Some stuff is as fast as before, like scrubbing and playing and applying a tween.But other, simple stuff, like selecting frames, adding frames - regular or key - takes 2-5 seconds each. Really anything with the timeline is slow. This happens especially with long movies (1.5 minutes - 2500 frames). Which shouldn't matter. I had movies 5 minutes long working fine.
I have Flash CS3 installed (windows) I have two images, I shape tween from one to the other.
The .fla file is 15MB in size, and the .swf is 800kb,
My problem is that, even though I've set the animation to run at 30fps, I barley manage more than 1.4fps a second, it should take 5seconds to complete, yet its taking 140seconds.
I did a flash application that has a login form in flash, and authenticates in php. That was 3 months ago, and the sending requests and response is very fast -- that is, when i click submit button, within 3 - 5 seconds it will have a response from php.
Recently, I did another login in flash, using similar code as I previously have done. Now, the sending request and respond is very long, each time the server may take up to 10 seconds to respond. Why is it taking so long yet the previous one is fast?
Same host, same php files, similar swf (not much changes in swf).
I found this, but got no idea how to slow it down: var myTextLoader:URLLoader = new URLLoader(); myTextLoader.addEventListener (Event.COMPLETE,onLoaded); function onLoaded (e:Event):void { tekstbx.text = e.target.data; tekstbx.addEventListener (Event.ENTER_FRAME,efh);
I have a Wordpress website located here: http:[url]....I'm trying to figure out why the page loads slow - I'm almost sure it has to do with Flash and size of images, plus rotating banner. I don't know how to edit or fix the problem though. So the question is: What is causing my website to load slow, and what EXACT steps can I take to fix the problem.I've already tried adjusting some of the browser ActiveX filters and other temp fixes, but that is not the proper solution. If this is a flash or image loading issue, can you tell me the EXACT step in how to edit these issues?
I'm running web browser over RDP (Terminal Server). However, the flash animation is slow over RDP. Is there anything can be done or perhaps anything to tell flash player to drop frames during animation?
I am testing a swf on my MAC Intel 2.6ghz duo-core with Firefox and am averaging 20 - 25 FPS. When i test the same swf on Firefox via VMware running Windows XP it is averaging 10 - 15 FPS. Does anyone know if it's VMWare that's causing the slowdown or is it Firefox on Windows that could be the problem?
I've been working on a game for a while now, just to realize now that flash is too damn slow to handle it. Wtf...
It relies heavily on particle emitters. I have an array of about 20 objects at any point in time on screen. And another with around 5-600. I'm using BitmapData.hitTest on each of the 20 against each of the 5-600 every frame. If it's only a few hundred it's fine, but upwards it just slows down. A lot. There has to be a way to optimize this. I don't understand how flash can handle something like away3D or all of the great 2d physics engines out there just fine, but not this..
is there a way to speed up flash movies playing when put up on the web. I created a web banner and uploaded it, when I open the website on the browser the flash movie pauses for a few minutes and does not play straight away. Is there any actionscript that will ensure the flash movie will play instantly when on the web? Is it the file size that is causeing the swf to run slower? Is it anything to do with the publish settings in the fla file?
2k3 terminal server XP thin clients accross T1 links.My users need to access this sitopening page has a huge revolving flash header. When users openthis site, it brings their session to a halt. Since the header isrevolving, it never relases access back to the users. Since thisweb site is a big part of their daily activities I can't turn offFlash. Is there a way to throttle flash or is there a way to atleast stop moving pictures so the users can get control of their
I'm using Vista 64 on a more then adequate laptop, I initially used Flash CS4 and it was great for the past week but a few days ago it started geting really slow, whenever I copy, change frame, select something, basicaly any change action I have to wait about 5 seconds or more for a reaction. I'm using it for simple animation, no symbols, just 3 layers. I have a deadline coming up for my final production and if I can't fix this fast I'm screwed. I've tried every solution I can find, including trying Flash CS3 and Flash 8, nothing seems to fix the slow speed
Flash is just unusable, because of extremely slow performance. Selecting a tool or typing in actionscript takes forever. I've also noticed that sometimes (yes only sometimes), flash.exe takes alot of CPU usage, even when doing simple things like mentioned above.
At the same machine, 2 days ago, before upgrading from Vista Ultimate x64 to Windows 7 Ultimate x64, everything was working perfect.
I use Flash mainly for Slideshow Pro content and before CS5 I have used CS3 and CS4. I have never noticed issues with speed before, but since upgrading to CS5, my work has slowed to a crawl.
I am on a 64 bit machine Windows 7 machine very fast machine with 12 GB of memory, and while I realise that Flash is not a 64 bit program and can therefore not use all of that, I am wondering why it is so much slower than was CS4.
I use the facebook class [URL] in my project. When I compile my project (Air 2.0) with the facebook class it takes longer than one minute to compile.What would I do to make compiling faster? Compiling in Flash Builder seems much faster than in Flash CS5.
My version of Flash CS5 has recently become very slow to start up, taking well over a minute sometimes.It appears to stall for the longest time during a loading process called "Loading Accelerators" (yes, very ironic).Mac Pro running Mac OSX 10.6.7 (Snow Leopard) and 14Gb RAM.
Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?)
Anyway the question is, how would it be possible to slow down the flash game? I've thought of a couple of ways that could work but i'm not sure how to implement them.
1. Slow down the cpu speed? (smth like that? how?)
2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth?
Has anyone else found that flash is VERY slow when using Firefox 4 on Mac OS X?This happens when the .swf gets larger than ~1000px, the whole .swf is slow to scroll, respond, etc.
I'm always checking this nice forum since I started to learn AS3 2 months ago It was always helpful and I learned a lot I'm making a simple game but I'm stuck I finished the game but at certain stage the SWF file become slow I don't know why
xml is loaded awfully slow into flash...so if you run a cursor faster over the menu for example, it dazzles it and doesn't run the comands as it should. if I run over it slow it works fine.
For some reason whenever I try to access a any of the files within a project that I'm working on it goes extremely slow. I'll click something, or type something and it'll take like 30 seconds before I actually see it do anything. I never had this problem with this project before, seems like it came out of no where. If I just make a new document, or goto another project it's fine.
I have created a Flash application running in a browser (Firefox 3 on Windows XP). When I move this application from foreground to background and (after some time) viceversa, I notice a considerable slowdown, i.e. for about thirty seconds the application becomes unusable.
My swf is very small (~200 KB), but this swf creates *many* buttons and *many* other graphical widget (with statical images), so the RAM occupied is considerable (~150 MB).
I initially assumed that was caused by the swap mechanism of the operating system or of the browser. This was *not* true, and it was confirmed by the fact that, by default, Mozilla Firefox prevent Windows from swapping out memory when the program is minimized (see config.trim_on_minimize option). Nothing has changed even disabling the paging system of Windows.[code]...
I downloaded a free flash banner from [url]......,I tried contacting the site's owner in Germany but no answer from him therefore I am seeking help elsewhere. I would like to adjust the banner in 2 ways, first, create rounded edges so the left and right ends look oval in shape and if possible I would like to slow down the speed at which the text changes,
I have recently developed a standalone Flash entertainment system, containing Flash games and screensavers etc., i have also included a third party mp3 player.
The problem i have is the PC is left switched on daily and the system is used quite heavily, i.e mp3's playing in background while screen savers are displayed and games are played.
Everything starts fine but after a few hours the flash animations slow down to about 2 or 3 frames per second, then the PC will finally crash.
I am building a website entirely out of flash. I know thats not a great idea, but it is not the biggest website in the world, however it does contain seven or eight .sws that take some time to load.When I test the website via a cable connection (T1), the speed of opening the website is not bad, but on DSL pretty slow.I dot want to turn people away from my site how can I make sure my flash site doest load that slow? Ie read somewhere that if you put all the .Ss into one master file it could make the site load faster.seen some flash websites that are big and their files load
Is there any way to use incremental compiling? I seem to have added alot of bitmap graphics to my library and I think I may have added to much over time and dind't notice how badly it was affecting my compile time. In my next project, i'll definately be doing bitmap graphics last. But is there a way for me to do incremental compiling in flash cs 5.5 authoring tool?[code]....
I have a Flash video playing as part of a jQuery slideshow. But it seems not to be autoplaying successfully, and is loading very slowly. It usually loads on refresh, but not when someone first hits the page.The video is at link removed as it will be outdated shortly - we're moving to production; besides, the problem is solved.
I am having a problem in Safari 4 on Mac running Flash Player 10. Really slow! I'm using some 3D features of Flash (3d rotation). The animation plays smoothly in all other browsers.
I've installed the latest updates to Flash player, and all the same.
I've written a small program which detects my mouse movement and draws circles on the x- and y-position of the mouse.
[Code]....
As you can probably see: after drawing a lot of circles the program slows down and the framerate makes the circles be placed with a large gap between them. I would guess that the program draws what is behind the current circle even though the user cannot see it?