Creating And Calling Array Dynamically

Jul 1, 2010

I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.

Code:
Sort = function (numOfVars,Name,toSort){
This works
_global[Name] = New Array(New Array (),New Array());
This does not work
_global[Name][i][c]= 3
This does not work
_global[Name + "[i][c]"]= 3
This does not work
_global[[Name][i][c]]= 3
}

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Dynamically Creating A 3 Dimensional Array?

Sep 23, 2004

This seemingly trivial problem is *really* confounding me. I have a 3 dimensional array like this ...

Code:
oldmap = [[['a1',0],['a1',1]],
[['a0',1],['a1',0]]];

I simply want to take this array, modify the data, and create a new array. Here's the code (minus the transform functions):

Code:
newmap = new Array();
for (i=0;i<map_height;i++) {
for (j=0;j<map_width;j++) {[code]....

When I trace "newmap" I always get undefined.

View 2 Replies

ActionScript 2.0 :: Calling A Function With An Array Variable As Arguments Is Resetting Array?

Oct 12, 2006

I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!

Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();

[Code]....

Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".

It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.

I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.

Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code

View 1 Replies

ActionScript 2.0 :: Creating And Calling Text To To Field?

Nov 24, 2003

I am creating a photo gallery , and everytime you hit a button a picture loads and a caption appears. The image loads fine, but how do I call the text... this is what I got so far, this AS is in the Button:

Code:
button.onPress.createTextField("theField_txt", 1, 20, 26.9, 242.9, 22.30);
theField_txt.text = "Rugged Coastline & Beach"
theField_txt._visible = true;

Also, how can I hide it afterwards to load another caption in the field, or should will it erase the last caption automaticaly?

View 3 Replies

ActionScript 3.0 :: Creating A Sprite And Calling It With Document Class

Dec 14, 2009

I want a cass using drawing API which will create a sprite with 2 levels...(item.addChild(sprite.1)......... addChild(item))
 
I want a document class to call this sprite and place it on the stage for animation...
 
how to create a multilevel spirte and then instantiate it using doucment class.

View 2 Replies

ActionScript 3.0 :: Dynamically Adding Random MC's In An Array And Removing Them Dynamically Again

Oct 27, 2011

I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)

Code:
rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;

[Code].....

View 4 Replies

ActionScript 3.0 :: Calling A Class Dynamically?

Mar 17, 2011

randomize the calling of different classes / functions.How would I go about invoking a new class using dynamic input? here is what i would like to do in my best code explaination

Code:

function addEnemy(screenType,enemyType)
{
//in this senario screenType = "H";
//& enemyType = "1";

[code]....

View 1 Replies

ActionScript 2.0 :: Calling Clips Dynamically?

Jan 12, 2009

I have done a bit of searching for this and have come up short. I have seen a few others post this question but never seen an answer... So here I am hoping I can find it here!Ok, so my problem is that I need to call MC's from the library dynamically depending on a number of previous user chosen options... and the names are all fairly similar but with a number or word difference...So here is my problem...I need to be able to call a clip such as the following

ActionScript Code:
var1+"mc_name"+var2+"mc_name"

View 6 Replies

ActionScript 2.0 :: Dynamically Calling A Function

Aug 3, 2004

I'd like to be able to call a function dynamically, ideas?I saw an example. It doesn't work, but perhaps it's a starting point:[code]

View 4 Replies

ActionScript 2.0 :: Calling Functions Dynamically?

Oct 13, 2003

i'm trying to call a function on a clip, but i want to use a variable that i'm sending to the clip so that when the one function gets done it knows what to do next. i just have no idea of what the syntax would be. here's a sample.

[code]...

View 3 Replies

ActionScript 2.0 :: Dynamically Calling A Function?

Aug 3, 2004

I'd like to be able to call a function dynamically,?I saw an example. It doesn't work, but perhaps it's a starting point:

myFunctionName = "myFunction";
_root[myFunctionName](myParams);

View 4 Replies

ActionScript 2.0 :: Array Calling Another Array?

Aug 4, 2005

I have a main listbox, which the content is in form of dynamic arrays. Upon click on some of the item in the listbox, some other arrays are suppose to appear in another listbox, by checking that both of them have the same "title". I was thinking of using listener to listen to the main listbox, but it does not seem logical to me. Can anyone suggest a better way to solve this? btw, i saw one tutorial atits something like the dependable combobox tutorial, but in this case, the arrays are 2 different arrays that has the same content for checking purpose, unlike the one in the tutorial.

