ActionScript 3.0 :: Slow Motion For My Game?

Oct 6, 2010

Am doing a fighting game and i want to make it in slow motion if CTRL key is pressed.. http:[url]...I saw similar effect in another game..

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I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.

I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.

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I need flash player with can play flash video in slow and fast motion. Is it possible to use only ActionScript to build this one?

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What I need is a ball to be bouncing. It needs it needs to slow down when it reaches its peak and increase speed as it falls. It needs to bounce forever at the same height. And last ... I need a button to make the ball look like its moving in slow motion (while still bouncing at the same height).

This is the closest I have come to getting it right. if you click the button when the ball is at its peak it works. but if you click any other time the ball will fly up to far (it needs to bounce the same height when in slow motion and in regular motion).

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[Code].....

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Is there any way I can play a video using flex in slow motion?

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way to play back an FLV video in slow motion. Ultimately, I would like the FLV player that I am developing to have the ability to both:

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i have to create a movie where a text string move in horizontal.

the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec).

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I'm working with flowplayer and accordingly ActionScript. This project has slowmotion plugin, but there are two imperfections: it uses the special stream server and no sound in slow motion. Is there possibility to play flash video and audio in slow motion by just add something in ActionScript?

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ActionScript 2.0 :: Bouncing Ball With Slow Motion Button?

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I have a ball bouncing that works great. What I want is a button that will make the ball look like its in slow motion (while still bouncing at the same height) and another button to put it back in regular motion. After hours of experimenting I still couldn't get it perfect. The following code is on the ball movieclip.

Code:
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[Code]......

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I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.

I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot. However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.

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I have an interesting project wherein I need to allow users to capture video of themselves with a webcam at a kiosk, after which I email them a link to their video. The trick is the resulting video needs to be a 'slow motion' version of the captured video. So for example, if someone creates a 2 minute movie, the resulting movie will be 4 minutes.I'd like to build this in Flex / AS3 if possible. I don't have issues capturing the video and storing it / generating and emailing a link, but slowing down the video is the real mind bender. I'm unsure how to approach 'batch post-processing' a set of videos using Adobe tools

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I'm making a game with as3, it is very simple, but when I almost have finished the first "beta" of my game i realized that it become slow later a while playing the game (2d) is only a ball (player) that shot mini balls against enemies that run to the player.I have trying a lot of time to solve my problem by myself, but i couldn't.Only i can realize that the problem is about the creation of the enemies and mainly about the creation of the shots, this is created by a class called "scene" that through a addEventListener (Enter_frame), create and move this objects. After a while, when the game has created a lot of enemies and shots, the game begin to become slow; i delete the object and the variables with remove child and delete(), respectively but the problem continues.[code]

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Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?)

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I have created a Mahjong solitaire game in which 144 tiles are laid out on the stage, variably stacked up to four levels. You find two matching tiles that have free sides and have no tile sitting on top of them, click them both, and they are removed. Object is to remove all of them.

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I have made a plattformgame in flash, and after I had published it I tested it (local) when it was embedded in a browser, and it hacks and laggs! But when I play it in the flash player it works just fine.

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I was trying to make a game with simple spaceships and a bullet that is supposed to hit them and delete them on screen. As all ships are deleted the level gets up by one, increasing number of ships to delete. I think the collision detection part of my program works fine, but their is some problem in their motion synchronization.

Code:
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[Code] .....

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[Code]...

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If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...

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I would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.

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