ActionScript 3.0 :: Game Running Slow In A Browser?
Oct 17, 2010my game running very slow in all the browsers but its OK as a standalone application.
View 3 Repliesmy game running very slow in all the browsers but its OK as a standalone application.
View 3 RepliesI have made a plattformgame in flash, and after I had published it I tested it (local) when it was embedded in a browser, and it hacks and laggs! But when I play it in the flash player it works just fine.
I removed all the heavy graphics, lowerd the fps to 30fps and removed all the code so now its just the bassis left (gravity, collision, key checking etc. and yes u should bounce on the walls giving a wall jump effect).[URL]
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
View 3 RepliesWell my SWF is running a bit jerky, and i was woundering if by putting a loader at the start of the animation if that would help things run?
View 3 Repliesis there a way to speed up flash movies playing when put up on the web. I created a web banner and uploaded it, when I open the website on the browser the flash movie pauses for a few minutes and does not play straight away. Is there any actionscript that will ensure the flash movie will play instantly when on the web? Is it the file size that is causeing the swf to run slower? Is it anything to do with the publish settings in the fla file?
View 4 RepliesI'm using Vista 64 on a more then adequate laptop, I initially used Flash CS4 and it was great for the past week but a few days ago it started geting really slow, whenever I copy, change frame, select something, basicaly any change action I have to wait about 5 seconds or more for a reaction. I'm using it for simple animation, no symbols, just 3 layers. I have a deadline coming up for my final production and if I can't fix this fast I'm screwed. I've tried every solution I can find, including trying Flash CS3 and Flash 8, nothing seems to fix the slow speed
View 8 RepliesI develop a application based on Advance data grid. In this grid every column add with help of item render and I have added check box in all the column header also.In the Grid i used xml data provider. I am creating xml as string and cast this string in to xml.When i click any cell it takes 10-13 sec and in the cell click handler i get value of System.totalMemory is 255205376.[code]
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i am building this site for my friend roddy and would like input on why it might be running slow. i know i have a bunch of videos at the bottom, but if i drop them out it still seems to run slow. i was just wondering if anyone might catch something i might be missing.
On Flash Kit there is a thread that is worrying me because I haven't used CS4 yet but by the sounds of things people are finding it run really slow when you use CS4 for animating or open a CS3 file that would normally run fast.
View 14 RepliesI am working with CS5 and I have bunch of movie clips on the stage and each movie clip contains a kinetic typography animation. When I click on each movie clip, the animation starts to play but the problem is that it runs really slow. I use a very detailed font (Sketch Rockwell) which might be the reason for this slowness. And the whole animation looks ugly because of this.
View 3 RepliesI'm trying to get this effect [url].. on a iPad app I'm working on in Flash. The thing is it is running very slow. Is their a way I can speed up this script?[code]...
View 1 RepliesI was just wondering if anyone could help me to figure this out - I'm afraid I'm really not sure what the problem is so I'll try to be as specific as I can, if you need me to provide any extra info then just ask.Basically I have a fla file -the menu of my game- that loads external swf files (the various game modes) when the user clicks a button. I can get everything loaded in fine, but it runs at a snails pace and occassionally generates errors (mainly caused by the game mode calling removeChild()) that don't happen when the 'game modes' are run as stand-alone swf files.
Does anyone have any idea what could be causing this? I remove almost all listeners from the menu before I run the game modes, so there's almost nothing that could be using up processor power that's needed for the game - it's a pretty basic game anyway so it shouldn't be processor-intensive to my computer anyway. I've spotted a few other topics similar to this, but they're either not answered or the solution doesn't fit what I'm trying to do.
I've got my first RoR app deployed to Dreamhost and it's using Passenger. The one note on Dreamhost's wiki about slow response mentioned changing a RewriteRules line in the public/.htaccess file to use FastCGI. But I assume this will have no effect if I'm using Passenger, is that right? I've looked at the logs and compared them to my local logs, and it looks like there is a wider range on Dreamhost. Some responses are comparable to the quick local ones, others can take a few seconds. I'm using a Flex front end with HTTPServices to the rails backend, and I think I also need to add logging around my services to see what kind of network delay I'm getting and try to isolate where the delays are. I should also add that there is probably plenty of room for improvement in the area of eager loading associations. I think I did that a little early on, but haven't done it thoroughly through all the associations. I have the local logs set to the default where I can see all the queries, and there are a lot of them.
View 2 RepliesI am using the following code to tween an movieclip once _global.choiceMade equals 1...
onClipEvent (load) {
import mx.transitions.Tween;
import mx.transitions.easing.*;
}
[code]....
The script at the top is on a movieclip these buttons are contained in called buttonHolder which does what it says, and tweens the buttons across the screen to reveal a next button once an answer is chosen.
