Animation Tween Effect - Combine 2 Motion Presets On One Object?
Dec 8, 2009
lets say we want to animate an object using the 3d position its (Z position)to be exact, from keyrame 1 to keyframe 40 or so on. i put the object on keyrame 1 to 10000position and view and then its keyframe on 40 to 0 position and view,so it looks like a nice object zooming towards you as you see it.but how can we get the object to constantly spin around and around(like from the motion presets from the default:spiral 3D ) .so it seems like a coin been tossed.
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
I have tried to find tutorials on how to use Flash CS5 motion presets, but could not find anything in english. Can some one please point me to any? I type in text on the screen and while the text is selected, I pick smoke from the preset menue, and I got the following error... I even made the text into a symbol.
The motion contained color, filter and / or 3D properties that cannot be applied to the selected objects(s). The unsupported properties were removed.
I've been attempting to use the Motion Presets feature for a project, but the Motion Presets window does not display any folders or options. I only see the following: the motion presets tab, the further options in the upper right corner, "preview not available", the save selection as a preset button, the new folder button, the trash, and the greyed-out apply button. The file is intact and in the proper location.
I saw on a website once (I wish I could remember which site it was), flash buttons that were creatively animated. The button would appear just as text, but when you hovered over it, an image would rise from behind it, then, when you moused off, the image would go back down. It did this for each of the buttons and I cannot figure out how to get that to work, especially since in CS4 with AS3 you cannot use AS on a button. It's also really difficult to add a motion preset to a button....
I put a motion preset (zoom in 3D) on a movie symbol instance. It worked great--it zoomed in well, and the instance stayed at the center of the stage for the whole animation, which is what I wanted.
I realized that I needed to change the stage size, for reasons I won't go into.I converted the stage measurement from pixels to inches, and resized it.Of course, all my graphics and instances were now off-center. In realigning and resizing everything, I discovered that my instance with the motion preset was no longer staying centered on the stage. It now travels in a right diagonal down to the bottom right corner of the stage when played. In fact, now anytime I use that particular preset on anything, in this file and in new ones, the same thing happens. It's like the preset has changed permanently on my computer and won't go back to the default.
I've tried editing the path frame by frame, but that makes a mess. I've tried using the subselection tool to edit the path, but that's imprecise and not working well.As an aside, I loaded this particular file onto another laptop here at work that has Flash Pro too. Before I opened my file on this new computer, that motion preset worked fine. Now that I've opened this file in the new computer, that preset is messed up, even when I start a new file.
Let me start by stating that I am a complete and total noob to web design, programming of any type, and flash animation. I've spent more hours watching videos on YouTube and reading web pages than I ever should have.I've created my first flash animation for my business website that consists of four pictures moving across the pageThe problem I'm having is that as the first two pictures reach the side of the page where they exit, they pause for a second or two. This happens even when the animation is fully loaded.
I am facing a problem with one of my animation containing a 3D motion tween. When I play it, it is not fluid, it get stuck, the rendering is not good at all.
I need to have a textbox displaying the x coordinates of an object during its motion tween. I know how to do it for individual frames but don't know how to add an eventListener to do it over the span of the tween.
Im trying to make a ball move to the position of a crosshair (not the mouse, but another object on the stage) which stops after 15 seconds (if you can imagine a penalty shoot out game).
So the ball is still to begin, but on an onClipEvent(enterFrame)command it should move to the target (the crosshair)
Getting the ball to move along a line at a specified speed is no problem, but I want the ball to actually go to and stop wherever the crosshair is on the stage.
I'm a young girl who recently discovered flash cs3 (I started yesterday) I found this tutorial about how to make a flying bird. I did as the tutorial said, I just made a butterfly instead of a bird. Now I made a flower and I want the butterfly to land on the flower. The tutorial only showed me how to make the bird/butterfly fly through the scene and not how to stop it while I still see it in the scene. I figured out how to stop the motion tween but then the butterfly dissappeared from the flash file after it stopped and I also figured out how to make it land on the flower but it keeps moving its wings Now I need help to make it stop moving the wings while it's still visible. I hope my explanation is understandable. As I said I just started with this program so I don't know how to explain all the different things.
I tried to upload the file on imageshack but it seems like it doesn't support this kind of file, or I'm saving it wrong. I could need some help with that too so I can show others what I'm making without that they have to download the file so it's easier to get help when I'm stuck A link to the .swf file [URL]
I have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.
How can I simulate two different kinds of tween (horizontal move is without ease and vertical move is with easeOut and easeIn) in the design environment of Flash cs5.5
By the way, I have already tried using actionscript code however, because there so many concurrent event, a little lag is occured at the beginning of each tween start.
I've got a movieClip, initially it starts with a motion tween, like a pop-in effect, and then after that i've created a keyframe and made the movieClip to continue to, like 450 frames.So the tween finishes at frame 20 and then from frame 21 just the movieClip is displayed.When I write a script at frame 21 to reference this movieClip I get a null object reference error.In this script I want to reference a button which is inside of it, but I'm pretty sure that I cant access this movieClip whatsoever.
Right now, I have a car object named car that I want to animate around a track. I did the animation using a motion tween, then used the Copy Motion as AS3 option, the code looks something like this (arrays have been simplified so as not to take up too much room). The code works just fine, the car moves around the track like I wanted it to, but I was wondering is it possible to press a button to stop the animation at a certain point, then resume playing it again when pressing a different button?
ActionScript Code: var motionGuide:MotionBase; if(motionGuide == null) { motionGuide = new Motion(); motionGuide.duration = 20; [Code] .....
I have 10 objects in 10 layers to make a single logo. I have created them using flash drawing objects. Now I would like each object to come one by one on stage using motion tween. How can I go further? Do I need to make each object a movie clip before set it motion tween? Or do I need to make a single movie with all 10 objects as combined? Please note that I need each object to come on stage one by one (not a whole logo on once). Please provide help or any example tutorial link.
I made a little flash presentation where a bulb increases in brightness as the mouse goes over it and decreases as the mouse goes out. I set up the object on the stage and created a motion tween equal to 30 frames in which the object starts dull and increases in brightness. To control it, I made this little script:
ActionScript Code: stop(); addEventListener(Event.ENTER_FRAME, startScan); mcBulbLit.addEventListener(MouseEvent.MOUSE_UP, startShow); function startShow(event:MouseEvent):void { gotoAndPlay(31); } function startScan(event:Event):void { [Code] ..... For some reason the bulb only goes back one frame and then stops at that frame.
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I want to know how do you get the current x position value of the tween object during the animation? I want to move a movieclip across the stage, but at a certain x position, i.e. x=600, a new movieclip is added to the stage and chases behind the first one. My current code looks like this:
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I realize you can make one of each effect, set the same target, and hit .play();, but this produces weird results (acknowledged by Adobe, fixed in Flex 4). I'm trying to have an object move from the top of the screen to the bottom while it rotates around it's own center. When called independently, both of these effects work perfectly. When called together, the object always rotates around the top left corner. I even tried putting them both inside a <Parallel> tag with no success.
I am hoping to combine Flash (AS2) with a simple lightbox effect. I do not want a photo to be pushed to the fore, but a simple form, and wonder if there are any tutorials on this?