ActionScript 2.0 :: Calling & Running A Random Function From An Array?
Feb 2, 2010
I've seen similar threads on here but nothing quite works for me, so sorry if this has been previously answered.I'm creating buttons dynamically in functions, and I want to load them ALL in randomly as you enter the frame.Let's say I've made an array, and it looks like this:
ActionScript Code:
var ButtonsArray:Array = new Array (6);
ButtonsArray[0] = ZeroButton;
[code]......
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Similar Posts:
Oct 12, 2006
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
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Feb 17, 2009
I'm learning AS3. I would like to call an Array which contains five mc. Although when I check for errors on the script it says that it doesn't have errors, when I test the movie I have a
couple of errors.
1046 Type was not found or wan not a compile...
1180 Call to a possibly undefined method
placeRandomPicture();
Here is my script.
var listLoader:Array = new Array(back_1, back_2, back_3,back_4, back_5);
bt_1.addEventListener(MouseEvent.CLICK,
function (evt:MouseEvent): void {
function placeRamdomPicture (): void {
var iRandomImage = Math.round (Math.random() *
listLoader.length-1);
iRandomImage = (iRandomImage > -1) ? iRandomImage : 0;
picHolder.addChild(new listLoader [iRandomImage]);
} placeRandomPicture();
});
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Jun 16, 2010
I have a function that draw rectangles from values in an array in a loop. I'd like to add a new function that just draw rectangels from the last value in the array. The problem is that the drawing keeps on playing. Where and how do I put a stop to it?
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Aug 5, 2009
I'm trying to improve the way in which i write my code for example:
Code:
var equations:Array=["one","two","three"];
var activeEquation:String;[code]....
I know thats completely wrong but it kind of shows the direction I want to head in. Basically what I'm trying to achieve is some way of calling on functions stored in an array.
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Jul 28, 2010
I would like to repeat a block of code within a function in Flex, which is the best way to do this, I would like to do this without making a new function?
The code currently is:
Code:
for each (var rawPhoto:Object in event.data)
{
logger.info("Photos.getPhotos: Photo[{0}] downloaded", rawPhoto.pid);
[Code].....
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Feb 15, 2011
I am writing this post because i have not found an answer to this. I wrote a class that will get several function names and then proceed to call them. Thing is, i want this code on a base class, which is on a separate swc.
[Code]...
If i override the createThing function, and add the exact same code, there is no problem. Is there a way around this? I think this is a bug on AS3 not distinguishing its real context, but i am not sure.
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Jun 20, 2010
How would one go about calling a function of an object that is stored within a multidimensional array? I keep getting TypeError: Error #1006.
Code calling the function:
ActionScript Code:
_board[i][j].drawPiece(xPos, yPos);
Code of the function:
ActionScript Code:
public function drawPiece(xPos:Number, yPos:Number):void{
_piece_mc.graphics.lineStyle(1,0x000000);
[Code]....
The object is there. When tracing out the array for specific index it provides:
[object Piece].
Or would it just be best to use a single dimensional array? End goal is to have a board class to be able to use for checkers and then potentially chess.
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Oct 22, 2008
I put this script into my fla before the movie starts. mcName equals a frame label, mcText equals dynamic text shown inside a movieclip, and url is the link on each movieclip. So it's supposed to load a random frame and highlight the name on that frame, and it works 90% percent of the time, but sometimes it seems it doesn't read the array or something because it brings up the first frame and no name is selected, but the names at least show up, which I don't get. Could it be the order I'm calling the events?
[Code]...
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Jun 13, 2009
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void
[code].....
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Apr 5, 2011
I get an error when running my Flash exe file and calling a local html file. I know this is related to Security but not sure the proper way to allow local html files to run or called within my Flash exe.
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Sep 30, 2006
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
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Feb 11, 2009
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
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Feb 12, 2009
I have a Master SWF file that needs to load one of five different content SWFs on a random basis. In other words, I would like the visitor to see a different one of five content animations each time he/she visits the page. Is there a way to just call one of five different URLs on a random basis? Here's my code so far:
var swfLoader:Loader = new Loader();
swfLoader.x = 12;
var swfURL:String = "b2bAnim1.swf"
[code]...
