

Oct 11, 2011

What it is I am trying to achieve is 6 cards each with their own numeric value. (1, 2, 4, 8, 16, 32) when the card is clicked its values get added together and but remain invisible until the reveal button is pressed.

ActionScript Code:
c1_btn.addEventListener(MouseEvent.CLICK, c1Click);
c2_btn.addEventListener(MouseEvent.CLICK, c2Click);
c4_btn.addEventListener(MouseEvent.CLICK, c4Click);
c8_btn.addEventListener(MouseEvent.CLICK, c8Click);
c16_btn.addEventListener(MouseEvent.CLICK, c16Click);
c32_btn.addEventListener(MouseEvent.CLICK, c32Click);
reveal_btn.addEventListener(MouseEvent.CLICK, revClick);
[Code] .....

I tried to utilize a basic calculator script and tryed to modify it. This is probably the the 5th version iv made.

View 1 Replies

ActionScript 3.0 :: Scroll Through Some Cards On Roll Over?

Jul 29, 2009

scroll through some cards on roll over...

mc.onRollOver = function():Void {
current = this.cid+1;
rolledOver = true;

[code]....

View 3 Replies

AS3 :: Get Playing Cards To 'snap' Into Place?

Sep 3, 2010

I am toying around with the idea of making a few card games, and was testing some code trying to get an Ace of Spades to snap to a slot.But for some reason the card isnt snapping... with the traces I ran.. it looks like it is snapping to the center. But I changed the center point with the free transform tool... so the point is in the upper right but its still not snapping.You can see by the traces I use, that the home1X = 36 means it is finding the corner

View 1 Replies

Professional :: Adding Graphics To Cards?

Jul 21, 2010

I'm creating a card game where the cards flip and are draggable. At the moment, I'm trying to add graphics to my cards using the addChild method, but I'm not having any luck. My cards flip and drag around properly, but I can't seem to get graphics on them. I have the graphics linked for use in action script. I have my cards in memory.fla and am using two external .as classes (DraggableClip.as and MemoryGame.as). Here's the code for both.

[Code].....

View 8 Replies

Professional :: Shuffling Cards Using Array?

Jul 22, 2010

I'm working on a card game that will allow users to flip the cards and drag them. I have those two functions worked out, but now I am trying to randomize the order of the deck when I load the swf using an array. I know a lot has been said about this issue on here, and I adapted some code that I found. I'm not getting error messages, but it doesn't seem to be shuffling my deck either. Am I missing something? I just have three cards at the moment (figured I'd keep it simple until I get everything worked out!). Below is the code for MemoryGame.as, my document class. The shuffle function is near the bottom.

package{ import flash.display.MovieClip; import Card; import Boarder; import BlueBoard; public class MemoryGame extends MovieClip { private var _card:Card; private var _boarder:Boarder; private var _blueBoard:BlueBoard; private var _redBoard:RedBoard 

[code]....

View 7 Replies

ActionScript 3.0 :: Flash Vocabulary Cards?

Apr 21, 2011

Can somebody recommend tutorial or code source to create Flash Cards.Cards must have:List of words/phrases (loading from XML) where user can choose words he/she want inside Flash Cards

[Code]...

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved