I use Flash mainly for Slideshow Pro content and before CS5 I have used CS3 and CS4. I have never noticed issues with speed before, but since upgrading to CS5, my work has slowed to a crawl.
I am on a 64 bit machine Windows 7 machine very fast machine with 12 GB of memory, and while I realise that Flash is not a 64 bit program and can therefore not use all of that, I am wondering why it is so much slower than was CS4.
On Flash Kit there is a thread that is worrying me because I haven't used CS4 yet but by the sounds of things people are finding it run really slow when you use CS4 for animating or open a CS3 file that would normally run fast.
With Adobe now you can make Flash/Flex compile to the iPhone and iPad. How does that compare to MonoTouch? Does the Adobe solution really compile into native iOS code? Or is it just a iOS Air container that runs your code which is able to access the natife iOS calls through the Air container? I'm wondering what is different with Adobe compared with MonoTouch. I just want to know the differences between the two technologies. If any. Or do they work exactly the same way on principle.
I looked at this demo: [URL] Flex seems very slow compared to silverlight 3. Unfortunately can't see pure flash but should flex be forbidden if performance is top requirements compared to Flash ?
I get a working application in Flash made that lets the user click to create blocks which subsequently gravitate towards the mouse. I made the exact same thing in Processing too, just to compare speeds.However, when I run the Flash version and add around 15-20 blocks, the framerate drops to 5-10 FPS.In the Processing version I can add ~60 with no noticeable slowdown. What's the deal, Flash?
Links to each version's source:
Flash version Processing version
Here is the source for each in case you are a wizard and can help just by glowering at the code sternly and telling it to behave:
Does using actionscript descrease the size of a file as compared to working with the timeline? For example, would using AS to cause a graphic to fade away be more effecient (as far as file size and performance) than using a symbol effect or even changing the alpha frame by frame? I've been using flash for a year now. I've never learned AS because I thought I could do everything from the timeline. But my files always seem so large. And most animation effects seem choppy in comparison with what I see online. Is AS the key to changing that?
Same file streamed from FMS4 (same on 3.5) with rtmp protocol has very poor quality compared to real file quality. Is there some low level configuration to do on Flash Server? Is the streaming server making some kind of transcoding before sending the stream? Or it can be Flash Player? Tried unchecking "hardware acceleration" but nothing changes. I am on a local gigabit network, so no network bottlenecks. Video seems very pixelated on the edges (not soft/antialiased). These are the file details:
Some stuff is as fast as before, like scrubbing and playing and applying a tween.But other, simple stuff, like selecting frames, adding frames - regular or key - takes 2-5 seconds each. Really anything with the timeline is slow. This happens especially with long movies (1.5 minutes - 2500 frames). Which shouldn't matter. I had movies 5 minutes long working fine.
I have Flash CS3 installed (windows) I have two images, I shape tween from one to the other.
The .fla file is 15MB in size, and the .swf is 800kb,
My problem is that, even though I've set the animation to run at 30fps, I barley manage more than 1.4fps a second, it should take 5seconds to complete, yet its taking 140seconds.
I did a flash application that has a login form in flash, and authenticates in php. That was 3 months ago, and the sending requests and response is very fast -- that is, when i click submit button, within 3 - 5 seconds it will have a response from php.
Recently, I did another login in flash, using similar code as I previously have done. Now, the sending request and respond is very long, each time the server may take up to 10 seconds to respond. Why is it taking so long yet the previous one is fast?
Same host, same php files, similar swf (not much changes in swf).
I found this, but got no idea how to slow it down: var myTextLoader:URLLoader = new URLLoader(); myTextLoader.addEventListener (Event.COMPLETE,onLoaded); function onLoaded (e:Event):void { tekstbx.text = e.target.data; tekstbx.addEventListener (Event.ENTER_FRAME,efh);
I have a Wordpress website located here: http:[url]....I'm trying to figure out why the page loads slow - I'm almost sure it has to do with Flash and size of images, plus rotating banner. I don't know how to edit or fix the problem though. So the question is: What is causing my website to load slow, and what EXACT steps can I take to fix the problem.I've already tried adjusting some of the browser ActiveX filters and other temp fixes, but that is not the proper solution. If this is a flash or image loading issue, can you tell me the EXACT step in how to edit these issues?