I would like to randomly differ the URL variable (swfURL) to select one of the following five URLs:
b2bAnim1.swf
b2bAnim2.swf
b2bAnim3.swf
b2bAnim4.swf
b2bAnim5.swf
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Nov 20, 2008
I was able to find different threads about random loads: the most are photocontainer, well I also found a text random loader But I can't find some about function random calling: in a site I'm building I have three functions (but other will be added) that when called in callback change general graphic appearance, loading a dozen of different parts in various container with attachMovie; I wish a function that loads them randomly
Actually I'm trying:
//variable "funArr" with the three function names
var funArr:Array = new Array("montaspazio", "montabilancia", "montaaereo");
[Code]...
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Sep 23, 2011
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works
[code].....
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Feb 26, 2010
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void {
trace("OVER!");
Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
public class Game extends MovieClip {
}
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
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Apr 13, 2010
I have an app that was actually written for me. It's a multiple choice quiz basically where a question comes up and there are 4 answers. HOWEVER the answer always seems to be 80% on the same answer ie: BUTTON ONE out of the four. BILLIANT random function I don't think.Would this be a better answer formula to use?
function randomBetween(a:Number, b:Number):Number { return (a + Math.floor(Math.random()*(b-a+1)));}
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Dec 8, 2009
function test1():void
{
function test2():void {..}
[code].....
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
[Code]...
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Mar 23, 2010
how can i call a function that is inside another function.like:
Code:
function abc() {function uvw() {
}
function xyz() {[code].....
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Jul 24, 2011
I am currently making a game with Flash CS5 and AS3... namely Tetris I have created my main menu and the objects and so on and have a few questions
1) How do I quit the game should a player press the quit button?
2) How do I get a button (Z and X) to rotate an object whilst the object is moving downwards (it is moving downwards using the timer function)?
3) How do I get the object to stop once it reaches the bottom of the screen? (im thinking something along the line of the hit detect but havent had much luck)
4) Any ideas on how to get flash to detect if a line is complete and therefore delete it? (it needs to segment blocks off the graphic)
5) My final and most important question (the bit im working on at the minute) how do i get flash to call random functions so that random tetrominoes appear on screen so that the game is different everytime and the blocks are random as the player plays)
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Sep 10, 2011
I have two functions, both are puting objects on stage and few seconds removing them, after decent of period of time mc steps to 3 frame where movie should stop, but those objects still appear on third frame, but I don't need them there. How to stop those functions?
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Jun 13, 2006
I have a function called menuchange sitting on frame 1 of _root.pt_menu.ptmenumc.menufinal.menuchange
To run this function I would use _root.pt_menu.ptmenumc.menufinal.menuchange();
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Mar 16, 2007
I've got a bit of an odd issue. I have a class called UIObject that has a private property called _id. I have a getter/setter for it, and I extend UIObject by a class, lets say,MenuButton. Inside of MenuButton I have this function:
Code:
public function create($id:Number):Void
{
[code].....
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Aug 4, 2005
I have a main listbox, which the content is in form of dynamic arrays. Upon click on some of the item in the listbox, some other arrays are suppose to appear in another listbox, by checking that both of them have the same "title". I was thinking of using listener to listen to the main listbox, but it does not seem logical to me. Can anyone suggest a better way to solve this? btw, i saw one tutorial atits something like the dependable combobox tutorial, but in this case, the arrays are 2 different arrays that has the same content for checking purpose, unlike the one in the tutorial.
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Jun 6, 2006
how to do a random internal movie clips NOT calling external mcs with loadmovie?Let's say I have two internal mc's with instance name : my_mc1, my_mc2 and I want them to load randomly in starting in frame 2 here what I did so far:
var tab_mc = [this.my_mc1, this.my_mc2];
function randomMC(tab_mc) {
var i=tab_mc.length;
var r = (Math.floor(Math.random()*i);
[code]....
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Oct 9, 2010
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code:
class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
[code].....
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Jun 15, 2010
I am trying to add an init() function to a MovieClip, but when I run the function from scene1 the variables that were set in the MovieClip are not defined yet... The MovieClip was dragged to the stage from the library.scene1:
mc.init(null);
MovieClip:
var _default = 5;
[code].....
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