ActionScript 2.0 :: Trigger Action By Consecutive Clicks?

Jul 7, 2009

I have a movieclip in a game, performing different actions, all working beautifully now. I want to add one thing: If I click, say 5 times consecutively on that mc, I want an action to be triggered by that number of consecutive clicks, e.g. gotoAndPlay (2).The mc is moving around randomly on the stage and there are other clickable mcs moving around as well.

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I need to create a demo where a button is pushed several times to go to several items in a menu. Like this:

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[Code]...

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FAMILY DOGHOUSE

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I want to trigger an action when changing value in Input Text any time with this code

PHP Code:

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[URL]I'm designing my own photography site and am trying to produce something along the lines of contemporary photography websites (big images).The point being that I want the images/swf large enough to fill the ever growing trend for big monitors.This is where my problem begins - I want to have a slideshow of 5 images from each of the areas I cover.. simple enough sure. But, if I produce the slideshow within the main swf - the file size is something like 6 mb - which is jsut a bit too big and takes a bit too long to preload.

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I need a second or less in between 2 consecutive actions. I need a function.. like delayfor(seconds) which I have to insert between 2 actions. I tried something with getTimer.. but the computer then works slow because it checks the time very often.

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What's the most effective way to find a number of consecutive elements in an array?

To keep this really basic, if I had something like:

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I have an application done in flash- on the main Scene Level, everything has only one frame but I have MCs and the like that are triggered by actionscript.There are quite a few nested functions on the main actions layer as well as an "onEnterFrame" function that reloads XML data in the background, etc... but that is not the problem.

The problem is, that at one point, I am calling a few MCs that kind of close up a section of the page like blinds- and then I want a text to appear ontop of that now closed area... but if I just write...

Code:
_root.TimelineFader.BlendeT1.gotoAndPlay(2);
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I have consecutive graphics being presented. I want them to start out slow then the speed at which they appear should increase steadily and quickly until they are flashing. So I am using this to time the animation:

setInterval(photoFlash,1000);

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setInterval(photoFlash,1000+100);

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I have 2 swf files that I would like to play back to back. What is the best approach for that? The first movie needs to finish playing and then be followed immediately by the second movie.

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Flex :: Using HTTPService In Consecutive Function Calls

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I have this button:
<s:Button includeIn="MeniuPrincipal" label="Descarcare Date" click="downloadLmData(event)"/>
And this click event handler:
protected function downloadLmData(event:MouseEvent):void {
downloadData('competenta', 'competente');
downloadData('localitate', 'localitati');
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The downloadData function looks like this:
private function downloadData(item:String, items:String):void {
try {
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[Code].....

The problem is, all calls are ignored, except for the first one. Is there any "queuing" mechanism which would allow all calls to be made?

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ActionScript 3.0 :: Finding Consecutive Array Elements?

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What's the most effective way to find a number of consecutive elements inside an array?

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ActionScript 3.0 :: Finding Consecutive Numbers In An Array?

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am developing an application which requires a consecutive searching side to it. Basically, I need a function or a class which takes an array as the parameter, and return the possible 3 consecutive numbers in a 2 dimensional array.For example, if I have this code:

ActionScript Code:
//Global array
var glob:Array=[0,1,2,3,4,5,6,7,8,9];

[code]......

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is it possible to add multiple children(twins) with same instance to add on different parents ?

Here we have an example showing that it fails to perform adding same child (photobg0) with instance on a new parent (page0 and page2).

My primary issue is: if i add too many objects on stage flash starts to lag especially if it is a movieClip from librarery, externaly loaded swf or image files

I am trying to duplicate child objects ,gussing this might prevent lagging?

ActionScript Code:
var request:URLRequest = new URLRequest("images/photobg.swf");
var photobgx:Number = 19.80;
var photobgy:Number = 90.55;

[Code].....

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I have a long animated demo (approx. 5 minutes) that I want to shrink down to several small movie clips. This way if I have to go back and make changes I don't have to continue modifying a huge timeline. So what I want to have happen is to have a sequence1 loaded from the library on the stage. When sequence 1 is finished playing sequence 2 is loaded in it's place

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IDE :: Consecutive Hot Object Interactions In Quiz Won't Reset?

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with a "what should be fairly simple" problem I am having with the quiz template. I have a 5 frame quiz that I've developed from the template. All 5 interactions are Hot Object interaction types. The problem I am having is when I go from one frame to the next, the Hot Objects do not reset. Whatever the selection from the previous slide was, remains in a selected state.

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