ActionScript 2.0 :: Array Function Not Working
Sep 4, 2008
i have the following 2 functions.[code]when i called the first function it works... peopleOffBus(); but then when i call the other function to make p visible true, the function peopleOnBus(); doesn't work.it is calling the function but somehow my array is not working or something.
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Feb 15, 2011
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong)
a,b,c,f,g,d,e (here it goes right)
a,b,c,d,,g,f,e (here it goes wrong)[code]...
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Oct 12, 2006
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
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Jun 23, 2009
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
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Jul 27, 2009
is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.
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Feb 28, 2008
I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
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Nov 12, 2006
Code:
var myArray = new Array;
myArray = [{value1:"1", value2:"something1"},{value1:"2", value2:"something2"}];
trace(myArray); //return [object Object],[object Object] (whole array)
trace(myArray[0]); //returns [object Object] (first entry)
trace(myArray[1]); //returns [object Object] (second entry)
How do I trace value1 and value2 from each entry I thought it would be something like this but I guess not
trace(myArray[1,["value1"]]);
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Jan 2, 2011
when my ship lands within certain coordinates i want to add a docking button to to a child of another movieclip. Then I want to add the docking button to an array so that when thrusters are engaged i can remove that child.The docking button does get added to the screen but all i get is undefined when i trace out the the DocksArray.Here's where i declare it up under class:
Code:
var DocksArray:Array = new Array();
within the update function i try to trace DocksArray:
Code:
ship.moveShip();
ship.rotateShip();
//scaleWorld();
[code]....
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May 14, 2009
I'm creating multiple movieclips, containing a TextField and an image as a background. In order to keep track of them I'm storing them in an array. The problem is that I can't add the movieclip to the screen >.< What I'm doing is
PHP Code:
addChild(movieclips[0]);
but it's not displaying. I know it's not the movieclip as I can addChild that and it shows, but trying to call it out of the array is not working and it's REALLY frustrating the nark out of me .How do I add the selected movieclip out of my array?
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Oct 10, 2010
I'm having an issue with my code where im trying to make a different movieclip play every 2 seconds on the start screen for a school project. Simply by changing the array access number however flash is giving me an error code and I've narrowed it down to (i believe anyways)something wrong with my " mcArray[i].gotoAndPlay(2); " because it works fine if i just put the name of the movieclip but not with the array.
The error code is:
TypeError: Error #1006: value is not a function.
at OpsAPP2_fla::MainTimeline/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
[code]....
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Mar 10, 2012
Can't get this to work for some reason.
<fx:Declarations>
<s:ArrayList id="mathChoices">
<fx:String>ADD</fx:String>
[code]........
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Jan 24, 2012
I try to compare two array
if (comparisonArray == restriction)
{
trace ("Its a match");
[code].....
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Feb 10, 2005
I created a prototype function for the Array object. It's supposed to load and parse an XML file, then take all the values from the XML file and convert them to objects, which I then want to push to the array that called the function. However, I can't seem to get it to work.The function itself seems to work, but the push to the array does not. (code below)
Array.prototype.xmltoArrObj = function( path ) {
var xmlurl:String = "nav/" + path + ".xml";
var attr:String = "";
[code].....
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Sep 24, 2006
Code:
var numOfChars = 0;
setCharacters = new Array();
if (empty1.hitTest(_xmouse,_ymouse,false))
[Code]....
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Jun 18, 2009
I seemed to have had this problem a few times. I use the <b> (bold) tag in my array and if I don't embed the fonts, the bold seems to work out fine, but once I embed the font, I lose the bold.
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Mar 5, 2009
find out error because mouse down and up function is not working.
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Mar 14, 2009
I'm working on a pretty simple flash application which basically plays a music clip downloaded from a web URL, and makes a stick man dance. I have it all working fine, however, I've used the addChild function on the start button to add the mc onto the stage, however, when I applied the removeChild function to take it off again, I get an error telling me that it hasn't got a caller.Here's the script:[code]I've had my tutor look at it, and she can't work it out either, but I do get the feeling that she's not much wiser on Flash than I am.
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Sep 8, 2009
I must admit I have struggled with this thing for a bit. It seems simple but for whatever reason I can't get it to work. I just want to make something move in AS 3 right now, and so far I've tried puzzling together two different tutorials, but both of them are missing either some source files or further explanation.
Anyway, here is the code (The bit I am having problems with)
Code:
//event listener checks for key presses
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkkey);
//Create keyHandler function
[Code].....
