ActionScript 2.0 :: OnMouseMove Breaks When Loaded Into Master Movie
Mar 25, 2008
I (like many othes probably) am using a master flash movie (AS2) with a menu that loads external swf files into a container. It is working pretty well, but I'm running into a pretty nasty problem.
This particular external swf that I am loading has a menu made of images that scroll depending on the mouseposition. It is very similar to this: [URL]
Now, when running the swf on its own (not inside the master movie) it works 100%. BUT... seeing as I am going to load this into a master movie that is bigger (about 300px of menus to the left) I get problems with the positioning. I don't really know what the cause is but the imagemenu seems to think it has a bigger stage now and the images seem to fall behind my master-menu.
I have to find a way to restrict either the positioning of the images, or the mousemovement.
I tried fixing this by adding a square, the exact size of the external swf's dimensions. hit_mc
Code:
hit_mc.onMouseMove = function() {
if (!hit_mc.hitTest(_root._xmouse, _root._ymouse, true) || w<=hit_mc._width) {
return;
[Code]....
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