I am trying to add actions to my buttons i want the user to be sent to another page when the button is clicked. The action i have attached to the button is
how to add a delay to the attack button of the character. Right now you are able to leave the button pressed and the character stays on the attacking animation and you can simply do that to destroy everything, so at least having to press again to make the attack animation happen again would also be perfect.
i've inherited an AS problem and i can't figure out how to add seperate actions to a button group that is duplicated to create 2 buttons from one...this is the code which takes the movie to another frame - i have to load one of two movies depending on which button is clicked, but either button only goes to the same frame...:
how to add seperate actions to a button group that is duplicated to create 2 buttons from one...this is the code which takes the movie to another frame - i have to load one of two movies depending on which button is clicked, but either button only goes to the same frame...:
I am creating a "Kiosk" to be used in flash using ActionScript 2.0 with individual scenes. At the end of each scene is an outro and the beginning of each is an intro to give the impression of them all appearing seamless.So on each button I have added the following [code]Frame 180 is where the outro plays to enter the selected scene of that button. I would then like add to this piece of script that I want that button to go to that scene after the outro is played. So it would have something like gotoAndPlay(scene xx);The only other solution I have at the moment would be to make an outro of each scene for each button to jump to but this having 8 scenes it would end up adding up to 64 outros in total.So would there be a solution to simply have each button jump to the one outro then jump to its own scene?
For some reason I can't add ActionScript actions to a timeline frame within a Button Symbol, like I normally would with MovieClip symbols or on the stage. The Actions panel shows this message:"In ActionScript 3.0, code cannot be placed directly on objects. Please select a frame..."even though I definetely have a frame selected.
EDIT: Screenshot as requested. As you can see, a frame is clearly selected...
When creating a website in Flash, I have made the buttons but I am unable to add an action to the buttons. A message appears to say 'current selection cannot have actions applied to it'. I have followed the tutorial to the letter without any success - what am i missing?
I made some animated buttons, and now I'm trying to assign script to them to link them to their pages, on the script box it says I cannot assign script to them? Is it because they're animated or am I going wrong somewhere else? It's in Flash CS3, I can upload any files as a link if I've not explained myself well enough
I have rollOver, rollOut, and Release actions on several buttons. I want to be able to keep the same buttons but attach different actions depending on what section of the site the user is in. I have something like:
I've created a flv movie, and I have a button showing that I want to vanish when I press the play button on the flvplayback controller.I searched the web and came up with this:
Code: // Play Button code function btnPlayClickHandler(event:MouseEvent){
I have lot of buttons (50) is possible to call this buttons in other way or must i use this actions? This is example on 1. frame for 3 buttons. Of course in the future ara buttons different actions
Code: // action for 1. button _root.mainMap.map.pan.jewish_point_01.onRollOver = function () { trace ("jewish_point_01 works!"); mainMap.map.pan.description_01._visible = true; }; _root.mainMap.map.pan.jewish_point_01.onRollOut = function () { [Code] .....
I have 4 buttons on the stage and each button is correlated to a seperate movieclip.
btn1 - mc1 btn2 - mc2 btn3 - mc3 btn4 - mc4
I want each mc to appear when it's corresponding btn is clicked but it has to be the only mc on the stage...meaning whatever mc was currently has to disappear. I've toyed with numerous was to get this to work but I know there's a more code efficient way to do this than the code I have below. And I don't want to use any timeline.
I have 2 classes that deal with making my menu. One creates a button and the other creates a menu using the buttons. I have XML set up to set the text in each button. What I cannot figure out is the best way to have each button do something different. I do not have much time to complete the site so the way I thought about doing it was giving each of the buttons a name and setting that to what the text was inside the button. All this is happening in my menu class. [code]...
I am fairly new to Flash and I am wanting to create a virtual tour through a house. I DON'T want the panoramic views; I want to be able to have the buttons walk the user forward through the house and look side to side. I have successfully made the left, right, and forward buttons look side to side and move forward for one sequence, but once I add multiple "If" scripts for the forward button it messes everything up. Furthermore, when I want the forward button to go back to its screen when on the left screen it doesn't want to seem to work.
