There is probably no way for this but does anyone know a method of excluding certain functions from a build by use of a meta tag and or compiler option?I want to expose some functions for testing but not have them bloat the application on production. I could create separate testing classes and test for a complier directive or option and only load them if necessary but I like the idea of having the test function on the actual object (in the class).
I have downloaded a program called "Piecemaker". Its a flash based image/album slider. Package came with a .fla file and some .as files. I want to make couple of small changes (change the hard coded text) in the code and then rebuild the .swf file. Can you please tell me how I can do that? I am not a flash/flex developer. I am a Java developer and looking for some guidance on the software I should download and how to compile/build.
I want to know how can i compile my .fla + .as files to a swf without usingthe Flash CS4 Wizard. This requirement is because i wantto generate automatic builds. I have read about compiling with Adobe FlashCS4CommonConfigurationActionScript 3.0asc_authoring.jar
If you have a very large project Flash CS5 fails to compile it. The same error used to occur in CS4 until the 10.0.2 patch was released. Is this going to be fixed in Flash CS5? Currently Flash CS5 is completely useless to us because of this problem.
My aim is to compile bulk FLA's (say 50). can we compile .FLA's without using Flash IDE using command Line?If so how it can be done.provide with an example.I have used JSFL concept for publishing bulk FLA's. But it will work using Flash IDE. This is not what i need.
I have a main FLA that loads and runs my entire flash/AS3 project. It always seems to take the same amount of time (~3 minutes) no matter what code has changed. Does Flash have the concept of makefiles? Is it always rebuilding all of my code?
Event.DISPLAYING Why this event wont work when i try to compile the flashe (CTRL+ENTER)Flash gives me error1119: Access of possibly undefined property DISPLAYING through a reference with static type Class.
I've got the environment variables in Win7 set-up so that I can compile .as files through prompt.But it shows some warning about not having FactoryClass, so I can't compile using shared libraries. How can I compile the file with classes and libraries imported?I'm trying to compile with mxmlc file.as
I am using ubunto Linux Operating System. I do not have any flash/flex/adob air . I have fla and swf file with document class and related as files. Now I need to compile fla , So, that my changable as file's code could give effect. Is there any idea to comple flas without flash/flex/adobe air software ?
I have a problem and I don't know where to start debugging it.I have some buttons with rollovers and I'm using strings to try and automate localization.All the buttons have two frame with the same text in each frame, but with a different color applied. I use the same ID for each frame as the translations will be the same.When I compile the movie I get this error
butIntroHow, Line 151086: Syntax error: expecting semicolon before rightparen.
from the button. I haven't any action script attached to the button, so I presume at compile time some code is added to deal with localization.
I want to use some assets ( buttons, etc. ) I'm creating in flash in a flex actionscript project. Since all my assets are bellow 10K, I'm not planning to load a swf ,wait until it's loaded and create the interface. I want to use a swc and just instance the clips I need. Also, I want my Button class to have some extra properties, and this is where the problem occurs.
If in the Linkage Properties in the Flash IDE I add a reference to a custom Button Class and trace a child of the Button MovieClip, I get the right trace. If then I create a Button, in the Main class in Flex, using the generated swc file and trace the same child of the Button MovieClip, I get null. Why is that ? Is there anyway to get around this ? I've considered using the Flex Component Kit, but since I'm working on a simple actionscript project and I'm not using the Flex framework, I see no point in using the Component Kit at this point.
I understand Flash CS5 isn't the best way to make an app, but I'd really like to test out the apps I've made with it on my iPhone. Has anyone come up with a way to modify Flash CS5 so it doesn't require a Developer Certificate or Provisioning Profile (like the way you would modify Xcode so you can compile apps without paying $99 for the developer program)?
I'm getting this error when compiling a newly created application with SDK 4.1:1017: The definition of base class Application was not found.I can click on the SDK library path in the Flash Builder Explorer and navigate to the spark->components->Application object.
how do I compile Flash .FLAs using command line? I am using Eclipse + FDT for Flash development and I would like to use ANT to automatize the compilation. I am using AS3 and need to compile for Flash Player 10.1.
I want to know how can i compile my .fla + .as files to a swf without usingthe Flash CS4 Wizard. This requirement is because i wantto generate automatic builds.I have read about compiling with Adobe FlashCS4CommonConfigurationActionScript 3.0asc_authoring.jar,
It results in these errors: 1046: Type was not found or was not a compile-time constant: UIComponent. 1180: Call to a possibly undefined method UIComponent. I've tried to import fl.core.UIComponents in the beginning but that resulted in this error: 1172: Definition fl.core:UIComponent could not be found.