ActionScript 2.0 :: OnMouseMove Function Not Working?
Nov 28, 2007
Ok, the code below does get called when the mouse moves, but its like it doesnt re-run the tween until the the mouse stops moving. how to fix it? click on portfolio and select web or interactive from the drop down and you will see what I mean.
PHP Code:
mouseListener = new Object();mouseListener.onMouseMove = function() (mc_mask.hitTest(_root._xmouse, _root._ymouse, false)) mousePosX = (_root._
xmouse-mc_mask._x); mousePosY = (_root._ymouse-
[code]......
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Mar 8, 2008
I have a simple enough Q.. I am trying to ignite an onMouseMove function with an nEnterFrame event ONLY when I rollOver a certain hotspot..Ok,Starting with:..
Code:
My_mc.onRollOver = function(){
var mouse:Object = new Object();
[code]....
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Sep 28, 2010
I have an animation that follows my mouse movement (onMouseMove) on the stage. Currently its loaded higher than the rest of my movieclips and I would like to move it below the others if possible.
[Code]...
I have tried a TON of variations, different levels, etc... BUT all of them end up breaking the whole animation to where it doesn't work. Is there anyway to position it at a lower depth and still maintain its funtionality?
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Apr 6, 2010
I'm new to action script and was wondering how to change the alpha of a movieclip from 0 to 100% gradually or instantly when the mouse is moved ( like the navigation bar on a media player) when the mouse is still i want the alpha to be at 0, i am totally new to actionscript but am familiar with code syntax.
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Jul 10, 2009
how can we detect mouse is not moving in a onMouseMove Listener.
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Sep 10, 2006
I am using this code to slide through frames in my swf by waving my mouse back and forth:
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Mar 25, 2008
I (like many othes probably) am using a master flash movie (AS2) with a menu that loads external swf files into a container. It is working pretty well, but I'm running into a pretty nasty problem.
This particular external swf that I am loading has a menu made of images that scroll depending on the mouseposition. It is very similar to this: [URL]
Now, when running the swf on its own (not inside the master movie) it works 100%. BUT... seeing as I am going to load this into a master movie that is bigger (about 300px of menus to the left) I get problems with the positioning. I don't really know what the cause is but the imagemenu seems to think it has a bigger stage now and the images seem to fall behind my master-menu.
I have to find a way to restrict either the positioning of the images, or the mousemovement.
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Code:
hit_mc.onMouseMove = function() {
if (!hit_mc.hitTest(_root._xmouse, _root._ymouse, true) || w<=hit_mc._width) {
return;
[Code]....
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Oct 22, 2009
i was in the very initial stage of my code but now i have completed my file and need some help fixing a bug in the file.The basic idea is to arrange the cards in order user seem fit but the problem i am facing is that when i swap cards on mousemove a particular card doesn't have its properties updated it shows xpos ypos and its col and row id as undefined until i click on it and then only the card takes its properties I know i am not setting something properly some where but am kind of totally clueless about it.I am attaching the fla and xml here . the xml is only for the increasing or decreasing the length of the columns and rows.
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Sep 22, 2009
I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:
Code:
var posY:Number;
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
[Code].....
For some reason, the trace statement is ran always when the mouse moves regardless if it is over the movie clip or not. It also only shows the first trace statement. It is never chaged even if the mouse is in the different areas of the movie clip.
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Nov 30, 2009
I would like to make a portion of a site that is stimulated from the mouse being moved. So, as the user moves their mouse I want the timeline to change (for an image will load on each new timeline). So, it will be kind of like a flip book that is activated by the mouse moving. Hopefully that makes sense. Each scene a person will be moving (new picture in a new frame) as the mouse moves up or down.
[Code]...
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Sep 23, 2009
I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:
ActionScript Code:
var posY:Number;
var mouseListener:Object = new Object();
[code]......
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Code:
//event listener checks for key presses
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[Code].....
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[Code]...
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Code:
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[code]....
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[Code].....
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ActionScript Code:
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[Code]......
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[Code] .....
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[Code]....
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