I am having a problem in Safari 4 on Mac running Flash Player 10. Really slow! I'm using some 3D features of Flash (3d rotation). The animation plays smoothly in all other browsers.
I've installed the latest updates to Flash player, and all the same.
I'm using the script below to erase an image from the screen. On an iPad. On my computer it's running fine. On the iPad it's very slow.
[Code]...
Ever since I installed Flash CS4 on my computer, it runs fine for a while before becoming really slow to respond and a pain to use, so I have gone back to using Flash 8 which runs fine. Is this a problem with my computer or the program?
View 3 RepliesI have a site that manage uploads for our content providers, but when you run the flash movie and you start uploading a file, somewhere is the middle of the upload, a message pops saying that a script in the movie is making the flash player to run slow, and thta you computer may turn unresponive, after googling for this error i find out that my script may have a infinitive loop or function, i've been tryint to find the error on my scrip[code]....
View 3 Replieswhen I'm running and not holding my keys down then the friction should slow me down. That works but the speed never stops at zero. I can't see him moving but I've put a text that draws his speed, because if the speed isn't zero and I'm not pressing any button then he will slide and that doesn't work look here: [URL]
The code in the player I use is:
[Code]....
My program requires multiple random recursions, and I have to manually let the script continue past a warning that keeps popping up:
"A script in this movie is causing flash player to run slowly."
Is it possible to automatically continue past this warning?
I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.
I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot. However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.
I wrote it through the equation (n, k) = n!/(k!(n-k)!).But I found it will loose precision quickly after 12th row.So I change the way. I tried to use the properties of triangle(each row is the sum of previous row)Than I get slow in running when function reach higher degree.
I just keep changing a little and a little... try to make it run faster.
Quote:Function binCoef(70) :
1,70,2415,54740,916895,12103014,131115985,11987747 [code]..
I have bought a chat package, and over 9 months i am running into the problem hat it is gooing slow with more users online. So i decided to install the "flash debug player 10" and check what exacly is happening. Within 2 minutes the flashlog.txt (error log of debug player) was 195KB I will now paste the error messages that are dumped into flashlog.txt tha occur the most and i think it seems as if the error message comes from a loop, because there are so many of these warnings:
[Code]...
I'm making a game with as3, it is very simple, but when I almost have finished the first "beta" of my game i realized that it become slow later a while playing the game (2d) is only a ball (player) that shot mini balls against enemies that run to the player.I have trying a lot of time to solve my problem by myself, but i couldn't.Only i can realize that the problem is about the creation of the enemies and mainly about the creation of the shots, this is created by a class called "scene" that through a addEventListener (Enter_frame), create and move this objects. After a while, when the game has created a lot of enemies and shots, the game begin to become slow; i delete the object and the variables with remove child and delete(), respectively but the problem continues.[code]
View 1 RepliesBasically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?)
Anyway the question is, how would it be possible to slow down the flash game?
I've thought of a couple of ways that could work but i'm not sure how to implement them.
1. Slow down the cpu speed? (smth like that? how?)
2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth?
Am doing a fighting game and i want to make it in slow motion if CTRL key is pressed.. http:[url]...I saw similar effect in another game..
View 6 RepliesI have created a Mahjong solitaire game in which 144 tiles are laid out on the stage, variably stacked up to four levels. You find two matching tiles that have free sides and have no tile sitting on top of them, click them both, and they are removed. Object is to remove all of them.
My problem is that I'm getting about a one second lag when I click the second of two matching tiles. I'm pretty certain that the bottleneck is in the functions that get called when any tile is clicked, that determine if it's free on one side and above. I have never "stepped through" or otherwise debugged before. Is there a way for me to step through my code and get some indication of what the specific problem is?
I have a game loop written in Haxe/Flash. For some reason it slows down over time. At first it runs reasonably, but my laptop fan starts spinning up and it gets slower and slower. Why would this happen?
import flash.display.StageDisplayState;
import flash.display.StageScaleMode;
import flash.display.MovieClip;
[code].....
I'm developing a Flash game using ActionScript 3 and have this code in my documents class:
package com {
import flash.display.MovieClip;
import flash.display.Stage;
public function Engine() {
// Create a player instance
[Code]...
Is there a library or something I need to import to get this to work? If it's not obvious, I want to run the gameLoop method of my Engine class (the documents class) on every new frame (the document is currently set to 30fps).
My project works fine in the flash player. However when I upload it online and try to play it in the browser it becomes slow to the point of crashing. It seems to work on chrome, it super slow on IE, and it completely crashes Firefox. It is difficult to debug since it takes a while for me to repetitively upload to the server. What would cause this kind of slow down? Could it be that I have a large number of embedded files using Flashpunk?
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