ActionScript 3.0 :: Buttons And Random MovieClip - Calling Array
Feb 17, 2009
I'm learning AS3. I would like to call an Array which contains five mc. Although when I check for errors on the script it says that it doesn't have errors, when I test the movie I have a
couple of errors.
1046 Type was not found or wan not a compile...
1180 Call to a possibly undefined method
placeRandomPicture();
Here is my script.
var listLoader:Array = new Array(back_1, back_2, back_3,back_4, back_5);
bt_1.addEventListener(MouseEvent.CLICK,
function (evt:MouseEvent): void {
function placeRamdomPicture (): void {
var iRandomImage = Math.round (Math.random() *
listLoader.length-1);
iRandomImage = (iRandomImage > -1) ? iRandomImage : 0;
picHolder.addChild(new listLoader [iRandomImage]);
} placeRandomPicture();
});
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Similar Posts:
Feb 2, 2010
I've seen similar threads on here but nothing quite works for me, so sorry if this has been previously answered.I'm creating buttons dynamically in functions, and I want to load them ALL in randomly as you enter the frame.Let's say I've made an array, and it looks like this:
ActionScript Code:
var ButtonsArray:Array = new Array (6);
ButtonsArray[0] = ZeroButton;
[code]......
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Dec 14, 2011
I am creating movieclips into which I want to load thumbnails which are to be loaded dynamically. I'm not sure if the solution I am trying to build is the more effective way to do this; I'm still quite a noobie.
Each movieclip container which I will use hold the thumbnails is of a size to hold 16 thumbs, so the number of holder movieclips required is calculated at the time the xml loads; with the movieclips then being created, named and stored in an array. (The idea is to then move between these movieclips (and so the thumbs) using previous and next buttons) - however, I'm not at that stage yet!
However, when I call each movieclip to place the loaded thumbs in, the code throws the "#1010: A term is undefined and has no properties" Error. I think this is a problem with the array; and possibly the mc not being defined properly. However, I am not sure where my problem is.
[Code]...
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Nov 12, 2010
Is it possible to refference a movieclip in an array and then calling a methodfor ex.The movieclip i want to refference: main.box.mymovieclip
var current:array = new array();
push(main.box.mymovieclip);
and then like calling a method on it:
[code].....
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Jun 24, 2008
iv been trying to find out how i can attach a random movieclip form an array of movieclips.Iv got this so far.
PHP Code:
var logo_arr:Array = new Array("logo01", "logo02", "logo03","logo04", "logo05", "logo06", "logo07", "logo08", "logo09", "logo010", "logo011"); var randomLogo:Number =
[code]........
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Oct 23, 2011
How can I make that when I press one of the button arrays then a movie clip loads in the frame where it sends me? for example on the company. And then the movie clip unloads and another loads when I click on tutorials? forexample.i just want that clicking a specific array button triggers the appearance of my movieclip in only the frame where the button sends me.ere's the code for the menu:
Caurina.Transitions.Tweener import;
var menu_label: Array = new Array ("Home", "The Company", "Online Store"
"Service Center", "tutorials", "Contact");
[code].......
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Aug 1, 2011
I am kinda new to flash, but I have been able to navigate myself around enough to learn a thing or 2. I have an array of movie clip buttons that when clicked stays in the down position until a new button is clicked. When one of those buttons is clicked a movieClip goes accross the stage (above the other array) and 6 new options open up for a photographers gallery (Newborns, children, family, etc, etc, etc) I am trying to add an array to the new buttons that show when a portfolio button is clicked, but keep getting an error in the output panel saying something about trying to access a "null" object. I have put the new array script in the movie clip button "portfolio" and I have also tried in the main timeline.
I assume that my problem is that the movie clips for the buttons I am trying to add the array to dont really show up at all until the down status of the button. Or I could definietly be wrong. How would I add the array to the pop up buttons?
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Mar 16, 2010
var new_array:Array=new Array(5,4,5,6);for each (var number:Number in new_array){ var but.number]:box=new box(); // here i don't know how to declare but.x=50; but.y=50; addChild(but); but.x+=50; }
[code]......
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Mar 12, 2012
I wanted to setup an array of movieclip buttons to navigate across my timeline via labels, this is where it went pear shaped.
Having spent three days reading and attempting most online solutions I couldn't find a method which worked 100% without failing in some way or another.
I've had some joy with the method below having seen a blog entry covering different ways to call frames etc and which highlighted the bugbear below :
clipArray[i].mouseChildren = false; //Hidden bugbear
I've added the full code below so hopefully it may help anyone else who similarly nearly resorted to hari-kari in trying this.
import flash.events.MouseEvent;
import flash.events.Event;
var clipArray:Array = [btn_1,btn_2]; // Movieclip's called btn_1 etc...
[Code]....
This works fine, now however my understanding of whether it is 'good' code or not is an issue, if this could be improved in any way I'd like to know why and how as the problem with learning AS3 from 2 is that often you use code having seen it online without fully grasping the detail.
Adding MovieClip buttons with fluidity and which cancel out from an array became a three day mission when you're learning...
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Oct 12, 2006
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
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Sep 30, 2006
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
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Feb 11, 2009
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
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Feb 12, 2009
I have a Master SWF file that needs to load one of five different content SWFs on a random basis. In other words, I would like the visitor to see a different one of five content animations each time he/she visits the page. Is there a way to just call one of five different URLs on a random basis? Here's my code so far:
var swfLoader:Loader = new Loader();
swfLoader.x = 12;
var swfURL:String = "b2bAnim1.swf"
[code]...
I would like to randomly differ the URL variable (swfURL) to select one of the following five URLs:
b2bAnim1.swf
b2bAnim2.swf
b2bAnim3.swf
b2bAnim4.swf
b2bAnim5.swf
View 3 Replies
Nov 20, 2008
I was able to find different threads about random loads: the most are photocontainer, well I also found a text random loader But I can't find some about function random calling: in a site I'm building I have three functions (but other will be added) that when called in callback change general graphic appearance, loading a dozen of different parts in various container with attachMovie; I wish a function that loads them randomly
Actually I'm trying:
//variable "funArr" with the three function names
var funArr:Array = new Array("montaspazio", "montabilancia", "montaaereo");
[Code]...
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Apr 13, 2010
I have an app that was actually written for me. It's a multiple choice quiz basically where a question comes up and there are 4 answers. HOWEVER the answer always seems to be 80% on the same answer ie: BUTTON ONE out of the four. BILLIANT random function I don't think.Would this be a better answer formula to use?
function randomBetween(a:Number, b:Number):Number { return (a + Math.floor(Math.random()*(b-a+1)));}
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Jul 24, 2011
I am currently making a game with Flash CS5 and AS3... namely Tetris I have created my main menu and the objects and so on and have a few questions
1) How do I quit the game should a player press the quit button?
2) How do I get a button (Z and X) to rotate an object whilst the object is moving downwards (it is moving downwards using the timer function)?
3) How do I get the object to stop once it reaches the bottom of the screen? (im thinking something along the line of the hit detect but havent had much luck)
4) Any ideas on how to get flash to detect if a line is complete and therefore delete it? (it needs to segment blocks off the graphic)
5) My final and most important question (the bit im working on at the minute) how do i get flash to call random functions so that random tetrominoes appear on screen so that the game is different everytime and the blocks are random as the player plays)
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Aug 4, 2005
I have a main listbox, which the content is in form of dynamic arrays. Upon click on some of the item in the listbox, some other arrays are suppose to appear in another listbox, by checking that both of them have the same "title". I was thinking of using listener to listen to the main listbox, but it does not seem logical to me. Can anyone suggest a better way to solve this? btw, i saw one tutorial atits something like the dependable combobox tutorial, but in this case, the arrays are 2 different arrays that has the same content for checking purpose, unlike the one in the tutorial.
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Jun 6, 2006
how to do a random internal movie clips NOT calling external mcs with loadmovie?Let's say I have two internal mc's with instance name : my_mc1, my_mc2 and I want them to load randomly in starting in frame 2 here what I did so far:
var tab_mc = [this.my_mc1, this.my_mc2];
function randomMC(tab_mc) {
var i=tab_mc.length;
var r = (Math.floor(Math.random()*i);
[code]....
