AS3 :: Slow And Buggy Compile And Run

Sep 28, 2009

Firstly, is it possible to speed up the process of compile and run (ctrl+shift+enter), because it's so slow and it's very annoying when you do minor changes and you want to quickly see the effect

Secondly, many times at compile & run command flash player doesn't fire up, because it's running in memory for no reason, and there in no flash movie playing, so it's really nasty that I have to keep killing process to be able to run the movie.

View 1 Replies


Similar Posts:


Media Server :: CloudFront Streaming - Slow And Buggy

Mar 22, 2011

Though I've so far had good luck testing FMS with EC2, cloudfront has been awful. Whether I get an actual connection to a stream is hit or miss. Sometimes it connects. Sometimes it connects with no audio. Sometimes is says it's connected, but then shows me the play button (not playing). Delay is anywhere from 10 - 60 secs. Here are a couple of [URLs].

View 3 Replies

Flash :: Professional - Unused LAN Classpath Makes To Compile Very Slow

Mar 2, 2011

I'm working on CS4 / Windows 7. I recently moved from XP where everything worked fine. My problem is that compiling any movie now takes about 40 seconds longer than before. I have been able to narrow down the issue to this. There is folder in my classpath which is on a local network. It is this folder that is causing the issue. Plus, even if this folder is not required at all to compile the movie it slows it down anyway. As soon as that folder is removed from my classpath everything works as it should -- of course, for movies which don't require that folder to compile :-) --. Having said that removing the folder or changing its location is not the solution I'm looking for.

View 1 Replies

Professional :: LoadPCMFromByteArray Seems Buggy?

Oct 13, 2011

I am trying to play a wav @ sampleRate 11025, but it doesn't work. If I write the same sample 4 times, and try it again at 44100, it works. Also, the sound appears to keep playing (buzzing) after the sound finishes. (after it's run out of data)

View 1 Replies

IDE :: Bones Tool Buggy For Anyone Else?

Nov 10, 2008

I have now tried to animate a human character made of movie clips using the bones tool 3 times from scratch and every time it has gone extremely buggy. I move an arm and other parts of the body randomly move to different positions. I fix one arm then I notice other parts of the body are all screwed up.

View 3 Replies

ActionScript 3.0 :: Flash - Compile Error Parameter Initializer Unknown Or Is Not A Compile-time Constant?

Jun 7, 2010

I'm using Flash Develop to build an as3 application using the Flex compiler. In the constructor of a particular class I have written the following code

Code:
//constructor
public function Test(par1:int, arr:/*int*/Array = [1, 2]){ <----- compiler shows error here

[code].....

View 2 Replies

Javascript Popup Window Buggy

Mar 2, 2011

I am trying to open a new browser window popup from Flash. I am using:

[Code]....

What is supposed to happen is that the popup should open in a new smaller window whilst the original window keeps displaying the flash file. Not sure what I'm doing wrong. Is there a better way to go about this? NOTE: I know that you can call JavaScript functions and house your js in the HTML file, but I cannot edit the HTML file since it is a page from a remote site.

View 5 Replies

Javascript :: Resizing Flash In IE8 Is Buggy

Jan 21, 2011

Problem When resizing a Flash object in IE, it's resize handler incorrectly thinks that only the stage width has been updated. Steps for reproducing the bug You roll over and click a Flash button The button makes an ExternalInterface call to JS. JS resizes Flash among other things. In all non-IE browsers, Flash is notified of the dimension change and executes its resize handler flawlessly. In IE8, the resize handler is called but is only its stage width has been updated. It still believes its height is the same. To finally get IE8's Flash to acknowledge its true height, roll your mouse out of the SWF.

[Code]....

View 4 Replies

Flash 9 :: Tween Animations Got Buggy?

Oct 20, 2008

I've been having a strange problem with Flash 9. This morning I opened my project and at some point, some animations became "corrupted". The tweens I had flicked and didn't work properly. After some investigation, I discovered that changing something within those animations "reset them" correctly and back to fully fonctionnal. Does anyone know why this problem would occur and what I can do to resolve it, or better yet to avoid it?

