ActionScript 3.0 :: Create Motion Tween Between Two Points Of Object?

Jan 9, 2010

I want to create motion tween between two points of object.

example:
startingpoint100,100);
destn point200,300);

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IDE :: Implement Motion Tween Between Two Points

Jan 9, 2010

creating motion tween with two inputs starting point and ending point of an object.

example:

my object name: mcball
current point100,100);
desination point200,200);

here in AS3 whether any default methods are functions which take these two points and make motion tween.

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I'm just learning the software and haven't been able to figure this out.  I'm trying to create an historic timeline for our company and am using 20 jpg images, which I placed on separate layers and then converted each jpg to a symbol and motion tweened to go across the screen.  The problem is that there is a gap between the frames when they play as a movie and I don't know how to get rid of that so that they flow continuously across the screen from left to right seamlessly.

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I have no problem creating shape tweens in Flash CS4, but motion tweens are a problem. Here's what I do:
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Basically, I created an image and converted it to a movie clip. Inside of this movie clip, I create a new layer and I give both layers 70 frames. On the top layer, I then draw a path, right click on the layer, and choose guide. I then drag and drop the bottom layer, which represents my movie clip, under the guide layer. The next step is to right click on the bottom layer, my object layer, and choose create motion tween. This for me however is blocked out, and my only option is to create a classic tween.

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Is there any ways to create a slow motion tween within a limited keyframe?

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I need to have a textbox displaying the x coordinates of an object during its motion tween. I know how to do it for individual frames but don't know how to add an eventListener to do it over the span of the tween.

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Im trying to make a ball move to the position of a crosshair (not the mouse, but another object on the stage) which stops after 15 seconds (if you can imagine a penalty shoot out game).

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I know it is very easy. Right click> create motion tween> drag to where I would like the text/object to move. But, Sometimes it doesn't seem to work when I drag the text. It will work the first time and for the second text on the frame it won't work. What are the requirements of a motion tween when it comes to text on a single layer in the same frame.

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I'm a young girl who recently discovered flash cs3 (I started yesterday) I found this tutorial about how to make a flying bird. I did as the tutorial said, I just made a butterfly instead of a bird. Now I made a flower and I want the butterfly to land on the flower. The tutorial only showed me how to make the bird/butterfly fly through the scene and not how to stop it while I still see it in the scene. I figured out how to stop the motion tween but then the butterfly dissappeared from the flash file after it stopped and I also figured out how to make it land on the flower but it keeps moving its wings Now I need help to make it stop moving the wings while it's still visible. I hope my explanation is understandable. As I said I just started with this program so I don't know how to explain all the different things.

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[Code]...

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I have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.

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[Code] .....

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ActionScript Code:
stop();
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[Code] .....
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[Code]....

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I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
 
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[Code]..

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I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
 
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