ActionScript 2.0 :: Delay For One Second Between Two Consecutive Actions
Sep 7, 2006
I need a second or less in between 2 consecutive actions. I need a function.. like delayfor(seconds) which I have to insert between 2 actions. I tried something with getTimer.. but the computer then works slow because it checks the time very often.
This is my buttons code:
on(release) {
for (p=0;p<10;p++) {
// I need here a second to stop/pause/delay/to do nothing but wait (*)
line.lineTo(.......);
}}
So I need a second delay between every action in that "for".
I looked at the Timer function but I guess I am not using it right. I have something like this: var mytimer:Timer = new Timer(1000, 1); addChild(blah); mytimer.Start(); addChild(blah2); I was hoping I'd see a 1 second delay between the first and 2nd movieclips being added, but I'm not. How do I insert a delay between actions?
how to add a delay to the attack button of the character. Right now you are able to leave the button pressed and the character stays on the attacking animation and you can simply do that to destroy everything, so at least having to press again to make the attack animation happen again would also be perfect.
I just need a simple way for flash to delay the execution of a group of actions for a few seconds.
Here is the code I need delayed:
_root.randomnumber=(random(20)) if (_root.randomnumber<=8){_root.commentbox="Hit!"} if (_root.randomnumber<=8){_root.enemyhp-=15, nextFrame() } else {_root.commentbox="Miss!" }
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
[URL]I'm designing my own photography site and am trying to produce something along the lines of contemporary photography websites (big images).The point being that I want the images/swf large enough to fill the ever growing trend for big monitors.This is where my problem begins - I want to have a slideshow of 5 images from each of the areas I cover.. simple enough sure. But, if I produce the slideshow within the main swf - the file size is something like 6 mb - which is jsut a bit too big and takes a bit too long to preload.
So I decided to make each image in the slideshow a seperate swf and import consecutively. The problem is that I need the external swf to trigger/import the next swf.I have had some success with importing to levels... but I need the swfs to import into a mc_holder because it needs to sit below my nav buttons and title.so I have this script to call in my slideshow to my holder.
"loadMovie("slideshow.swf" , "clipholder2");"
At the end of slideshow.swf is this "unloadMovie(this);" which unloads my movie. What I can't do is get slideshow.swf to import slideshow2.swf into my 'clipholder2'..
I'm new to Flash, In CS4, is it possible to add two consecutive tweens to the same object (symbol instance)? Say I want to have a shape move in from the left, wait a few seconds, and then move back out towards the left. Thus far, the only method I've found is to create a copy of the object (a new instance of the symbol), and animate it separately. But that creates extra objects, and getting the positioning right is very difficult. Isn't there a way to have one tween end and another begin (possibly after a delay) on the same object in the same layer? Or in different layers, which might be preferable?
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
I have consecutive graphics being presented. I want them to start out slow then the speed at which they appear should increase steadily and quickly until they are flashing. So I am using this to time the animation:
setInterval(photoFlash,1000);
I guess what I am looking for is a way to do this:
setInterval(photoFlash,1000+100);
Where the interval is increased each time the function is run.
I have 2 swf files that I would like to play back to back. What is the best approach for that? The first movie needs to finish playing and then be followed immediately by the second movie.
I have this button: <s:Button includeIn="MeniuPrincipal" label="Descarcare Date" click="downloadLmData(event)"/> And this click event handler: protected function downloadLmData(event:MouseEvent):void { downloadData('competenta', 'competente'); downloadData('localitate', 'localitati'); }
The downloadData function looks like this: private function downloadData(item:String, items:String):void { try { var colVar:String = 'col' + cappitalize(items); this.status = "Descarcare date in curs..."; this[colVar] = null; [Code].....
The problem is, all calls are ignored, except for the first one. Is there any "queuing" mechanism which would allow all calls to be made?
am developing an application which requires a consecutive searching side to it. Basically, I need a function or a class which takes an array as the parameter, and return the possible 3 consecutive numbers in a 2 dimensional array.For example, if I have this code:
ActionScript Code: //Global array var glob:Array=[0,1,2,3,4,5,6,7,8,9];
is it possible to add multiple children(twins) with same instance to add on different parents ?
Here we have an example showing that it fails to perform adding same child (photobg0) with instance on a new parent (page0 and page2).
My primary issue is: if i add too many objects on stage flash starts to lag especially if it is a movieClip from librarery, externaly loaded swf or image files
I am trying to duplicate child objects ,gussing this might prevent lagging?
ActionScript Code: var request:URLRequest = new URLRequest("images/photobg.swf"); var photobgx:Number = 19.80; var photobgy:Number = 90.55;
I have a long animated demo (approx. 5 minutes) that I want to shrink down to several small movie clips. This way if I have to go back and make changes I don't have to continue modifying a huge timeline. So what I want to have happen is to have a sequence1 loaded from the library on the stage. When sequence 1 is finished playing sequence 2 is loaded in it's place
with a "what should be fairly simple" problem I am having with the quiz template. I have a 5 frame quiz that I've developed from the template. All 5 interactions are Hot Object interaction types. The problem I am having is when I go from one frame to the next, the Hot Objects do not reset. Whatever the selection from the previous slide was, remains in a selected state.
I've tried renaming the Interactions in the Component Inspector, but that doesn't work. If I put some other interaction between two Hot Object Interactions, no problem. It's only when they are consecutive.
I have a movieclip in a game, performing different actions, all working beautifully now. I want to add one thing: If I click, say 5 times consecutively on that mc, I want an action to be triggered by that number of consecutive clicks, e.g. gotoAndPlay (2).The mc is moving around randomly on the stage and there are other clickable mcs moving around as well.
so it all starts with this brilliant and self explanatory piece of code [URL] i need to get it working in as3, as i am integrating the code into a flash project. and need it on that main timeline. i would ideally like to do this without using xml.
I have a long animated demo (approx. 5 minutes) that I want to shrink down to several small movie clips. This way if I have to go back and make changes I don't have to continue modifying a huge timeline.So what I want to have happen is to have a sequence1 loaded from the library on the stage. When sequence 1 is finished playing sequence 2 is loaded in it's place, etc.?
I just want to know that when loading three consecutive images in a row (via LOADER() and URLREQUEST()), if I only need to watch for the completion of the last image load. Or, will all three files load simultaneously (the smallest file completing first)?URL...
I'm trying to load external swf files and, using as3, have them play consecutively so the final product is a seamless animation. Below is the scripting I'm currently using to call and play the first scene, how do I make it go to the next one? All the material I've found on this is related to buttons and I'm not experienced enough with AS3 to adapt that to what I'm trying to do here.Here is the script I'm currently using...
var Xpos:Number = 0; var Ypos:Number = 0; var swf:MovieClip;[code].......
I am playing multiple short video clips behind each other and I want it to look like it is one continuous video. Is there a way to stich them together so that it's unnoticable when you set a new video source.
At the moment I am having a problem where a black frame is inserted when I set a new video source. The order of events seems to be something like this[code]...
I have the following regex, which will match all the <br> and <br /> tags in a string:
/<br[s|/]*>/gi
I actually want to match every set of two consecutive tags, with valid matches being:
<br><br> <br/><br> <br><br/> <br/><br/> (and all variations with a space before the slash)
Obviously I can just double up the expression to /<br[s|/]*><br[s|/]*>/gi, but is there a shorter way of taking the first expression and saying "this, but twice"?
I have an array which I am populating as I navigate through the site. Sometimes due to cicumstances apparently out of my control, I end up with two (never more) duplicate values consecutively placed in my array, here is an example:
I need to run a script at all times that checks to see if this happens, and removes the second duplicate value, as well as it's corresponding key.How can I do this?
I have some video which I have converted into .swfs I am trying to set delays to the three videos, so that the first swf plays on page load. The second loads after 30 seconds and the third after 45 seconds.
I got this early version of a sliding menu. See file "scrolling.fla". Its got four images that slides into place when you click on the small colored buttons. The thing is I want the movie to quit/shut down when I press the red button, AFTER the red image has moved back in place.The code for the red button is:
on (press) { _root.xnew = _root.mask2._x+(-2-1)*458.5/2; }
I added the following:
on (rollOut) { _root.unloadMovie(); }
It works in a sense but I dont want to use "on (rollOut)", because you might shut down the slideshow involuntary moving the cursor on your way to the other buttons. So the question is, yet again, how to quit the movie after the red image is back in place?
I am trying to add some actions to artwork, is for a button, fox example the output says:
Scene=Scene 1, Layer=Actions, Frame=1: Line 1: Wrong number of parameters; set requires exactly 2. set ("boxStatus"); = "0" Scene=Scene 1, Layer=Layer 1, Frame=1: Line 1: Mouse events are permitted only for button instances