View 1 Replies

Actionscript 3.0 :: Swfobject Onresize Buggy In IE?

Apr 4, 2010

ive tried not using swfobject and static embedding in swfobject, and the flash itself in IE was buggy in both cases (size and position of movie clips and text inside the flash). using dynamic embedding in swfobject fixed this, however, now the size and position of the whole flash object is buggy, not the individual elements inside the flash.funny as it may sound i consider this an improvement,especially since most of the advice i am getting out there is that no matter the case i should be using dynamic embedding with swfobject always.the page consists of three divs,a content div, and a banner and menu div in which there is flash content dynamically embedded to stretch to 100% of the divs width and height,and the divs themselves are programmed to maintain the correct aspect ratio no matter how the window is stretched with the doResize function in the dimentionator.js file,which is called when the window loads and whenever the window is resized.

this works fine in all browsers except IE. in IE, when the window loads, it doesn't resize, it just shows the banner maximized for some reason. you have to actually click and drag the bottom right corner of IE to resize it manually and then see it proportion correctly. and, if you do it to quickly, the flash doesn't have time to catch up and it will be bigger or smaller than it needs to be. finally, if you maximize or minimize the window the size is what it should have been before you pressed the button.so all of those problems could be fixed the divs are resized when the window is idle right? i have tried making a timer to call the doResize function every 5 seconds, and actually increasing and decreeing the size of the divs by one pixel every five seconds, but the flash stayed the same size. i am sure that the functions were actually called, and the divs themselves resized, but the flash stayed the same size.heres the site, check out dimentionator.js (you can see it and all the rest of the stuff i used in this site by going up a directory)

View 1 Replies

Flex :: AS3 Flash Compile - Exclude Functions From Compile?

Jun 7, 2011

There is probably no way for this but does anyone know a method of excluding certain functions from a build by use of a meta tag and or compiler option?I want to expose some functions for testing but not have them bloat the application on production. I could create separate testing classes and test for a complier directive or option and only load them if necessary but I like the idea of having the test function on the actual object (in the class).

View 2 Replies

ActionScript 2.0 :: Random Array Function Buggy

Oct 22, 2008

I put this script into my fla before the movie starts. mcName equals a frame label, mcText equals dynamic text shown inside a movieclip, and url is the link on each movieclip. So it's supposed to load a random frame and highlight the name on that frame, and it works 90% percent of the time, but sometimes it seems it doesn't read the array or something because it brings up the first frame and no name is selected, but the names at least show up, which I don't get. Could it be the order I'm calling the events?

[Code]...

View 6 Replies

Flash :: Professional - CS5 Completely Buggy - Rebooting 5 Times A Day

Mar 23, 2011

I'm having huge issues with Flash CS5 11.0.2.489 (even to see the version, I had to open the dialog box several times in order to see the version, WTFFF...). I'm working on Mac OS 10.6.6 64 bits. Sometimes Flash freezes (very often) and I have to reboot. Sometimes it goes down on its own.... And when I'm working on my Macboo pro, it just go down 10 or 20 times a day !!!! Sometimes, when I double click on a movieclip and come back to the scene, there is no movieclip left... They have all disappeared. Have to reboot.... And as this F*** software is a piece of ***, I try to save every 5 minutes, but saving takes a loooong time. And in a day, it can be a matter of 1 hour lost..... On the previous versions, I had no real problem.

Flash CS5 is just a pre-alpha version or what? The bug report site should have so much report that mines are surely not read. So I'm here to beg Adobe to do something quickly. This is just not a software made for production.

View 1 Replies

Professional :: Buggy Dropdown Menu When Upload Site?

Jul 4, 2011

My dropdown menus work fine with tthe swf and xml file offline, but once I upoload them to my domain the dropdowns are all buggy and get stuck and don't drop down fully. I'm not sure what the problem is, does anybody have a possible solution.[URL]..

View 5 Replies

Professional :: HtmlText With Clickable Images Behaving Buggy When Fonts Are Embedded?