View 6 Replies

ActionScript 2.0 :: Array Text Into Textfield And Creating New Line For Each Array Element?

Oct 4, 2006

I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.

for(var i:Number = 0; i<dropTarg.length; i++){
with(reviewBoxContent.reviewBoxContentText){
autoSize = true;

[code].....

View 2 Replies

ActionScript 3.0 :: Dynamically Embedded Swf With ExternalInterface Calling

Apr 8, 2012

I have a swf doing some javascript calls. It works fine if the swf object is embeded as part of html. When creating it thru javascript, the code doesn't work. I've tried back &forth for a while, no luck. attached my code snippet below,
 
/* javascript */
<script language="javascript">var g31=false,g32=false,g33=-1,g1=-1;function f31(p){ alert(p)}
function f34() { g31=true; g33>=0&&(window.clearTimeout(g33),g33=-1);

[Code].....

View 1 Replies

ActionScript 2.0 :: Dynamically Changing Variable Calling?

Jan 27, 2011

Beginner question here. Basically I have the following code:

if (_root.obj1 == 1) {
n = _root.invArray.length;
_root.obje1._y = _root.inve(n)._y;

[code].....

View 1 Replies

Actionscript 3.0 :: Calling A Dynamically Generated, Nested Mc

Jul 19, 2009

So basically my file is a photo gallery. There are two ways to click through the photos - the previous/next buttons or the camera icons on the floor plan diagram. The cameras are dynamically generated from XML, into a cameraHolder mc.

I have the controls working independently, but I need to have them working together (ie: if you click the previous/next buttons, the camera icons would change state) I don't have all the over/selected/visited states working yet, but I don't really need help with that.

What I really need to be able to do is figure out how to call the camera icon clips. See line 138 for where I tried to trace one: trace(cameraHolder.camera0); It returns as undefined.?

Also is is possible to call a mc where part of the name is a variable? For example, you'd call something like "camera" + whoIsOn instead of camera0?

FYI: this file is definitely a work in progress. I kind of slapped together two examples to get what I currently have...

View 2 Replies

ActionScript 2.0 :: Calling A Function In A Dynamically Attached MC?

Mar 27, 2008

I am having problems with this and I can't quite figure out what I am doing wrong.I have the following AS inside a function in my movieclip.

this.attachMovie("team_" + whichProfile, "team_" + whichProfile, this.getNextHighestDepth());
var teamProfile = ["team_" + whichProfile];

[code]......

View 3 Replies

ActionScript 3.0 :: Calling A Loader's Data Dynamically Using Variables?

Oct 25, 2011

I am calling some data from php, which simply retrieves some data from MySQL.  The tables retrieved are called dynamically and so I have a list of those tables sent to actionscript below and called by event.target.data.its and event.target.data.ces.  These will have a list of the tables called.  I then send the name/value pairs to actionscript from php by using those table names (all inside of php here) dynamically.
 
$sql3 = "SELECT * FROM `specialties`";
$getit = mysql_query($sql3);
while($row2 = mysql_fetch_array($getit)){
for($i=0;$i<sizeof($itlist);$i++){

[Code]....

View 2 Replies

ActionScript 2.0 :: SetInterval Parameters - Dynamically Calling Function

Jun 27, 2007

I have a function gameTimerInterval() set to run every half second. Every x of those intervals (the value of x varies in this situation), it creates another interval that calls the function birdTimerInterval() every y of these new intervals. Basically, gameTimerInterval() determines when a new flock of birds will enter, and then birdTimerInterval() controls how each individual bird in the flock comes in (one at a time). The thing is, there can be multiple flocks coming on the stage at the same time, so birdTimerInterval() will need to receive a parameter so it knows which group of birds to control. The only way I could see achieving this is doing something like dynamically passing the name of the interval that's calling the function, as I don't know how I could use global variables or arrays to distinguish which flock should be moving.

View 4 Replies

ActionScript 2.0 :: Create Array Inside An Array Dynamically From An Unknown XML Tree?

Dec 28, 2010

Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>

Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild

Help needed to create Multidimensional Array from Recursive XML.

All I need create Array inside an Array dynamically from an unknown XML tree.

View 3 Replies

ActionScript 2.0 :: Calling A Numbered Function From Dynamically Created Buttons

Jan 28, 2011

Im having a problem where I have a set of numbered functions and I need to call them from the dynamically created buttons but I need to make sure the numbered functions are relative to each button..so button 1 will call function 1.

Code:
info1 = function () {
var1 = "blablabla"
var2 = "blablabla"

[Code]....