All this is to say how do I get a button to do different "if" functions from frame to frame.
The code I currently have looks like this:
stop(); up_btn.onRelease = function() { if (_root._currentframe == 4) {
[code]....
it seems to mess up the entire button. It will only do the first command in the structure. All of it has been VERY frustrating and I don't know how to structure it so that it will go to the desired frame but also go back to the frame I want when looking left or right.
I have is a movie with a button in it called button.i've duplicated the movie (manually) several times on the stage.the movies have been given instance names of movie1, movie2 etc.i've then used actionscript to assign actions to the buttons.i have the following code:
i'm pulling my hair out over this one. I have is a movie with a button in it called button. i've duplicated the movie (manually) several times on the stage. the movies have been given instance names of movie1, movie2 etc. i've then used actionscript to assign actions to the buttons. i have the following code:
I am working on a Flash file and some of the buttons in the document are not working.When I test the movie the hand cursor appears when I hover over the buttons they don't change colour (as specified in the over state) and the actions don't work. Not sure what is going on here as I created other buttons in the same document the same way and they work fine.
I got a set of buttons and a text field where they load the content.I'm trying to not make one zillion functions and keep the code neat so i guessed i would try set the buttons' actions within the loop too. I firstly had some problems getting the i counter inside the onRelease function (actually I don't think i ever got how to do it). But I tried this and worked:
stop();var comprarXML = new XML();comprarXML.ignoreWhite = true;comprarXML.load('flash/comprar.xml');comprarXML.onLoad = checkLoading; function checkLoading(success) { rootNode = comprarXML.firstChild; ButtonReleaseAndContent ();} function ButtonReleaseAndContent (){ for (i=0;i<12;i++){ // my buttons are not generated dynamicly, that why the count. btTemp =
[code]....
At the line where I set the text, I had a though " I may have to refer from within the button mc, since the generated code goes inside it!". So i tried the this.temp , guessing that this would be equal to the button level. A few seconds later i noticed my referencing for the text field wasn't coming from within the button, but from the root.
I am following along this tutorial: [URL]. And I get to the part where I need to add code to get my buttons to work, and I copy and paste the code and then change the frame labels to match mine, but then I get a syntax error: "About_Project_mc, Layer 'hit area', Frame 1, Line 1 1086: Syntax error: expecting semicolon before leftbrace."
I am trying to make a search interface that behaves much like searching in iTunes and Spotlight in that the list is updated instantly as the user types something in the search field. However, I would like the lines that result to be clickable and to fire actions inside flash (as opposed to launching an URL). Is this possible?I've gotten the basics down. Here's what it looks like and here's the source FLA file. The results are displayed as tabbed lines of text in a single text field. Is there any way to make these lines clickable without replacing this way of displaying the results with multiple, duplicated button/mc-intances?
I have a player which I have created with play/pause, rewind,forward buttons, and a progress bar on it. How can I link these buttons to carry out actions on an externally loaded movie?I have searched on the forum and can only find answers for buttons for embedded movies.
having previously made webpages just in html.I have a flash movie and wanted to add a series of links.I've made some buttons, but when I rightclick on them and go to actions, I don't get the 'basic actions>geturl' command that the help screens tell me I should have. I get some other crazy menu with options like 'Global Functions', 'Actionscript 2.0 Classes' etc.how I can bring up the actions menu that will allow me to create a link from my buttons?
This code is meant to assist the fast-forward and reverse buttons catch actions that occur on the timeline as they travel along skipping 15 frames at a time, but the actions are not being caught for some reason.
Anyway, I am just trying to figure out movie clips as buttons, and have been following along on however, I seem to be doing these things right, but when i test my movie, the button just loops regardless of rollovers or stop actions.You can check this addressto see the failed anim, and you should be able to import it as well. Here is my coding:
function rollover (e:EVENT){ myBtn.gotoAndPlay ("in");} myBtn.addEventListener (MouseEvent.MOUSE_OVER, rollover); function rollout (e:EVENT){ myBtn.gotoAndPlay ("out");}
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.