May 19, 2010

when the embedFonts is removed, it works perfectly as expect. Otherwise when an image is clicked, it selects the whole text around it.
 
testtext.htmlText="Curabitur dolor eros<a href='event:test'><img src='003.jpg'></a>eget odio.</p>";
testtext.embedFonts=true;

 did anyone come across this before? is there another way to make an image clickable inside a dynamically loaded xml text?Alternatively can anyone suggest a method to style dynamic textfields instead of using html?I've tried with many different fonts, and many different stylesheets, its still the same.

View 1 Replies

Actionscript 3 :: Flex Tree Scrolling Goes Buggy After Adding Custom TreeItemRenderer

Jun 4, 2011

I have the follow code - as TreeItemRenderer

<?xml version="1.0" encoding="utf-8"?>
<mx:TreeItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:solar="*">

[Code]...

View 3 Replies

Slow Down MC Fps

Jun 4, 2009

Im not really new to flash, but pretty useless at Actionscripting and i think thats what i need in this situation.A flash movie was predesigned for us at 12 FPS. which was fine at first but now i have to import those movies into Adobe Presenter 7 which once published runs them at 30 FPS by default. So you can see my problem.. the 12FPS files run way to fast.Im trying to avoid having to edit everyone of those movies and increase the timelines to work with 30 FPS.. that would take weeks.So my question is, can i load the entire movie into a MovieClip and then set my main movies property to 30 FPS and have the MC play at only 12 FPS? i believe i read about this somewhere.or is there a way to automatically extend the timelines? im using CS3 Pro.

View 12 Replies

Slow Down My Movie?

Jun 18, 2010

I have created a logo using several objects. And they come one by one on my stage while playing. But these objects (which all are movie clips) coming too fast.

View 9 Replies

ActionScript 3.0 :: My SWF Too SLow

Sep 1, 2009

I'm working in an application that is a kind of presentation with lots of content that should be displayed in "frames".

But I realized, after some struggle, that to put all the content inside the .FLA file doesn't work. Just a couple of tables with text imported from ms word are enough to let the FLA file unusable, even though it occupies little space on disk.

So I've written a function that loads content from an XML file and display it into a movieclip, that contains empty textfields and image containers. Another function organizes the content.

The problem is that the SWF file gets extremely heavy after navigating over a couple of frames, and I believe is shouldn't cause all the content is dynamic. I managed to remove all the listeners and loaded images.

If i have the windows task manager(ctrlalt del) opened while the Flash application is on, I notice that every time I update the content of a "frame" by clicking on a menu item or the navigation buttons, the flashplayer consumes more and more memory.[code]...

View 2 Replies

Cs5.5 :: Fash Won't Compile

Oct 25, 2011

After opening a flash CS5 file in CS5.5 I just can't run it. I saved it as CS5.5 fla-file but I can't start a debug session or anything like that. There is no error message or anything.

View 1 Replies

Compile For Flash 11 With CS4?

Oct 7, 2011

Anyone know a way to build to Flash 11 using the CS4 IDE?

View 1 Replies

Flash CS4 For Mac Is Slow As Fudge?

Oct 20, 2008

Some stuff is as fast as before, like scrubbing and playing and applying a tween.But other, simple stuff, like selecting frames, adding frames - regular or key - takes 2-5 seconds each. Really anything with the timeline is slow. This happens especially with long movies (1.5 minutes - 2500 frames). Which shouldn't matter. I had movies 5 minutes long working fine.

View 21 Replies

Flash Animation Too Slow

Feb 12, 2009

I have Flash CS3 installed (windows) I have two images, I shape tween from one to the other.

The .fla file is 15MB in size, and the .swf is 800kb,

My problem is that, even though I've set the animation to run at 30fps, I barley manage more than 1.4fps a second, it should take 5seconds to complete, yet its taking 140seconds.

I have a 2GHZ dual core PC, with 2GB RAM,

I want it to be a smooth transition.

View 2 Replies

Slow Down Embedded Video In .fla?

Jul 6, 2009

i have an embedded video in my .fla. It's like the "background" of the scene. I need to slow down this video in a specific keyframe, and then return to the normal speed.

View 2 Replies

Convert To Keyframes Very Slow

Mar 31, 2010

When I have a symbol with multiple symbols inside, it's very slow to convert frames to keyframes or to move the keyframes in its timeline. Is there anything I can do to fix this?

View 1 Replies

CS5 :: JSFL Commands Slow In It

Jun 13, 2010

The execution of JSFL files seems to have slowed down in Flash CS5. Or, at least, the updating of the display has been severely slowed down.  I have a command I use all the time -- so much that I don't even think about it -- that worked fine in CS4 and earlier, but in CS5 it seems to execute too slowly. My command is a replacement for the "Step Forward One Frame" and "Step Backward One Frame" commands in the control menu (the "<" and ">" keys). I wrote them so that the selected symbols remain selected when going to a new keyframe.  Of course, I use this all the time just like I did with the original "<" and ">" keys, and they need to run fast enough that I don't notice their execution time. They don't do that much processing at all, so it really shouldn't be a problem.

I also wrote some functions for profiling, and they indicate that the command is actually running in a reasonable amount of time (around 50ms). When I run it again immediately, though, the execution time balloons to about 300ms. Not only that, but in both cases the display takes its sweet time updating itself.  It seems to wait until all activity is finished, and then updates. This means that when I execute the command repeatedly (keyboard-scrubbing the timeline) I don't get to see the current state of the stage until I stop completely and wait for it to update.

As I said before, I never had trouble with this in CS4 and earlier. So my question is: is there any way to tell Flash to update its display in a command, so that I don't have to wait for Flash to get around to it? Relatedly, is there any way to give the javascript interface a higher priority so it'll execute commands faster? keys). I wrote them so that the selected symbols remain selected when going to a new keyframe. Of course, I use this all the time just like I did with the original

View 6 Replies

ActionScript 3.0 :: Preloader Causes SWF To Run Slow

Jun 25, 2010

I am very new to AS3 and the way CS5 has the default preloader is a bit confusing to me as well. I have two files -- one with the preloader AS3:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("part2.swf"));
function loop(e:ProgressEvent):void{
[Code] .....

Then I have another SWF with my main content called "part2.swf". When I "publish" part2.fla, I go to ActionScript settings and select Preloader method as Preloader SWF and then on the line below I select the name of the file that points to the one above that contains the script. Even when I do a simulate download test on the movie it compiles like a dog. I don't understand. If I use the "default preloader" in CS5 ... those annoying little dots with no progress bar or display text (who designed that?) ... it seems to run just fine. I've tried putting a frame preloader in frame as I understand the "preferred" method is to call an external loader file. So I'd really like to get an external preloader to work.

View 9 Replies

IPhone Slow Ad Hoc Builds

Oct 19, 2010

Does anyone else experience publishing ad hoc builds for the iPhone (from flash cs5) taking a long time (10 minutes +) ? Whereas it would only take a couple for a (non ad hoc) test build. I suspect it might be stuck in a loop somewhere.Or is it simply a matter of waiting patiently whilst the provision is being approved (or whever it's waiting on)

View 1 Replies

Slow Animation On Iphone

Jun 6, 2011

I am having a issue with CS5 flash iphone app displaying slow laggy animations when I use a background image.  I have pinpointed this issue by making a simple iphone application with only a vertically accelerating ball and one background image.  If I use the background image the ball will animate slow and laggy, without the image it performs fine.

Also...while I have your attention, does anyone know why only CS5 will allow me to compile IPA files that will run on my 1G ipod touch with ios 3.1.3. I would like to use CS5.5, but the IPA from that version will not run on my device.

View 4 Replies

File Is Uploading Very Slow

Oct 19, 2011

I have a SWF file - 220KBand the motions are simple too.whay the browser loading it so slow?!?(5-10 sec.)(i checked on 7 computers)

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved