I saw on a website once (I wish I could remember which site it was), flash buttons that were creatively animated. The button would appear just as text, but when you hovered over it, an image would rise from behind it, then, when you moused off, the image would go back down. It did this for each of the buttons and I cannot figure out how to get that to work, especially since in CS4 with AS3 you cannot use AS on a button. It's also really difficult to add a motion preset to a button....
I have tried to find tutorials on how to use Flash CS5 motion presets, but could not find anything in english. Can some one please point me to any? I type in text on the screen and while the text is selected, I pick smoke from the preset menue, and I got the following error... I even made the text into a symbol.
The motion contained color, filter and / or 3D properties that cannot be applied to the selected objects(s). The unsupported properties were removed.
I've been attempting to use the Motion Presets feature for a project, but the Motion Presets window does not display any folders or options. I only see the following: the motion presets tab, the further options in the upper right corner, "preview not available", the save selection as a preset button, the new folder button, the trash, and the greyed-out apply button. The file is intact and in the proper location.
I put a motion preset (zoom in 3D) on a movie symbol instance. It worked great--it zoomed in well, and the instance stayed at the center of the stage for the whole animation, which is what I wanted.
I realized that I needed to change the stage size, for reasons I won't go into.I converted the stage measurement from pixels to inches, and resized it.Of course, all my graphics and instances were now off-center. In realigning and resizing everything, I discovered that my instance with the motion preset was no longer staying centered on the stage. It now travels in a right diagonal down to the bottom right corner of the stage when played. In fact, now anytime I use that particular preset on anything, in this file and in new ones, the same thing happens. It's like the preset has changed permanently on my computer and won't go back to the default.
I've tried editing the path frame by frame, but that makes a mess. I've tried using the subselection tool to edit the path, but that's imprecise and not working well.As an aside, I loaded this particular file onto another laptop here at work that has Flash Pro too. Before I opened my file on this new computer, that motion preset worked fine. Now that I've opened this file in the new computer, that preset is messed up, even when I start a new file.
lets say we want to animate an object using the 3d position its (Z position)to be exact, from keyrame 1 to keyframe 40 or so on. i put the object on keyrame 1 to 10000position and view and then its keyframe on 40 to 0 position and view,so it looks like a nice object zooming towards you as you see it.but how can we get the object to constantly spin around and around(like from the motion presets from the default:spiral 3D ) .so it seems like a coin been tossed.
I have added a fly in right to a symbol and I want to add a fly out right after a certain number of frames. I've been through a tutorial on Lynda of the new CS4 tweening, but what I cannot figure out is how to add the second motion to the new motion tween. When I try to select the last frame or add a new keyframe past the last frame, Flash asks me if I want to replace the existing tween. I can't figure out how, like in classic tweening, to add a fade out, e.g., to the existing item after so many frames.
created a movieclip with a motion tween and I added it to the stage with the following code: var pop:msgBox = new msgBox; addChild(pop); //the msgBox is the class name of the movieclip and the pop is the name of the instance of it the problem is that the animation isn't played correctly. for instance, I drew a rectangle and converted it to a movieclip symbol and then I reconverted it inside itself to a graphic symbol. I created a motion tween that enlarge the movieclip shape, but when I added it with the above code, it start to animate correctly but over its iteration it start to behave not correctly. it seems that flash pro adding a new instance in each iteration that overlap on the previous one.
I'm scrolling a masked MC, which is basically a grid of thumbnails with a few rows. Right now, it works beautifully by scrolling row-to-row if the up/down buttons are pressed only after the tween has finished. However, if I press the up or down buttons in succession before it finishes scrolling, the positions get all messed up because it will start the motion tween from the current y position, which is halfway through a scroll.
Code: new Tween(holder,"_y",mx.transitions.easing.Strong.easeOut,holder._y, holder._y+scrollAmt,1.5,true);
That is basically the only code in my onRelease function.
I've thought about 2 ways of tackling this problem:
1: to disable the up/down buttons while the tween is taking place.
2: to NOT have the tween start from the current y position since that is the root of the problem. But I think this is impossible due to the nature of the purpose of the function.
Is there a way in as3 to manually call one of the preset line stroke styles? I'm going to be drawing a line in as3 and want to use one of the stroke styles given in the pull down menu (6th down actually) in the line drawing tool in the gui.
I am making a webpage for class and i copied all the code from previous projects that i made that worked fine. I made a menu that once you go over the button it starts a 2 motion tweens that end with buttons appearing. i keep getting the message TypeError: Error #1009: Cannot access a property or method of a null object reference.
