ActionScript 2.0 :: Random Array Function Buggy
Oct 22, 2008
I put this script into my fla before the movie starts. mcName equals a frame label, mcText equals dynamic text shown inside a movieclip, and url is the link on each movieclip. So it's supposed to load a random frame and highlight the name on that frame, and it works 90% percent of the time, but sometimes it seems it doesn't read the array or something because it brings up the first frame and no name is selected, but the names at least show up, which I don't get. Could it be the order I'm calling the events?
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Jun 13, 2009
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code:
var functionArray:Array = new Array('a', 'b', 'c');
function a():void
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Feb 2, 2010
I've seen similar threads on here but nothing quite works for me, so sorry if this has been previously answered.I'm creating buttons dynamically in functions, and I want to load them ALL in randomly as you enter the frame.Let's say I've made an array, and it looks like this:
ActionScript Code:
var ButtonsArray:Array = new Array (6);
ButtonsArray[0] = ZeroButton;
[code]......
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Sep 30, 2006
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
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Feb 11, 2009
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
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Sep 28, 2009
Firstly, is it possible to speed up the process of compile and run (ctrl+shift+enter), because it's so slow and it's very annoying when you do minor changes and you want to quickly see the effect
Secondly, many times at compile & run command flash player doesn't fire up, because it's running in memory for no reason, and there in no flash movie playing, so it's really nasty that I have to keep killing process to be able to run the movie.
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Oct 13, 2011
I am trying to play a wav @ sampleRate 11025, but it doesn't work. If I write the same sample 4 times, and try it again at 44100, it works. Also, the sound appears to keep playing (buzzing) after the sound finishes. (after it's run out of data)
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Nov 10, 2008
I have now tried to animate a human character made of movie clips using the bones tool 3 times from scratch and every time it has gone extremely buggy. I move an arm and other parts of the body randomly move to different positions. I fix one arm then I notice other parts of the body are all screwed up.
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Mar 2, 2011
I am trying to open a new browser window popup from Flash. I am using:
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What is supposed to happen is that the popup should open in a new smaller window whilst the original window keeps displaying the flash file. Not sure what I'm doing wrong. Is there a better way to go about this? NOTE: I know that you can call JavaScript functions and house your js in the HTML file, but I cannot edit the HTML file since it is a page from a remote site.
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Jan 21, 2011
Problem When resizing a Flash object in IE, it's resize handler incorrectly thinks that only the stage width has been updated. Steps for reproducing the bug You roll over and click a Flash button The button makes an ExternalInterface call to JS. JS resizes Flash among other things. In all non-IE browsers, Flash is notified of the dimension change and executes its resize handler flawlessly. In IE8, the resize handler is called but is only its stage width has been updated. It still believes its height is the same. To finally get IE8's Flash to acknowledge its true height, roll your mouse out of the SWF.
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Oct 20, 2008
I've been having a strange problem with Flash 9. This morning I opened my project and at some point, some animations became "corrupted". The tweens I had flicked and didn't work properly. After some investigation, I discovered that changing something within those animations "reset them" correctly and back to fully fonctionnal. Does anyone know why this problem would occur and what I can do to resolve it, or better yet to avoid it?
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Apr 4, 2010
ive tried not using swfobject and static embedding in swfobject, and the flash itself in IE was buggy in both cases (size and position of movie clips and text inside the flash). using dynamic embedding in swfobject fixed this, however, now the size and position of the whole flash object is buggy, not the individual elements inside the flash.funny as it may sound i consider this an improvement,especially since most of the advice i am getting out there is that no matter the case i should be using dynamic embedding with swfobject always.the page consists of three divs,a content div, and a banner and menu div in which there is flash content dynamically embedded to stretch to 100% of the divs width and height,and the divs themselves are programmed to maintain the correct aspect ratio no matter how the window is stretched with the doResize function in the dimentionator.js file,which is called when the window loads and whenever the window is resized.
this works fine in all browsers except IE. in IE, when the window loads, it doesn't resize, it just shows the banner maximized for some reason. you have to actually click and drag the bottom right corner of IE to resize it manually and then see it proportion correctly. and, if you do it to quickly, the flash doesn't have time to catch up and it will be bigger or smaller than it needs to be. finally, if you maximize or minimize the window the size is what it should have been before you pressed the button.so all of those problems could be fixed the divs are resized when the window is idle right? i have tried making a timer to call the doResize function every 5 seconds, and actually increasing and decreeing the size of the divs by one pixel every five seconds, but the flash stayed the same size. i am sure that the functions were actually called, and the divs themselves resized, but the flash stayed the same size.heres the site, check out dimentionator.js (you can see it and all the rest of the stuff i used in this site by going up a directory)
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Mar 22, 2011
Though I've so far had good luck testing FMS with EC2, cloudfront has been awful. Whether I get an actual connection to a stream is hit or miss. Sometimes it connects. Sometimes it connects with no audio. Sometimes is says it's connected, but then shows me the play button (not playing). Delay is anywhere from 10 - 60 secs. Here are a couple of [URLs].
