There is probably no way for this but does anyone know a method of excluding certain functions from a build by use of a meta tag and or compiler option?I want to expose some functions for testing but not have them bloat the application on production. I could create separate testing classes and test for a complier directive or option and only load them if necessary but I like the idea of having the test function on the actual object (in the class).
I have downloaded a program called "Piecemaker". Its a flash based image/album slider. Package came with a .fla file and some .as files. I want to make couple of small changes (change the hard coded text) in the code and then rebuild the .swf file. Can you please tell me how I can do that? I am not a flash/flex developer. I am a Java developer and looking for some guidance on the software I should download and how to compile/build.
I want to know how can i compile my .fla + .as files to a swf without usingthe Flash CS4 Wizard. This requirement is because i wantto generate automatic builds. I have read about compiling with Adobe FlashCS4CommonConfigurationActionScript 3.0asc_authoring.jar
If you have a very large project Flash CS5 fails to compile it. The same error used to occur in CS4 until the 10.0.2 patch was released. Is this going to be fixed in Flash CS5? Currently Flash CS5 is completely useless to us because of this problem.
My aim is to compile bulk FLA's (say 50). can we compile .FLA's without using Flash IDE using command Line?If so how it can be done.provide with an example.I have used JSFL concept for publishing bulk FLA's. But it will work using Flash IDE. This is not what i need.
I have a main FLA that loads and runs my entire flash/AS3 project. It always seems to take the same amount of time (~3 minutes) no matter what code has changed. Does Flash have the concept of makefiles? Is it always rebuilding all of my code?
Event.DISPLAYING Why this event wont work when i try to compile the flashe (CTRL+ENTER)Flash gives me error1119: Access of possibly undefined property DISPLAYING through a reference with static type Class.
I've got the environment variables in Win7 set-up so that I can compile .as files through prompt.But it shows some warning about not having FactoryClass, so I can't compile using shared libraries. How can I compile the file with classes and libraries imported?I'm trying to compile with mxmlc file.as
I am using ubunto Linux Operating System. I do not have any flash/flex/adob air . I have fla and swf file with document class and related as files. Now I need to compile fla , So, that my changable as file's code could give effect. Is there any idea to comple flas without flash/flex/adobe air software ?
I have a problem and I don't know where to start debugging it.I have some buttons with rollovers and I'm using strings to try and automate localization.All the buttons have two frame with the same text in each frame, but with a different color applied. I use the same ID for each frame as the translations will be the same.When I compile the movie I get this error
butIntroHow, Line 151086: Syntax error: expecting semicolon before rightparen.
from the button. I haven't any action script attached to the button, so I presume at compile time some code is added to deal with localization.
I want to use some assets ( buttons, etc. ) I'm creating in flash in a flex actionscript project. Since all my assets are bellow 10K, I'm not planning to load a swf ,wait until it's loaded and create the interface. I want to use a swc and just instance the clips I need. Also, I want my Button class to have some extra properties, and this is where the problem occurs.
If in the Linkage Properties in the Flash IDE I add a reference to a custom Button Class and trace a child of the Button MovieClip, I get the right trace. If then I create a Button, in the Main class in Flex, using the generated swc file and trace the same child of the Button MovieClip, I get null. Why is that ? Is there anyway to get around this ? I've considered using the Flex Component Kit, but since I'm working on a simple actionscript project and I'm not using the Flex framework, I see no point in using the Component Kit at this point.
I understand Flash CS5 isn't the best way to make an app, but I'd really like to test out the apps I've made with it on my iPhone. Has anyone come up with a way to modify Flash CS5 so it doesn't require a Developer Certificate or Provisioning Profile (like the way you would modify Xcode so you can compile apps without paying $99 for the developer program)?
I'm getting this error when compiling a newly created application with SDK 4.1:1017: The definition of base class Application was not found.I can click on the SDK library path in the Flash Builder Explorer and navigate to the spark->components->Application object.
how do I compile Flash .FLAs using command line? I am using Eclipse + FDT for Flash development and I would like to use ANT to automatize the compilation. I am using AS3 and need to compile for Flash Player 10.1.
I want to know how can i compile my .fla + .as files to a swf without usingthe Flash CS4 Wizard. This requirement is because i wantto generate automatic builds.I have read about compiling with Adobe FlashCS4CommonConfigurationActionScript 3.0asc_authoring.jar,
It results in these errors: 1046: Type was not found or was not a compile-time constant: UIComponent. 1180: Call to a possibly undefined method UIComponent. I've tried to import fl.core.UIComponents in the beginning but that resulted in this error: 1172: Definition fl.core:UIComponent could not be found.