The whole code is this stop(); back.addEventListener(MouseEvent.MOUSE_OVER,back1); function back1(event:MouseEvent):void { gotoAndPlay("one");} pump_link.addEventListener(MouseEvent.MOUSE_DOWN,pump_btn); function pump_btn(event:MouseEvent):void { MovieClip(parent).gotoAndPlay("pumpkin_frame", "pumpkin");}
How do I add a label to a button? Using a component button, in CS3 it seemed quite straightforward however CS4 has me stumped. I am trying to make up a website with a row of buttons across the top to appear in all the pages. I have a controling page names portfolio.fla and several other pages to link in with this one. I have placed a button in the library from the components tab in the windows tab. Then dragged out 5 buttons and have them all working properly and linking up to the other pages, but when I went to place labels on them found myself having problems. Clearly not a good day for me.
Having got my AS to work nicely - I was happy as the everything fitted into to place - so I moved onto adding a few more buttons placed in some new MCs. problem: When I press buttons that having nothing to do with the main script a dynamic border ,that changes size to reveal a new picture when it is loaded after a preload, decides to do a loop. Even the main picture flickers as if it has also been reloaded even though that script is executed by a button with an instance name.
The border MC uses a onClipEvent (enterframe) command to initiate the script - does this mean it reponds everytime any MC has something happen to it? If so, can I somehow write the AS so that the onClipEvent refers to the event of a specific MC so it does not respond to all MC events?
Layer 1 Pages with labels and actionscript for that specific layer (stop, gotoandplay, and Uiloader source) Layer 2 is a Movieclip with a navbar Layer 3 Dropdown menu where buttons are placed inside a movieclip Layer 4 Actionscript
My problem is finding the correct way to link from a button inside a movieclip to a label inside another movieclip.
I am trying to add actions to my buttons i want the user to be sent to another page when the button is clicked. The action i have attached to the button is
The tutorial uses a multiline textbox to display data from MySQL but I wanted to know how I would code if I used a SINGLE LINE textbox and added a BACK AND NEXT BUTTONS to show one record at a time.
I am working on the tutorial [URL] The tutorial uses a multiline textbox to display data from MySQL but I wanted to know how I would code if I used a SINGLE LINE textbox and added a BACK AND NEXT BUTTONS to show one record at a time.
I have an MC that has a graphic. I have faked buttons for just the over state, so it shows a border around a portion of the graphic. That works fine until I added this to the MC:
I followed a tutorial to build a click-thru photo gallery that is linked to an XML file. The tutorial set up the navigation as being controlled by clicking the images, but I wanted to add some more obvious navigation prompts for viewers on my website. The "next" button was easy to do as I just copied the actions for clicking the images on the main section of the stage, but when it came to building the "previous" button, the code was not working. I want the button to take the audience to the image before the image they are on when clicked.
I've pasted what I have below and highlighted the sections that I have altered. If you could please tell me what I'm doing wrong, that would be great.
In CS5, I want to create a series of buttons that when clicked will linked to other frames in the same timeline. So one button will link to frame 5, one will link to frame 10, one will link to 15, etc. All the buttons will appear across the top of the stage on a layer, and I want them to appear on all of the frames so the user can click back-and-forth to the different frames/screens.
1. Is the best way to do this to just add the buttons to frame 1 and add a keyframe to the last frame in the timeline, frame 15, so they are copied to all the frames in between?
I made a flash banner + have photo creds on each photo. I want to make it a link to source to the photographer's portfolio.I've got 5 links for 5 buttons, button1, button2, button3, etc, each is named in the library with a matching name for the instance.I got the link working for the first image, but whenever I try and do it for others I keep getting a message of [code]
Adding 2 numbers having 3 textfields and a button, I can do. The first textfield for input one, the second one for input two and the third one for output (result). The button triggering the operation. [URL]. How can I add 2 numbers only with one textfield( result) and 4 buttons. One button for number 1, another one for number 2, another one for the operator +, and finally another one for the sign =.
I have the code, how to put everything to work: import flash.events.Event; var txt_inp:TextField = new TextField(); txt_inp.type = "input"; txt_inp.x = 168.95; txt_inp.y = 51.10; [Code] .....
I am working on a project and I cannot get my final code to work correctly. Theoretically, each answer "yes" or "no" gets a score, then those scores are added to take the user to one of three possible outcome pages.[code]
im having trouble adding my button images that are in my library to an array. I have tried the obvious var array:Array = [pluto_btn, mercury_btn, jupter_btn]; but flash isn't adding the buttons to the array.