I'm running web browser over RDP (Terminal Server). However, the flash animation is slow over RDP. Is there anything can be done or perhaps anything to tell flash player to drop frames during animation?
I am testing a swf on my MAC Intel 2.6ghz duo-core with Firefox and am averaging 20 - 25 FPS. When i test the same swf on Firefox via VMware running Windows XP it is averaging 10 - 15 FPS. Does anyone know if it's VMWare that's causing the slowdown or is it Firefox on Windows that could be the problem?
I've been working on a game for a while now, just to realize now that flash is too damn slow to handle it. Wtf...
It relies heavily on particle emitters. I have an array of about 20 objects at any point in time on screen. And another with around 5-600. I'm using BitmapData.hitTest on each of the 20 against each of the 5-600 every frame. If it's only a few hundred it's fine, but upwards it just slows down. A lot. There has to be a way to optimize this. I don't understand how flash can handle something like away3D or all of the great 2d physics engines out there just fine, but not this..
is there a way to speed up flash movies playing when put up on the web. I created a web banner and uploaded it, when I open the website on the browser the flash movie pauses for a few minutes and does not play straight away. Is there any actionscript that will ensure the flash movie will play instantly when on the web? Is it the file size that is causeing the swf to run slower? Is it anything to do with the publish settings in the fla file?
2k3 terminal server XP thin clients accross T1 links.My users need to access this sitopening page has a huge revolving flash header. When users openthis site, it brings their session to a halt. Since the header isrevolving, it never relases access back to the users. Since thisweb site is a big part of their daily activities I can't turn offFlash. Is there a way to throttle flash or is there a way to atleast stop moving pictures so the users can get control of their
I'm using Vista 64 on a more then adequate laptop, I initially used Flash CS4 and it was great for the past week but a few days ago it started geting really slow, whenever I copy, change frame, select something, basicaly any change action I have to wait about 5 seconds or more for a reaction. I'm using it for simple animation, no symbols, just 3 layers. I have a deadline coming up for my final production and if I can't fix this fast I'm screwed. I've tried every solution I can find, including trying Flash CS3 and Flash 8, nothing seems to fix the slow speed
Flash is just unusable, because of extremely slow performance. Selecting a tool or typing in actionscript takes forever. I've also noticed that sometimes (yes only sometimes), flash.exe takes alot of CPU usage, even when doing simple things like mentioned above.
At the same machine, 2 days ago, before upgrading from Vista Ultimate x64 to Windows 7 Ultimate x64, everything was working perfect.
I use the facebook class [URL] in my project. When I compile my project (Air 2.0) with the facebook class it takes longer than one minute to compile.What would I do to make compiling faster? Compiling in Flash Builder seems much faster than in Flash CS5.
My version of Flash CS5 has recently become very slow to start up, taking well over a minute sometimes.It appears to stall for the longest time during a loading process called "Loading Accelerators" (yes, very ironic).Mac Pro running Mac OSX 10.6.7 (Snow Leopard) and 14Gb RAM.
Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?)
Anyway the question is, how would it be possible to slow down the flash game? I've thought of a couple of ways that could work but i'm not sure how to implement them.
1. Slow down the cpu speed? (smth like that? how?)
2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth?
Has anyone else found that flash is VERY slow when using Firefox 4 on Mac OS X?This happens when the .swf gets larger than ~1000px, the whole .swf is slow to scroll, respond, etc.
I'm always checking this nice forum since I started to learn AS3 2 months ago It was always helpful and I learned a lot I'm making a simple game but I'm stuck I finished the game but at certain stage the SWF file become slow I don't know why
xml is loaded awfully slow into flash...so if you run a cursor faster over the menu for example, it dazzles it and doesn't run the comands as it should. if I run over it slow it works fine.
For some reason whenever I try to access a any of the files within a project that I'm working on it goes extremely slow. I'll click something, or type something and it'll take like 30 seconds before I actually see it do anything. I never had this problem with this project before, seems like it came out of no where. If I just make a new document, or goto another project it's fine.