The problem is the checkkey function in the update function. If I leave the parenthesis empty it tells me it needs an argument, if I leave it like that it tells me I need a right paren before colon.
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Aug 20, 2009
i'm very new to Flash and AS3. I've created a clip and need to link some buttons to some pages on my site but they don't seem to work. Please let me know if nyone can help me...below is my code:
[Code]...
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Sep 9, 2010
I'm having trouble getting a game to go to the end scene after a collison with a barrier.
Code:
function dead() {
clearInterval(ants); //stop spawning
[code].....
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Oct 6, 2004
why is this working well:
Code:
with(mc){
_xscale = 160;
_yscale = 160;
[code]....
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Mar 12, 2009
I'm trying to set up an app that moves one movie clip to the top of the screen, regardless of where it is or how deeply it is nested. To do this, I take the full path of the movie clip and go in, movie clip by movie clip, putting the depth of each nested clip on top. This part works perfectly. Afterwards, I want to move everything back to where it was. In the first step, I store the current depths of everything in an array before changing depths. In the second step, I'm trying to change everything back to its original depth, as shown in the array.
The code is below:
_global.videoPath = _root.clip1.clip2;
var pathString = String(_global.videoPath);
var videoPathArray = pathString.split(".");
var depthArray:Array = new Array();
[Code] .....
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Jan 4, 2012
I'm having three movie clips, which I would like to move randomly within a set box. The following script works with one movie, but not with all movies placed in an array.
var clipSpeed:Number= 1;
var speedX:Number = 0var speedY:Number = 0
var upperLeftLimit:Point = new Point(0, 0)var bottomRightLimit:Point = new
[Code]......
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Aug 3, 2009
I'm creating an array of thumbnails. The images are being read via an xml file. This works fine. What doesn't work is the TextField I put underneath the thumbnail image.
Code:
Select all
var thumbContainer:MovieClip = new MovieClip();
thumbContainer.addChild(loadedThumb);
var sl = new slNum_mc; //This is being referenced as a class from the library.
sl.slideNumber.text = "abc"; //slideNumber is a dynamic textfield in the movie clip class sl, the initial
sl.slideNumber.y = 90; // text "abc" does apply at runtime
thumbContainer.addChild(sl);
addChild(thumbContainer);
searchSlideArray.push(thumbContainer); //Adds it to an array I already set up
This much does work. But when I try to trace it like this:
Code: Select alltrace(searchSlideArray[0].sl.slideNumber.text);
I get an error. How can I correctly reference the text in a text field that is housed in a movie clip class?
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Dec 1, 2005
Code:
var temp:Array = new Array();
temp[0] = 0;
[code].....
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Oct 5, 2009
I can't seem to get the hitTest to work for my script shown below. I have tested using movieclips created on stage during design time and made to collide during run-time. hitTest works fine in this situation.
But if I use the attachmovie command and create a movie on stage during run-time, that clip cannot hitTest with other movieclips. The hitTest simply doesn't work.
The script below is basically, to create instances of enemymc, and it will fall vertically, hitting a movieclip target_mc which is placed during design-time.
var enemyTime:Number = 0;
var enemyLimit:Number = 20;
onEnterFrame = function()
{
[Code].....
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Jan 5, 2009
Why is the function not working?This is my function:
function add_controll_pannel() {
this.attachMovie("controll_pannel","controll_panne lMC",10);
controll_pannelMC._x="157";
controll_pannelMC._y="186";
}
And this is my function call:
add_controll_pannel;
Nothing happens.
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Jan 21, 2009
The code that is commented out will work, however, I'm trying to turn that code, since it's used multiple times, into a function.
Why isn't my function working when it's being called?
ActionScript Code:
function displayInfo(_ROLL:MovieClip,_MC:MovieClip, _NN:MovieClip) {
_ROLL.onRollOver = function() {
[Code]......
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Sep 16, 2009
Code:
var abc:Number = 0
btn.visible = true
btn.buttonMode = true
btn.useHandCursor = true
btn.addEventListener("click", buildIron())
[Code] .....
I tried this code but it didn't remove the event listener.
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Nov 2, 2009
I'm not getting errors but my program wont call my function.
Code:
this.onEnterFrame = function() {
if(wm == 10)[code].....
I want to change to my end game screen when my value of variable wm gets to 10. Sorry I cant figure out whats wrong with the if statement. It doesnt work outside a function either.
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