I am using a PC and my consultant is on a Mac. I have sent her my working files along with a folder of referenced .as files. For some reason, when she goes to compile her movie it gives an error that the referenced .as file cannot be found. It works fine on my machine.
I have double and triple checked to ensure she has all the correct files within the correct local directories so I am completely stumped. I am using Flash CS4 and she is on CS5
[url]...I've downloaded clippy and have tried compiling on Mac, Linux, and Windows and I keep getting the same result: The swf compiles with no apparent errors but when I try to load the clippy.swf in my webpage it is unresponsive. I've tried custom builds that others have done and it works fine - just building my own results in a dud. (and yes I do have haxe and swifmill installed). The only thing I can think of is perhaps the latest version of swifmill or haxe is causing the issue.
I want to pulish SWF file from .fla file. I have some scripts there, but when I pulished them - they don't work. I get error from compiler:
1046: Type was not found or was not a compile-time constant
**Warning** The linkage identifier 'scrollableContent' was already assigned to the symbol 'pop_ups/__pop_up_other_elements/scrollableContent', and cannot be assigned to the symbol 'pop_ups/__pop_up_other_elements/scrollable_game_content', since linkage identifiers must be unique.
First, the tab areas of the window panes in Flash go blank.See:[url].....I could understand if I was working on a slow PC. My system scores a WEI of 7.2. I'm running Win7 Pro 64-bit. It's very bizarre and distracting. I have to open and close the windows to make them look normal again.Secondly, and even more importantly, Flash does not seem to compile any actionscript! I created a new AS3 file. I tried a simple trace command, and it won't even output the trace.
ActionScript Code: trace("Hello?");
Why would it ignore everything in the AS pane? Even obvious errors ( import com.blah; ) don't cause problems.
Can we compile a SWF for (let's say) Flash Player 11, but still let people with older Flash Player versions run the SWF? E.g. if they have the latest version of Flash Player we will take advantage of the features in that player (eg H264 encoding of video) but if they have an older player we will just use older features (in this case VP6 encoding).
I've tried compiling for the latest version, FP11.0, but when you run this in older Flash Players it complains that libraries aren't available, even though that part of the code is not executed as its placed within a conditional statement which checks the version of the Flash Player. Surely we don't need to compile a SWF for each different Flash Player and have a condition in the HTML page which decides which movie to load?
Word to the Flash Genies-- Heres my wish that hopefully someone else is struggling with an enormously mind-boggling bug in flash cs3-- when I try to create a public class that extends any of the native flash display objects, and I put this in its own package, even after specifically importing the specific class OR the package wildcard .* the fla that I'm compiling returns error 1017-- Base Class Definition not found. The fla is set to the correct classpath. This situation slipped from 'minor annoyance' to 'mind boggling' after I moved the directory to a different pc with cs3, reset the local classpath and it compiled perfectly. So then I moved the directory to a mac, running flex builder, and made a tester file to use the class, which compiled perfectly.
For some wierd reason, this particular computer cannot compile, even though nothing had changed in the actual class. Maybe it is important to note that this machine is running Vista (and perhaps should not be!)? Maybe it is important to note that the package is part of an SVN directory? Maybe it is important to note that after re-saving the same class file, changing only the class name (from BitmapSprite to BSprite) enabled it to compile on this machine, even though both the mac and other pc (running windows XP) could compile the class as BitmapSprite. I'm not sure if the name change or just re-saving allowed it to compile--but maybe it's significant that the new named instance was not committed to svn.
I'm working on CS4 / Windows 7. I recently moved from XP where everything worked fine. My problem is that compiling any movie now takes about 40 seconds longer than before. I have been able to narrow down the issue to this. There is folder in my classpath which is on a local network. It is this folder that is causing the issue. Plus, even if this folder is not required at all to compile the movie it slows it down anyway. As soon as that folder is removed from my classpath everything works as it should -- of course, for movies which don't require that folder to compile :-) --. Having said that removing the folder or changing its location is not the solution I'm looking for.
What are main diferens between flash ActionScript and Flex actionscript? Why Flash can not compile AS files generated from Flex (with keep-as) directly?I want to compile generated from MXML .AS files using Flash CS5... But it appeares to me I can not... Why?