ActionScript 2.0 :: Calling A Function With An Array Variable As Arguments Is Resetting Array?
Oct 12, 2006
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
I want to have an array, where each value is a function, where each function also has a set of arguments.
What is the correct syntax for setting a value of an array as a function?
Lastly, how do I pass arguments into the array's value?
Code: var funcA = new Function(a:Number, b:Number){return a + b}; var funcB = new Function(a:Number, b:Number){return a - b}; var funcC = new Function(a:Number, b:Number){return a * b};
I'm trying to improve the way in which i write my code for example:
Code: var equations:Array=["one","two","three"]; var activeEquation:String;[code]....
I know thats completely wrong but it kind of shows the direction I want to head in. Basically what I'm trying to achieve is some way of calling on functions stored in an array.
I would like to repeat a block of code within a function in Flex, which is the best way to do this, I would like to do this without making a new function?
The code currently is:
Code: for each (var rawPhoto:Object in event.data) { logger.info("Photos.getPhotos: Photo[{0}] downloaded", rawPhoto.pid);
I am writing this post because i have not found an answer to this. I wrote a class that will get several function names and then proceed to call them. Thing is, i want this code on a base class, which is on a separate swc.
[Code]...
If i override the createThing function, and add the exact same code, there is no problem. Is there a way around this? I think this is a bug on AS3 not distinguishing its real context, but i am not sure.
ActionScript Code: public function drawPiece(xPos:Number, yPos:Number):void{ _piece_mc.graphics.lineStyle(1,0x000000);
[Code]....
The object is there. When tracing out the array for specific index it provides: [object Piece].
Or would it just be best to use a single dimensional array? End goal is to have a board class to be able to use for checkers and then potentially chess.
I've seen similar threads on here but nothing quite works for me, so sorry if this has been previously answered.I'm creating buttons dynamically in functions, and I want to load them ALL in randomly as you enter the frame.Let's say I've made an array, and it looks like this:
ActionScript Code: var ButtonsArray:Array = new Array (6); ButtonsArray[0] = ZeroButton;
Let's say I have a function that accepts a function and some arguments as parameters. Something like:
ActionScript Code: function myFunction(func:Function,args:Array):Void{ // do something awesome here };
How would I go about calling this function with the arguments in args? It's pretty simple to call a function without any arguments, but calling it with them..
As an example:
ActionScript Code: // I'd like this call myFunction(trace,["Hello world!"]);
I have a main listbox, which the content is in form of dynamic arrays. Upon click on some of the item in the listbox, some other arrays are suppose to appear in another listbox, by checking that both of them have the same "title". I was thinking of using listener to listen to the main listbox, but it does not seem logical to me. Can anyone suggest a better way to solve this? btw, i saw one tutorial atits something like the dependable combobox tutorial, but in this case, the arrays are 2 different arrays that has the same content for checking purpose, unlike the one in the tutorial.
I have an array index problem. I have an Array that holds some strings. I am trying to write a function that receives a string variable (user input)and searches for that string in the array. for that i tried to use "ArrayName.indexOf(input_variable)" but this always returns -1 even if the string which the variable holds is in the Array.
This is the script: public static function ValidName(inputName:String = ""):Boolean { trace(validNames.indexOf(inputName)); if (validNames.indexOf(inputName) > -1) { return true; } else { return false; }}
I want to change the value of a variable listed in an array using the array. for example:
Code: var theVariable:Number = 15; var theArray:Array = [theVariable]; now if I try this
Code:
theArray[0] = 20;
I just get an array with 1 value of 20 in it and it no longer references theVariable what i want to do is change the value of theVariable with out removing it from the array but referencing it from the array in a loop or something.
I need to parse the parameters from one function to another as arguments rather than an array.[code]The problem is there that when the wrapping function 'push' has the arguments parsed, on the inside it is an array, meaning that when _array.push is called with the parameters variable, rather than the elements of parameters being pushed on, the entire array gets pushed on making it multi dimensional.I've tried to search for ways to split an array into seperate arguments, and number of arguments needs to be dynamic, so parameters[0], parameters[1] is no good in this case.
I am teaching myself AS3 and using FlashDevelop for all of my work (so far so good) and I have hit a snag with passing arguments.What is the best way to pass arguments of one array to another? Ie, I want the Harvester class to have visibility to the Resource class so I can do some iteration.
I'm passing a DisplayObject to a command that will instantiate it. Something like this:
// ViewClass is passed into this method typed as a Class var view : DisplayObject = new ViewClass() as DisplayObject;
Is there a way to pass arguments to ViewClass() without knowing it's type? I'm assuming the list of parameters passed to any object's constructor is an array, but I'm not certain how to proceed.
I know I can do something like this:
// Assume arguments, an Array of arguments, has also been passed in var view : DisplayObject = new ViewClass(arguments[0], arguments[1], arguments[2], arguments[3], arguments[4]) as DisplayObject;
But clearly I'd like something more dynamic, like to be able to just pass the arguments Array directly. I suppose all of this, however, goes against any type safe checking
Is it possible to wrap a variable-length-arguments function in Actionscript?[code]but it didn't work since sprintf was called with just 1 extra argument, i.e. the Array args.
I have a function that has a For Loop inside it. Inside that For Loop I am defining a button and calling to another function if clicked. The issue is (since I shouldn't put functions inside other functions) how do I get the variable being processed in the For Loop to be considered in the function that was just activated by pressing the button.
Here's the code. All variable are defined elsewhere in the code. function populateBox(DataInput:XML) { linkAmount = DataInput.country[boxPartNum - 1].link.length(); /// defines amount of links being made for (k=0; k<linkAmount; k++) { myLink = new LinkClass(); [Code] ..... I need to trace the "K" used in the For Loop.
I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.
Code: Sort = function (numOfVars,Name,toSort){ This works _global[Name] = New Array(New Array (),New Array()); This does not work _global[Name][i][c]= 3 This does not work _global[Name + "[i][c]"]= 3 This does not work _global[[Name][i][c]]= 3 }
I'm trying to get to grips with having a function that can accept an input that is passed to it as it is called, and then use that input in its workings.As I'm writing more code, it's becoming clear that this is something that I need to pick up, but despite reading and playing about with it, I'm still a little confused.The code is designed for a character's "level up" screen. When the button next to a stat is pressed, I want it to pass the name of that stat to the statUp function, which will increase the selected stat by one.In my main file I have this code, to call the function when the button is pressed. (In this example, it is the Strength button)
I am creating movieclips into which I want to load thumbnails which are to be loaded dynamically. I'm not sure if the solution I am trying to build is the more effective way to do this; I'm still quite a noobie.
Each movieclip container which I will use hold the thumbnails is of a size to hold 16 thumbs, so the number of holder movieclips required is calculated at the time the xml loads; with the movieclips then being created, named and stored in an array. (The idea is to then move between these movieclips (and so the thumbs) using previous and next buttons) - however, I'm not at that stage yet!
However, when I call each movieclip to place the loaded thumbs in, the code throws the "#1010: A term is undefined and has no properties" Error. I think this is a problem with the array; and possibly the mc not being defined properly. However, I am not sure where my problem is.
How can I achieve the following for any number of elements in the arg array? If it was a function, I'd use Function.apply(), but I can't figure out how to do it with the new operator.
var arg:Array = [1,2]; new MyClass( arg[0], arg[1] );