View 3 Replies

Actionscript 3 :: Dynamically Add Content From An Array And A Multidimensional Array To A Textfield?

Feb 15, 2012

I am working on an interactive quiz type game using arrays and multidimensional arrays.

I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".

I think I am pretty close, but there is an error in the syntax.

Here is the line of code where I try to do this:

questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));

I am getting this error:

VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.

View 1 Replies

ActionScript 2.0 :: Calling A Function From An Array?

Aug 5, 2009

I'm trying to improve the way in which i write my code for example:

Code:
var equations:Array=["one","two","three"];
var activeEquation:String;[code]....

I know thats completely wrong but it kind of shows the direction I want to head in. Basically what I'm trying to achieve is some way of calling on functions stored in an array.

View 2 Replies

ActionScript 3.0 :: Looping Through An Array And Calling A Function

Jul 28, 2010

I would like to repeat a block of code within a function in Flex, which is the best way to do this, I would like to do this without making a new function?

The code currently is:

Code:
for each (var rawPhoto:Object in event.data)
{
logger.info("Photos.getPhotos: Photo[{0}] downloaded", rawPhoto.pid);

[Code].....

View 1 Replies

Professional :: Calling Strings In 3-dimensional Array?

Feb 17, 2012

Here's the bare bones of what's causing me a problem:

var txt:Array = [mtxt];[code]........

View 2 Replies

ActionScript 3.0 :: Calling A Movieclip Instance From An Array?

Dec 14, 2011

I am creating movieclips into which I want to load thumbnails which are to be loaded dynamically. I'm not sure if the solution I am trying to build is the more effective way to do this; I'm still quite a noobie.

Each movieclip container which I will use hold the thumbnails is of a size to hold 16 thumbs, so the number of holder movieclips required is calculated at the time the xml loads; with the movieclips then being created, named and stored in an array. (The idea is to then move between these movieclips (and so the thumbs) using previous and next buttons) - however, I'm not at that stage yet!

However, when I call each movieclip to place the loaded thumbs in, the code throws the "#1010: A term is undefined and has no properties" Error. I think this is a problem with the array; and possibly the mc not being defined properly. However, I am not sure where my problem is.

[Code]...

View 7 Replies

ActionScript 3.0 :: Buttons And Random MovieClip - Calling Array

Feb 17, 2009

I'm learning AS3. I would like to call an Array which contains five mc. Although when I check for errors on the script it says that it doesn't have errors, when I test the movie I have a
couple of errors.
1046 Type was not found or wan not a compile...
1180 Call to a possibly undefined method
placeRandomPicture();

Here is my script.
var listLoader:Array = new Array(back_1, back_2, back_3,back_4, back_5);
bt_1.addEventListener(MouseEvent.CLICK,
function (evt:MouseEvent): void {
function placeRamdomPicture (): void {
var iRandomImage = Math.round (Math.random() *
listLoader.length-1);
iRandomImage = (iRandomImage > -1) ? iRandomImage : 0;
picHolder.addChild(new listLoader [iRandomImage]);
} placeRandomPicture();
});

View 15 Replies

ActionScript 3.0 :: Calling Inherited Function By Associative Array

Feb 15, 2011

I am writing this post because i have not found an answer to this. I wrote a class that will get several function names and then proceed to call them. Thing is, i want this code on a base class, which is on a separate swc.

[Code]...

If i override the createThing function, and add the exact same code, there is no problem. Is there a way around this? I think this is a bug on AS3 not distinguishing its real context, but i am not sure.

View 1 Replies

ActionScript 2.0 :: Calling Moive From Array For AttachMovie Property?

Apr 18, 2010

I am trying to attachMovie from array.

Here it goes like this:

var __reg3 = new Array ("1", "2", "3", "4");
_root.p1.attachMovie(__reg3[0] + 1, "run1", 1); -- Not working

Then I tried using string:

[Code]...

View 3 Replies

ActionScript 3.0 :: Calling A Function Stored In A Multidimensional Array?

Jun 20, 2010

How would one go about calling a function of an object that is stored within a multidimensional array? I keep getting TypeError: Error #1006.

Code calling the function:

ActionScript Code:
_board[i][j].drawPiece(xPos, yPos);

Code of the function:

ActionScript Code:
public function drawPiece(xPos:Number, yPos:Number):void{
_piece_mc.graphics.lineStyle(1,0x000000);

[Code]....

The object is there. When tracing out the array for specific index it provides:
[object Piece].

Or would it just be best to use a single dimensional array? End goal is to have a board class to be able to use for checkers and then potentially chess.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved