ActionScript 2.0 :: Adding Delay To Actions?
Nov 19, 2009
how to add a delay to the attack button of the character. Right now you are able to leave the button pressed and the character stays on the attacking animation and you can simply do that to destroy everything, so at least having to press again to make the attack animation happen again would also be perfect.
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Jun 23, 2009
I looked at the Timer function but I guess I am not using it right. I have something like this:
var mytimer:Timer = new Timer(1000, 1);
addChild(blah);
mytimer.Start();
addChild(blah2);
I was hoping I'd see a 1 second delay between the first and 2nd movieclips being added, but I'm not. How do I insert a delay between actions?
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Sep 7, 2006
I need a second or less in between 2 consecutive actions. I need a function.. like delayfor(seconds) which I have to insert between 2 actions. I tried something with getTimer.. but the computer then works slow because it checks the time very often.
This is my buttons code:
on(release) {
for (p=0;p<10;p++) {
// I need here a second to stop/pause/delay/to do nothing but wait (*)
line.lineTo(.......);
}}
So I need a second delay between every action in that "for".
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Aug 29, 2004
I just need a simple way for flash to delay the execution of a group of actions for a few seconds.
Here is the code I need delayed:
_root.randomnumber=(random(20))
if (_root.randomnumber<=8){_root.commentbox="Hit!"}
if (_root.randomnumber<=8){_root.enemyhp-=15, nextFrame()
}
else {_root.commentbox="Miss!"
}
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Mar 30, 2009
Is there actionscrip to add a delay to something....
e.g 1.
I click on a button, i want MovieClip1 to move to the right, then i want a 3 second gap and then i want MovieClip2 to move downwards....
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Aug 9, 2009
I need to have a delay between two transitions that I'm running. How do I do this with my code?
import fl.transitions.*;
import fl.transitions.easing.*;
var bb_mc:bb = new bb();addChild(bb_mc);
var header_mc:header = new header();
this.parent.addChild(header_mc);
[Code] .....
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Jan 16, 2009
I have a simple button which would load an image in a Movieclip (MC1) using;
MC1.loadMovie('image');
And I also want it to go to a certain frame using;
gotoAndStop(frame#);
What I am looking for is that I wanna add a delay in the working of the button's next command i.e. gotoAndStop(frame#);.. Like a 3 second frame so the Image is 'fetched' in MC1 before the next frame is brought on screen..
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Feb 28, 2004
How do I add delay in a timeline for the loadMovieNum to take place?
To be more specific, I have all my layers in Scene1 and the top most is the Actions layer. Somewhere around frame 75 of the timeline I inserted a keyframe in the Actions layer to loadMovieNum but it doesn't seem to load.
If I place that piece of code at the first frame if plays fine though. I don't want it to play immediately. As mentioned, I want the code to execute at frame 75 and load my MC onto the stage.
I bet its a very simple thing and there must be something I missed out. This is my first time working with Flash. Btw, i'm using MX 2004 if that helps.
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May 17, 2009
I am trying to add actions to my buttons i want the user to be sent to another page when the button is clicked. The action i have attached to the button is
on (release) {getURL(www.pharmeng.ie,_self);
}
Attachments:
pharmeng buttons1.swf (7.7 K)
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Jun 18, 2010
I've been having some trouble with this line of code. This is being used in an .as class file for my Ball class. I can get it to move within the main .fla by using a timers but if possible I would rather avoid the timer. I'm trying to develop a system for my FLA like this:
Ball starts at x,y
Ball moves to waypoint x,y
Ball leaves stationary copies of itself along the way forming a line as it goes.
The file will do this several times so I am trying to base this on if/else rules rather than animate it out. I feel like I should contain all movement activity within the class file and leave the waypoint rules for the main .fla. My current issue is that the code below (without the hittest) works if the FLA has a timer triggering the moveTowards function. Without the timer in the fla, it still works but the ball just warps to the destination.So I have two questions:
Is there a way to control the while loop so that it pauses at the end of each loop enough to look like the ball is moving incrementally?Is there a way for me to have a drawball function within the ball class itself or should I make a new package/class within the class file? Ideally I would have the new ball creation be relative to the "step" variable.
Code:
public function moveTowards(pX:Number, pY:Number, step:Number)
{
var dir:Number = Math.atan2(pY - y,pX - x); //find angle direction[code]...........
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Sep 21, 2009
I have a movie which calls a external js on the last frame which closes the parent iframe in which the swf sits. However i want the user to stop at the last frame foe some seconds before if calls for the js to close the iframe.
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Dec 9, 2009
i've inherited an AS problem and i can't figure out how to add seperate actions to a button group that is duplicated to create 2 buttons from one...this is the code which takes the movie to another frame - i have to load one of two movies depending on which button is clicked, but either button only goes to the same frame...:
Code:
stop();
import mx.transitions.Tween;
[code]........
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Feb 8, 2009
I create 3 instances of the class below. I need to find a way to call them with a delay so they get added to the stage one after the other. Is there a class that lets me queue up functions? Or an economical way to do it with the functions built into flash.
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Jul 30, 2010
when I add items nothing appears in the component but when I make a second adding cycle List shows the one I added previously...The code with which I add my elements is this.The studied method is updateStorages(), the rest is to understand how's the process cycle.All the trace you see in the code works with no problem.
ActionScript Code:
public function Scopa() //constructor
{
[...]
[code]...
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Feb 9, 2012
this is a working singleton class for Tooltips. I want to add a timer in order to delay the tooltips since the way they're instantly popping up is bothering me.
This is the fla:
Code:
//Import and Initialise the ToolTip class
import ToolTip;
ToolTip.show();
[Code]....
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Dec 9, 2009
how to add seperate actions to a button group that is duplicated to create 2 buttons from one...this is the code which takes the movie to another frame - i have to load one of two movies depending on which button is clicked, but either button only goes to the same frame...:
Code:
stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Jan 22, 2010
I am creating a "Kiosk" to be used in flash using ActionScript 2.0 with individual scenes. At the end of each scene is an outro and the beginning of each is an intro to give the impression of them all appearing seamless.So on each button I have added the following [code]Frame 180 is where the outro plays to enter the selected scene of that button. I would then like add to this piece of script that I want that button to go to that scene after the outro is played. So it would have something like gotoAndPlay(scene xx);The only other solution I have at the moment would be to make an outro of each scene for each button to jump to but this having 8 scenes it would end up adding up to 64 outros in total.So would there be a solution to simply have each button jump to the one outro then jump to its own scene?
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Dec 15, 2011
I am attempting to add a movie clip to the stage when a button is triggered. When the user clicks the button the movie clip is added to the stage; it works fine, but the following problems occur:
1) The appearance of the movie clip is delayed.
2) The sound in the movie clip starts to play but the movie clip appears when the sound is finished.
Additional information: 1) The movie clip has the sound in the timeline.Here is the code:
Actionscript Code:
//Buttons: Adds movie clip to stage.readtomeShortA1.addEventListener(MouseEvent.CLICK, playShortAReadMe1);var playShortA1:ShortAReadMe1function..[code].....
2) However, I also want to know is keeping the sound in the timeline of the movieclip the most efficient way to use sound in the movieclip? Or is there better, more efficient way to do it?
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Sep 27, 2010
For some reason I can't add ActionScript actions to a timeline frame within a Button Symbol, like I normally would with MovieClip symbols or on the stage. The Actions panel shows this message:"In ActionScript 3.0, code cannot be placed directly on objects. Please select a frame..."even though I definetely have a frame selected.
EDIT: Screenshot as requested. As you can see, a frame is clearly selected...
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Feb 23, 2009
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {
[code].......
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Jun 19, 2011
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
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Sep 29, 2010
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty)
{
eat(apple)
}
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Mar 3, 2010
I have some video which I have converted into .swfs I am trying to set delays to the three videos, so that the first swf plays on page load. The second loads after 30 seconds and the third after 45 seconds.
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Nov 24, 2011
The name of my DocumentClass is Main. So, what's the difference between :
var myClass:Main = new Main();
var mcInLibrary:MovieClip ;
/////////////////////////////////////////[code]............
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Jan 11, 2007
I've stumbled across a very interesting tutorialBut, I've noticed a little detail. When you click on the big image of the finished example on the first page of tutorial, it acts like a link. When I have downloaded finished .fla source, links are nicely written in the images.xml file, but the links in the .fla file don't work.
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Aug 17, 2010
I got this early version of a sliding menu. See file "scrolling.fla". Its got four images that slides into place when you click on the small colored buttons. The thing is I want the movie to quit/shut down when I press the red button, AFTER the red image has moved back in place.The code for the red button is:
on (press) {
_root.xnew = _root.mask2._x+(-2-1)*458.5/2;
}
I added the following:
on (rollOut) {
_root.unloadMovie();
}
It works in a sense but I dont want to use "on (rollOut)", because you might shut down the slideshow involuntary moving the cursor on your way to the other buttons. So the question is, yet again, how to quit the movie after the red image is back in place?
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Aug 6, 2011
I am trying to add some actions to artwork, is for a button, fox example the output says:
Scene=Scene 1, Layer=Actions, Frame=1: Line 1: Wrong number of parameters; set requires exactly 2.
set ("boxStatus"); = "0"
Scene=Scene 1, Layer=Layer 1, Frame=1: Line 1: Mouse events are permitted only for button instances
[code]....
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Mar 30, 2009
Is there actionscrip to add a delay to something.
I click on a button, i want Movieclip1 to move to the right, then i want a 3 second gap and then i want Movieclip2 to move downwards.
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Apr 10, 2009
I have a clip that's 1450 pixels wide, masked to 725 - basically a left side, and a right side. The left side will contain navigation for a portfolio, which when clicked, the movie plays 10 frames during which a movie clip called portholder will slide over from the right, and load the appropriate movie clip. Here's the code on one of the bits of navigation:
[Code]....
Essentially, I'm trying to replicate the effect Your Majesty is using. I'm sure there's a way of using actionscript to slide portholder back and forth, instead of using animation, but alas I'm not a scripter (as you can tell!). But what I'd REALLY like to do is to tell the container clip to wait until it's fully in position before loading whatever.swf, as opposed to having a movie already in progress moving across the screen. Basically tell portholder "Wait until your x value is 0 before loading whatever.swf" I thought about using the setInterval, as recommended to someone else on these forums, so tried:
[Code]....
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Mar 12, 2009
i want to have a delay in my script.i got this button called "btn3", that is scripted to cycletrough some pictures when i click it. like a slideshow. but...iwabefore it shows. within these seconds a door will close, and whenit opens the next picture will be there. so you see, the picturecan not switch before the door is closed.someone told me i sholud use "setInterval method", but howand where?here is the code for the btn3, i guess the delay should comehere, or maby not...you tell me:)
btn3.onRelease = function() {
this.currentObj++;
if (this.currentObj>6) {
[code].....
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