IDE :: Animating In CS4 Running Very Slow Compared To CS3?
Oct 21, 2008
On Flash Kit there is a thread that is worrying me because I haven't used CS4 yet but by the sounds of things people are finding it run really slow when you use CS4 for animating or open a CS3 file that would normally run fast.
I use Flash mainly for Slideshow Pro content and before CS5 I have used CS3 and CS4. I have never noticed issues with speed before, but since upgrading to CS5, my work has slowed to a crawl.
I am on a 64 bit machine Windows 7 machine very fast machine with 12 GB of memory, and while I realise that Flash is not a 64 bit program and can therefore not use all of that, I am wondering why it is so much slower than was CS4.
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
how would I change the speed of the effect and slow it down.The problem is I'm only changing the strength of glowfilter from 0 to 2 on a mouseover, and since the code adds one 1 to it every frame, its a little choppy.[code]
is there a way to speed up flash movies playing when put up on the web. I created a web banner and uploaded it, when I open the website on the browser the flash movie pauses for a few minutes and does not play straight away. Is there any actionscript that will ensure the flash movie will play instantly when on the web? Is it the file size that is causeing the swf to run slower? Is it anything to do with the publish settings in the fla file?
I'm using Vista 64 on a more then adequate laptop, I initially used Flash CS4 and it was great for the past week but a few days ago it started geting really slow, whenever I copy, change frame, select something, basicaly any change action I have to wait about 5 seconds or more for a reaction. I'm using it for simple animation, no symbols, just 3 layers. I have a deadline coming up for my final production and if I can't fix this fast I'm screwed. I've tried every solution I can find, including trying Flash CS3 and Flash 8, nothing seems to fix the slow speed
I develop a application based on Advance data grid. In this grid every column add with help of item render and I have added check box in all the column header also.In the Grid i used xml data provider. I am creating xml as string and cast this string in to xml.When i click any cell it takes 10-13 sec and in the cell click handler i get value of System.totalMemory is 255205376.[code]
i am building this site for my friend roddy and would like input on why it might be running slow. i know i have a bunch of videos at the bottom, but if i drop them out it still seems to run slow. i was just wondering if anyone might catch something i might be missing.
I am working with CS5 and I have bunch of movie clips on the stage and each movie clip contains a kinetic typography animation. When I click on each movie clip, the animation starts to play but the problem is that it runs really slow. I use a very detailed font (Sketch Rockwell) which might be the reason for this slowness. And the whole animation looks ugly because of this.
I'm trying to get this effect [url].. on a iPad app I'm working on in Flash. The thing is it is running very slow. Is their a way I can speed up this script?[code]...
I was just wondering if anyone could help me to figure this out - I'm afraid I'm really not sure what the problem is so I'll try to be as specific as I can, if you need me to provide any extra info then just ask.Basically I have a fla file -the menu of my game- that loads external swf files (the various game modes) when the user clicks a button. I can get everything loaded in fine, but it runs at a snails pace and occassionally generates errors (mainly caused by the game mode calling removeChild()) that don't happen when the 'game modes' are run as stand-alone swf files.
Does anyone have any idea what could be causing this? I remove almost all listeners from the menu before I run the game modes, so there's almost nothing that could be using up processor power that's needed for the game - it's a pretty basic game anyway so it shouldn't be processor-intensive to my computer anyway. I've spotted a few other topics similar to this, but they're either not answered or the solution doesn't fit what I'm trying to do.
I've got my first RoR app deployed to Dreamhost and it's using Passenger. The one note on Dreamhost's wiki about slow response mentioned changing a RewriteRules line in the public/.htaccess file to use FastCGI. But I assume this will have no effect if I'm using Passenger, is that right? I've looked at the logs and compared them to my local logs, and it looks like there is a wider range on Dreamhost. Some responses are comparable to the quick local ones, others can take a few seconds. I'm using a Flex front end with HTTPServices to the rails backend, and I think I also need to add logging around my services to see what kind of network delay I'm getting and try to isolate where the delays are. I should also add that there is probably plenty of room for improvement in the area of eager loading associations. I think I did that a little early on, but haven't done it thoroughly through all the associations. I have the local logs set to the default where I can see all the queries, and there are a lot of them.
