Create A Slow Motion Tween Within A Limited Keyframe?
Dec 23, 2010Is there any ways to create a slow motion tween within a limited keyframe?
View 1 RepliesIs there any ways to create a slow motion tween within a limited keyframe?
View 1 RepliesHow do you create a motion tween when I insert keyframe in frame 28 then I click on the object and create motion tween but when i click in 60 to insert keyframe I get opition of position, scale, skew, rotate ect. I just want to insert keyframe. What am I doing wrong?
View 4 RepliesI'm sure this is a ridiculously simple question, but it's one that's giving me a ton of trouble. I just switched to CS4 and cannot seem to figure out how to insert more time between motion tween keyframes. Basically, i have a motion tween that starts on frame 30 and has a property keyframe at 35 and 40. I want to move the keyframe to 36 and keep the other at 40. It seems so simple and used to be. I used to just be able to select the keyframe and drag it to the position I want.
View 4 RepliesI understand that motion tween is a new form of tween in CS 4 however I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
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I have created a motion tween to fade in a symbol on the stage. I have set a there is a diamond keyframe marker at the point where the alpha of the symbol goes to 100%. I want to be able to drag that marker to a later point on the motion tween span (not sure if I have my terminology right here) but I find that I cannot -- I have to delete the keyframe and recreate it at the point where I want it.
View 1 RepliesIs there no way to do this from the timeline? I have a layer on the timeline with a MovieClip. It's set for motion tweening. On Frame 30 it has a keyframe for all tween properties ( rotation, scale, position, etc ).I want to copy those and set them on frame 1 using the Timeline editor.
View 3 RepliesEverytime I want to insert frames or keyframes after a tween, from whereon the object should rest, it is just enlarging my tween. How can I finish the tween and go on with normal keyframes and frames?
View 5 RepliesI have motion tween of 100 frames. The motion tween path on the stage shows me Keyframes at every 5 frames i.e. it shows keyframe of 5,10,15,20 and so on till 100. No issues with that at all. But when trying to motion tween the duration to 99 frame or even lesser the entire motion tween path shows me each and every Keyframe on the stage which becomes so cumbersome to handle as then I have to manage all the keyframes on the stage. Whereas, when it is 100(just a frame more) it starts showing a different display. How can I have to same display if I were to reduce the motion tween to 99 or less, in that instance it is much easier to ease the frames in my animation. Is there any setting which controls this? I am using Flash Professional CS5.0
View 2 Repliesi have to create a movie where a text string move in horizontal.
the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec).
i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames.
the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT.
How can i obtain a smooth slow-motion text movement?
I used the liquid Flash layout file from this site , but i got one problem.I placed the script in a layer called actionscript and on frame 1, under it there is a other layer called background. I placed in just a square with a gradient color and made it a movieclip. I also placed this on frame 1. Everything is working perfect from this point but when i want to place a keyframe on frame 10 in the background layer and make a motion tween so that the background fades in from 0 opacity to 100, it doesn't work.
View 13 RepliesI'm just learning the software and haven't been able to figure this out. I'm trying to create an historic timeline for our company and am using 20 jpg images, which I placed on separate layers and then converted each jpg to a symbol and motion tweened to go across the screen. The problem is that there is a gap between the frames when they play as a movie and I don't know how to get rid of that so that they flow continuously across the screen from left to right seamlessly.
View 5 RepliesI have no problem creating shape tweens in Flash CS4, but motion tweens are a problem. Here's what I do:
- I draw a rectangle and convert it to a symbol on frame 1.
- I create a key frame on frame 25, where I place the symbol in a different position.
- On frame 1 I create a motion tween.
When I run this nothing happens until frame 24, and on 25 the symbol appears on its final position. I can do the movement with a shape tween, but I want to do it with a motion tween, as this may be a question at the exam next week.
I have already created an animattion of a bird flapping its wings. I want to include this within another animation of it flying around as well as flapping wings and wondering how this can be done. I tried to import it as both a gif image and swf movie and although it holds the original animation I cannot add the motion tween to draw the flying path.
View 3 RepliesIs it possible to make a motion tween with as2 code only ( not with timeline).
View 1 Replieshow to create a motion blur during a tween?
I dont have any examples now, but you know when you tween a movieclip across the stage (changing its x and y properites) and then according to speed of a movieclip a blur effect is applied?
I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.
I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.
I want to do effect on spinning of images?so that is possible or not?
View 2 RepliesBasically, I created an image and converted it to a movie clip. Inside of this movie clip, I create a new layer and I give both layers 70 frames. On the top layer, I then draw a path, right click on the layer, and choose guide. I then drag and drop the bottom layer, which represents my movie clip, under the guide layer. The next step is to right click on the bottom layer, my object layer, and choose create motion tween. This for me however is blocked out, and my only option is to create a classic tween.
Just as a note, I am using CS5 and the tutorial I am following looks to be using an older version. Additionally, they don't right click on the layer and choose motion tween. They select the layer and from like their properties panel, they have a tween option, and from the drop down, they choose motion. I cannot find this option box in my interface however. Is there any logical reason why it wont allow me to do a motion tween?
I want to create motion tween between two points of object.
example:
startingpoint100,100);
destn point200,300);
What would be a good way to create a sin wave motion using the math, not tween, class? In maya it was quite simple with sin(value) but I can't seem to get a decent undulation out of Flash. The case I'm working on is a bubble generator, you know, just for kicks. That fish tank screen saver has the bubbles moving in a sin wave it seems, looks like it works well enough.
View 2 RepliesWhat would be a good way to create a sin wave motion using the math, not tween, class? In maya it was quite simple with sin(value) but I can't seem to get a decent undulation out of Flash. The case I'm working on is a bubble generator, you know, just for kicks. That fish tank screen saver has the bubbles moving in a sin wave it seems, looks like it works well enough.
View 4 Replieswhether it is possible to automatically create a motion tween of a black circle that would result in an animated drawing of a line? The circle should not only move but also leave its own copy at each frame of its route.
View 2 RepliesI know it is very easy. Right click> create motion tween> drag to where I would like the text/object to move. But, Sometimes it doesn't seem to work when I drag the text. It will work the first time and for the second text on the frame it won't work. What are the requirements of a motion tween when it comes to text on a single layer in the same frame.
View 2 RepliesIf I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
View 2 Repliesway to add more time in between the keyframes when you are using the "create motion tween" tween. For example I have a simple animation, an object floating up, it pauses for a second, then goes to the right. Say I finish tweening the animation, I then want the object to take more time moving to the right. So pretty much i want to add more frames inbetween those two keyframes. In a classic tween, I would select the frames in between and hit f5 a few times to lenhthen it. How can I do that using the new tweening method?
View 2 RepliesI have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?
View 3 RepliesI will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
View 2 RepliesWhen I try to insert a keyframe in Motion Editor, Flash CS5 crashes.I tried to use two computers running the same Mac OS X 10.5.8 with the same specs and only one of the machines crashes.
View 1 RepliesI have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?
View 3 Repliesmy movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
[Code]....