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Mar 23, 2011
I'm having huge issues with Flash CS5 11.0.2.489 (even to see the version, I had to open the dialog box several times in order to see the version, WTFFF...). I'm working on Mac OS 10.6.6 64 bits. Sometimes Flash freezes (very often) and I have to reboot. Sometimes it goes down on its own.... And when I'm working on my Macboo pro, it just go down 10 or 20 times a day !!!! Sometimes, when I double click on a movieclip and come back to the scene, there is no movieclip left... They have all disappeared. Have to reboot.... And as this F*** software is a piece of ***, I try to save every 5 minutes, but saving takes a loooong time. And in a day, it can be a matter of 1 hour lost..... On the previous versions, I had no real problem.
Flash CS5 is just a pre-alpha version or what? The bug report site should have so much report that mines are surely not read. So I'm here to beg Adobe to do something quickly. This is just not a software made for production.
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Jul 4, 2011
My dropdown menus work fine with tthe swf and xml file offline, but once I upoload them to my domain the dropdowns are all buggy and get stuck and don't drop down fully. I'm not sure what the problem is, does anybody have a possible solution.[URL]..
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May 19, 2010
when the embedFonts is removed, it works perfectly as expect. Otherwise when an image is clicked, it selects the whole text around it.
testtext.htmlText="Curabitur dolor eros<a href='event:test'><img src='003.jpg'></a>eget odio.</p>";
testtext.embedFonts=true;
did anyone come across this before? is there another way to make an image clickable inside a dynamically loaded xml text?Alternatively can anyone suggest a method to style dynamic textfields instead of using html?I've tried with many different fonts, and many different stylesheets, its still the same.
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Jun 4, 2011
I have the follow code - as TreeItemRenderer
<?xml version="1.0" encoding="utf-8"?>
<mx:TreeItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:solar="*">
[Code]...
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Oct 12, 2006
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
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Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
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Jun 23, 2009
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
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or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
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Jul 27, 2009
is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.
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Feb 28, 2008
I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
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Dec 23, 2009
I would like to use an array to play 5 sound files randomly.Here's the code I've got so far! Can anyone tell me what code I'm missing?
var my_sounds:Array = [Sound1, Sound2, Sound3, Sound4, Sound5];
var s1:Sound = new Sound(new URLRequest("GentleSeaOnFlatBeach.wav"));var s2:Sound = new Sound(new URLRequest("SPLASH.wav"));var s3:Sound = new Sound(new
[code]......
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Dec 22, 2010
How can I make an array in flash as2 and from there select 12 values assigning them to twelve different variables?So far I got this:
quotes = new Array();
quotes[0] = "one";
quotes[1] = "two";
[code]....
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Aug 27, 2010
I've got the following script that loops an array of movieclips at random positions in and out of the stage using Tweener. My problem is that the loop uses all the movieclips (WELCOME00, WELCOME01, etc.) at once. What I'd like is for the loop to only use one of the movieclips, chosen at random, for the loop instead of all of the movieclips listed in the array at one time.
Code:
import caurina.transitions.*;
var mcArray:Array = [WELCOME00, WELCOME01, WELCOME02, WELCOME03];
var init:Boolean = true;
[Code].....
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Jan 8, 2011
I have an assignment where I need to create an array with 9 numbers between 1 and 34, also none of the numbers need to appear twice.This is what I have so far, so as you can see I'm stuck on the part where I have to check if the number already exists in the array.[code]
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Mar 6, 2005
I have 12 empty Movie clips on stage. I want to get the content (jpg's or swf's) for these containers from an array. This is all fine, but I would like the contents to be loaded randomly into one of the 12 containers. The containers load the jpg's, which are preview thumbnails that need to link to the actual larger image plus some text. Loading eveything is OK, but I haven't figured out how to load the content into a random MC...
I attached the fla and images.
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Jan 15, 2006
I'm creating a series of banners for a website. There are 3 so far with more to be made. I have made each banner as a separate swf file.The thing I would like it to do it create a randomly ordered array of the banner swf names and then load the banners in that order. Once the banners have been played or loaded through, I would l simply like it repeat that same order again.I have managed to create an array and play through that array in an ordered loop, but how do I create a random array that will do the same thing?[code]
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Aug 25, 2006
I have problem with getting a random word from an array and the putting that word to a text field.
I setup the array for my words like this:
Code:
// a string of words
this.somewords = "wind breeze storm stormy tornado text space";
// convert the string of words into an array of words
this.wordList = new Array();
this.wordList = this.somewords.split(" ");
And I want to put randomly these words to a movieclip that I'm attaching to the stage about 50 times.
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Feb 10, 2007
What should I do so I end up with an array of random numbers like
[2, 6, 4, 9, 0, 3, 7, 8, 1, 5]
[3, 5, 8, 1, 9, 0, 6, 7, 2, 4]
I'm thinking like starting with an ordered array
[code]......
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Aug 1, 2007
I'm trying to create a program that creates a random map for a side scrolling cave. So I need to store the roof and the grounds y coordinate into a big array, like 10 000 pieces of wall.
The only way I've gotten it to accept some data into the array is like this but I want something cleaner and something that can go on forever.
How should I format the first 4 lines of code so that the array accepts commands like this and expands for the for loop as needed?
[Code]....
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