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Jan 14, 2012
For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
[Code]...
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Mar 21, 2007
I'm trying to do somthing like this:
class Timer extends MovieClip
{
// constructor
[code].....
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Jan 27, 2009
they are both placed in separate layers and instantiated for the main timeline.I need a button from my intro_mc to simply gotoAndPlay a frame label in my content_mc MovieClip but I can not get the 2 MC's to communicate.I have tried every scenerio I could think of but nothing works right now I have this AS inside of the intro_mc movie clip
Code:
enter1_btn.addEventListener(MouseEvent.CLICK, onClick1);
function onClick1(Event:MouseEvent):void
[code].....
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Feb 4, 2010
I have to call a movieclip inside of another movieclip.
Let say a movieclip with an instance name location_mc is inside a movieclip with and instance name menu_mc.
How the scripting will be if I want to call the location movieclip.
Everything was working well until I put all my buttons inside the menu moveiclip because I need to do something else.
This is my code which I know is wrong but if just to give you an idea of what I have got:
ActionScript Code:
fitzrovia_mc.buttonMode = true;
location_mc.buttonMode = true;
apartments_mc.buttonMode = true;
[Code].....
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Jul 7, 2011
It works perfectly in Flash Player 9 but not in FP10. I am calling 5 buttons onto the stage via linkage. These buttons are a movieClip with two frames inside - with different grafics on each frame. I want to use an array to make button 2 and 4 show the second frame in the movieClip. How can I do this! I guess I have to use FP10 since this is a small part of an AIR application. Create a movieClip with to frames, linkagename: radioButton, and why it doesn't work in FP10...
ActionScript Code:
import flash.display.Sprite;
var myArray:Array = new Array;
var box:Sprite = new Sprite;
var count:int = 5;
myArray = ["button1", "button3"];
stage.addChild(box);
[Code] .....
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Jul 1, 2010
I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.
Code:
Sort = function (numOfVars,Name,toSort){
This works
_global[Name] = New Array(New Array (),New Array());
This does not work
_global[Name][i][c]= 3
This does not work
_global[Name + "[i][c]"]= 3
This does not work
_global[[Name][i][c]]= 3
}
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Aug 5, 2009
I'm trying to improve the way in which i write my code for example:
Code:
var equations:Array=["one","two","three"];
var activeEquation:String;[code]....
I know thats completely wrong but it kind of shows the direction I want to head in. Basically what I'm trying to achieve is some way of calling on functions stored in an array.
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Jan 28, 2011
Im having a problem where I have a set of numbered functions and I need to call them from the dynamically created buttons but I need to make sure the numbered functions are relative to each button..so button 1 will call function 1.
Code:
info1 = function () {
var1 = "blablabla"
var2 = "blablabla"
[Code]....
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Jul 28, 2010
I would like to repeat a block of code within a function in Flex, which is the best way to do this, I would like to do this without making a new function?
The code currently is:
Code:
for each (var rawPhoto:Object in event.data)
{
logger.info("Photos.getPhotos: Photo[{0}] downloaded", rawPhoto.pid);
[Code].....
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Feb 17, 2012
Here's the bare bones of what's causing me a problem:
var txt:Array = [mtxt];[code]........
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Feb 1, 2009
im learning as3 and am trying to understand arrays so could an array be used in this situation i have 5 buttons which all need a ROLL_OVER, ROLL_OUT and CLICK mouse event is it easier to put all the buttons in an array and then use the array identifier to add the even listeners? or is there another way to do this? p.s if anyone can give me a few basic usages of arrays that you use in your experience. where to use arrays too
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Feb 15, 2011
I am writing this post because i have not found an answer to this. I wrote a class that will get several function names and then proceed to call them. Thing is, i want this code on a base class, which is on a separate swc.
[Code]...
If i override the createThing function, and add the exact same code, there is no problem. Is there a way around this? I think this is a bug on AS3 not distinguishing its real context, but i am not sure.
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