The script at the top is on a movieclip these buttons are contained in called buttonHolder which does what it says, and tweens the buttons across the screen to reveal a next button once an answer is chosen.
I am having a problem in Safari 4 on Mac running Flash Player 10. Really slow! I'm using some 3D features of Flash (3d rotation). The animation plays smoothly in all other browsers.
I've installed the latest updates to Flash player, and all the same.
Ever since I installed Flash CS4 on my computer, it runs fine for a while before becoming really slow to respond and a pain to use, so I have gone back to using Flash 8 which runs fine. Is this a problem with my computer or the program?
I have a site that manage uploads for our content providers, but when you run the flash movie and you start uploading a file, somewhere is the middle of the upload, a message pops saying that a script in the movie is making the flash player to run slow, and thta you computer may turn unresponive, after googling for this error i find out that my script may have a infinitive loop or function, i've been tryint to find the error on my scrip[code]....
when I'm running and not holding my keys down then the friction should slow me down. That works but the speed never stops at zero. I can't see him moving but I've put a text that draws his speed, because if the speed isn't zero and I'm not pressing any button then he will slide and that doesn't work look here: [URL] The code in the player I use is:
I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.
I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot. However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.
I wrote it through the equation (n, k) = n!/(k!(n-k)!).But I found it will loose precision quickly after 12th row.So I change the way. I tried to use the properties of triangle(each row is the sum of previous row)Than I get slow in running when function reach higher degree. I just keep changing a little and a little... try to make it run faster.
I have bought a chat package, and over 9 months i am running into the problem hat it is gooing slow with more users online. So i decided to install the "flash debug player 10" and check what exacly is happening. Within 2 minutes the flashlog.txt (error log of debug player) was 195KB I will now paste the error messages that are dumped into flashlog.txt tha occur the most and i think it seems as if the error message comes from a loop, because there are so many of these warnings:
With Adobe now you can make Flash/Flex compile to the iPhone and iPad. How does that compare to MonoTouch? Does the Adobe solution really compile into native iOS code? Or is it just a iOS Air container that runs your code which is able to access the natife iOS calls through the Air container? I'm wondering what is different with Adobe compared with MonoTouch. I just want to know the differences between the two technologies. If any. Or do they work exactly the same way on principle.
I looked at this demo: [URL] Flex seems very slow compared to silverlight 3. Unfortunately can't see pure flash but should flex be forbidden if performance is top requirements compared to Flash ?
Does using actionscript descrease the size of a file as compared to working with the timeline? For example, would using AS to cause a graphic to fade away be more effecient (as far as file size and performance) than using a symbol effect or even changing the alpha frame by frame? I've been using flash for a year now. I've never learned AS because I thought I could do everything from the timeline. But my files always seem so large. And most animation effects seem choppy in comparison with what I see online. Is AS the key to changing that?
Same file streamed from FMS4 (same on 3.5) with rtmp protocol has very poor quality compared to real file quality. Is there some low level configuration to do on Flash Server? Is the streaming server making some kind of transcoding before sending the stream? Or it can be Flash Player? Tried unchecking "hardware acceleration" but nothing changes. I am on a local gigabit network, so no network bottlenecks. Video seems very pixelated on the edges (not soft/antialiased). These are the file details:
I get a working application in Flash made that lets the user click to create blocks which subsequently gravitate towards the mouse. I made the exact same thing in Processing too, just to compare speeds.However, when I run the Flash version and add around 15-20 blocks, the framerate drops to 5-10 FPS.In the Processing version I can add ~60 with no noticeable slowdown. What's the deal, Flash?
Links to each version's source:
Flash version Processing version
Here is the source for each in case you are a wizard and can help just by glowering at the code sternly and telling it to behave: