Professional :: Consecutive Tweens On Same Object?

Mar 16, 2010

I'm new to Flash, In CS4, is it possible to add two consecutive tweens to the same object (symbol instance)? Say I want to have a shape move in from the left, wait a few seconds, and then move back out towards the left. Thus far, the only method I've found is to create a copy of the object (a new instance of the symbol), and animate it separately. But that creates extra objects, and getting the positioning right is very difficult. Isn't there a way to have one tween end and another begin (possibly after a delay) on the same object in the same layer? Or in different layers, which might be preferable?

View 9 Replies


Similar Posts:


Professional :: Motion Tweens That Don't Stretch The Object

Jul 29, 2010

I am still making some language flashcards. there are about 20 on the page. when i click the card it is supposed to 'flip' so you can see the translation. the first card does pretty well but then as I continue to the next cards, the tween becomes worse and worse. for some reason as the card flips, its dimensions get thrown off and it becomes really wide or really tall. I want the flip to be a strictly horizontal flip over the y axis. What am I doing wrong?

View 1 Replies

IDE :: Consecutive Hot Object Interactions In Quiz Won't Reset?

Feb 8, 2008

with a "what should be fairly simple" problem I am having with the quiz template. I have a 5 frame quiz that I've developed from the template. All 5 interactions are Hot Object interaction types. The problem I am having is when I go from one frame to the next, the Hot Objects do not reset. Whatever the selection from the previous slide was, remains in a selected state.

I've tried renaming the Interactions in the Component Inspector, but that doesn't work. If I put some other interaction between two Hot Object Interactions, no problem. It's only when they are consecutive.

View 1 Replies

Professional :: Tweens Affect Other Tweens?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it?  The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.

View 2 Replies

ActionScript 3.0 :: Tweens Ruining Object Positioning?

Jul 12, 2010

Here's the issue. Say you have a Sprite, on this sprite you have 2 other sprites positioned precisely. For example, you have a Character Sprite. On this Character Sprite it has 2 children, the base, and the hair. It's very important that they're positioned precisely for it to look correctly. Now say for moving the character you have some tweens in place. You tween the character object that contains both the base and the hair sprites. Sometimes, not always but quite frequently, afterwards the two sprites within the character sprite (base and hair) aren't positioned correctly.

View 2 Replies

ActionScript 3.0 :: Replace The Tweens With Flash's Built-in Tweens

Jan 2, 2012

When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?

View 6 Replies

Professional :: Why Don't My Shape Tweens Save?

Feb 16, 2010

I'm trying to save a file that has several shape tweens.  I create the tweens and preview the file and everything works perfectly.  However, when I save it and reopen the file, the tweens are gone.

Attachments:
3_markwardt_framebyframe.fla.zip (55.8 K)

View 1 Replies

Professional :: Multiple Tweens On The Same Layer?

Jun 21, 2010

I seem to remember reading that you shouldn't do it.I was mad at Flash CS4 and CS5 because I wasn't able to make the animation work like After Effects, as far as animating something, having it rest, and then animating it again. I know you can do this already, however, if you add easing you could mess yourself up as the ease gets applied to the entire tween. I wanted to be able to tween something with an ease, then let it rest, then tween it again, again with an ease.

Tonight I discovered this: Place CTI over last frame of first tween, select object, copy. Go to next "slot" and Insert Blank Keyframe, then Paste in Place the object. Make some more frames. Then after it all make a New Keyframe (content from preceeding keyframe gets copied into it, then add more frames, select them and Make Tween. I now have 2 tweens on the same layer, each with their own easing that can't get stretched out of place.However, when I did this I noticed, before making the second tween, that I was not able to just click the object and Make Tween from there. I had to actually make regular frames and convert them

View 1 Replies

Professional :: Scale Timeline And Tweens?

Jun 23, 2010

I just finished animating a scene with multiple layers and multiple motion tweens on those layers. But after testing it, i decided that it is too fast. Does anyone know how to scale everything on the timeline without changing the framerate?Also, how can i scale the size (transform) an object that already has a motion tween applied to it? I want to scale it on each frame in the animation, not just the first. I've tried, and it changes the animation where i scale it on the timeline.

View 8 Replies

Professional :: How Many Motions Tweens Can Have On A Timeline

Nov 7, 2010

"How many motion tweens can you have on a timeline."  Yup.  The answer is one...... or is it?  I had a long discussion with my tutor (who is the greatest tutor in the world) and he wanted to think about it. I said to him that I thought that one motion tween was wrong because you can click on an object in the timeline, make it a motion tween, and double click it and make several motion tweens.  So, essentially, you can have more than one motion tween on a timeline. 

View 4 Replies

Professional :: Resizing Certain Frames And Tweens On 1 Layer?

Nov 8, 2010

I have created a series of classic tweens in one layer starting on frame 30 through frame 60.  How can I shrink just those frames and scale the tweens with them so they are proportionate to what I had originally, without moving those frames over before frame 30?  So I want them to still start on frame 30 but I want to end at 47 now instead with the tweens still there and proportionate distances that I had originally set up?

View 8 Replies

Professional :: Scaling Symbols And Motion Tweens?

Jun 30, 2011

I created an animation with various symbols and motion tweens, mostly on outer level timeline.  At the end, I realized the resolution was too low for a quality quicktime export.  After scaling the canvas from 550x400 to 1650x1200, I tried scaling the rest of the objects using the "edit multiple frames" brackets, but every scene I try to do this to, only a few of the frames are scaled.  They start scaling and moving around all over the place fluctuating between the original and new positions.  So i have to go back and manually scale/reposition the tween spans.  Am I doing something wrong with the edit multiple frames thing or something?  Or is there an easier way to do this I haven't seen? 

View 3 Replies

Professional :: Button Controlling Motion Tweens

Oct 4, 2011

I am wanting to create a button that, when pressed, will make an image move along the X axis.  However, I want several other buttons to move that object along the X-axis to other locations regardless of where it is currently.
 
I want the object to move from one spot to a second spot, stop, and then move from that new location to either its previous spot or a new spot.
 
Basically having multiple buttons controlling where 1 or more image goes.  I have seen banners that will scroll horizontally when you click different Menu buttons.  The banner slides along the X-axis and stops to reveal the name of the new page on the banner (i.e. Home, About Us, Contact Us, etc.).  When another menu button is pressed, the banner slides again to reveal the new title page name (ie. Home, etc).

View 4 Replies

Professional :: Stopping Previous Functions And Tweens OnPress

Apr 19, 2010

Trying to see if someone can guide me to a way I could stop my earlier tweens and onRollOver function when my onPress function is launched.  What I worked out here with that McX/YScale.stop(); and that target9_mc.onRollOver = null; is kind of working but I don't want the onRollOver function to stop until the onPress function begins.
 
[Code]...

View 1 Replies

Professional :: Does CacheAsBitmap Helps For Performance Of Shape Tweens

Aug 2, 2010

I have an image converted into MovieClip (background) and I have a mask MovieClip (bgMask) set to mask the image MovieClip like this:

[Code]....
 
In bgMask I have a few linear gradient shapes which I animate with shape tweens using keyframes. If I don't set cacheAsBitmap for both, nothing will happen since what I need is alpha masking and it will work only then. In this scenario is cacheAsBitmap working for me or agains me? (not that I have any choice). Still I could try to replace some of the shape tweens with MovieClips with solid shape in them and just move them around to uncover some part of the background, and where I want a smoother transition I would stick to the shape tweens. If the object that I've set cacheAsBitmap true to is no longer being animated moved sized and so on, would it be better to set cacheAsBitmap to it to false?

[Code]....

View 1 Replies

Professional :: Make Tweens Move At A Constant Speed?

Feb 14, 2012

I have Adobe Flash CS 5 and have been having difficulties trying to get a created tween to move at a constant speed. I have been converting a graphic I've created to a symbol and turning it into a motion tween, however I have only figured out how to move the tween on a frame by frame basis. Is there a way I can map out the full trajectory of the tween and then set it to travel along that pathway at a constant speed rather than moving from point to point within a certain number of frames? The desired result is a green circle that will bounce off the edges of the computer screen/window as it moves along at a constant speed in the appropriate direction. I am a flash novice and have been fiddling with the program for a few days

View 5 Replies

Professional :: Get Shape Tweens To Symbols To Show Up When At The Top Of Its Hierarchy?

Mar 29, 2012

I am trying to animate using a heirarchy of symbols and motion/shape tweens for the first time. I have my character built using symbols and groups of them are already in subgroups (I click on one symbol and I can go into that one and there's more inside that). When I go into my character's eye symbol and click the upper eyelid, I can shape tween a blink. It works fine when I scrub through the timeline while still in the character's eye symbol and it still shows up when I publish a preview. But when I go out of that symbol to the top of the hierarchy and play the animation in the frame, I can't see the blink. I don't know why it's happening, but I can't edit all my shapes without knowing where the ones I've already moved are.

View 2 Replies

Professional :: Purpose Of Motion Tweens + Movie Clip Symbols?

Dec 22, 2011

I've been going over several tutorials and whatnot and I'm confused on the point of movie clip symbols and motion tweens. To me using the other tweens and symbols are "easier". Can someone explain to me why they're so beneficial to have been added to CS4/CS5? Except I understand that movie clip symbols can be adjusted using the 3D tools but is that the only difference?

View 1 Replies

Professional :: CS5.5 JSFL: Timeline.convertToKeyframes() Doesn't Work With Motion Tweens

Oct 26, 2011

I'm writing a JSFL script to export animations from Flash. I iterate through every frame in the timeline, and for each frame I go through every element in every layer, and write each Element's symbol name and matrix values out to a file. The problem is, if you've created animation using a motion tween, the exporter steps through every frame but sees the same matrix values for each Element in every frame. This is where I hit the first problem: Iterating through the timeline in this way doesn't seem to work. I can't see any way of getting the right information out for each frame.

There is a workaround: Namely, selecting all the animated layers on the timeline, and selecting "Convert to Frame by Frame animation" from the context menu. Then you run the exporter, and then you have to undo the "Convert to Frame by Frame" animation in order to continue working on the file. That's pretty messy, so I tried to automate the process, by having the export script perform the convert to frame by frame. When you perform the action, and look it up in the History window, Flash tells you that the JSFL command it used was the following:

[Code]...

View 1 Replies

Professional :: Start Stop Motion Tweens With Keyboard Event (powerpoint Style)?

Jul 10, 2011

i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"

[Code]...

View 17 Replies

ActionScript 2.0 :: Importing The Consecutive Swfs?

Feb 3, 2010

[URL]I'm designing my own photography site and am trying to produce something along the lines of contemporary photography websites (big images).The point being that I want the images/swf large enough to fill the ever growing trend for big monitors.This is where my problem begins - I want to have a slideshow of 5 images from each of the areas I cover.. simple enough sure. But, if I produce the slideshow within the main swf - the file size is something like 6 mb - which is jsut a bit too big and takes a bit too long to preload.

So I decided to make each image in the slideshow a seperate swf and import consecutively. The problem is that I need the external swf to trigger/import the next swf.I have had some success with importing to levels... but I need the swfs to import into a mc_holder because it needs to sit below my nav buttons and title.so I have this script to call in my slideshow to my holder.

"loadMovie("slideshow.swf" , "clipholder2");"

At the end of slideshow.swf is this "unloadMovie(this);" which unloads my movie. What I can't do is get slideshow.swf to import slideshow2.swf into my 'clipholder2'..

View 2 Replies

ActionScript 2.0 :: Delay For One Second Between Two Consecutive Actions

Sep 7, 2006

I need a second or less in between 2 consecutive actions. I need a function.. like delayfor(seconds) which I have to insert between 2 actions. I tried something with getTimer.. but the computer then works slow because it checks the time very often.

This is my buttons code:
on(release) {
for (p=0;p<10;p++) {
// I need here a second to stop/pause/delay/to do nothing but wait (*)
line.lineTo(.......);
}}
So I need a second delay between every action in that "for".

View 1 Replies

IDE :: Find Consecutive Array Elements?

Nov 6, 2009

What's the most effective way to find a number of consecutive elements in an array?

To keep this really basic, if I had something like:

var array:Array = [0,1,0,1,1,1,0];

What would be the best way to detect the three consecutive 1s?

I have been playing arround with array.some() but it ain't really working out

View 1 Replies

ActionScript 2.0 :: CS3 : Increase Speed At Which Consecutive _mc's Are Attached?

Jul 2, 2009

I have consecutive graphics being presented. I want them to start out slow then the speed at which they appear should increase steadily and quickly until they are flashing. So I am using this to time the animation:

setInterval(photoFlash,1000);

I guess what I am looking for is a way to do this:

setInterval(photoFlash,1000+100);

Where the interval is increased each time the function is run.

View 8 Replies

ActionScript 3.0 :: Play Consecutive External SWF Files?

Mar 11, 2011

I have 2 swf files that I would like to play back to back. What is the best approach for that? The first movie needs to finish playing and then be followed immediately by the second movie.

View 3 Replies

Flex :: Using HTTPService In Consecutive Function Calls

Mar 15, 2011

I have this button:
<s:Button includeIn="MeniuPrincipal" label="Descarcare Date" click="downloadLmData(event)"/>
And this click event handler:
protected function downloadLmData(event:MouseEvent):void {
downloadData('competenta', 'competente');
downloadData('localitate', 'localitati');
}

The downloadData function looks like this:
private function downloadData(item:String, items:String):void {
try {
var colVar:String = 'col' + cappitalize(items);
this.status = "Descarcare date in curs...";
this[colVar] = null;
[Code].....

The problem is, all calls are ignored, except for the first one. Is there any "queuing" mechanism which would allow all calls to be made?

View 2 Replies

ActionScript 3.0 :: Finding Consecutive Array Elements?

Nov 7, 2009

What's the most effective way to find a number of consecutive elements inside an array?

To give a really basic example, if one had:

var array:Array = [0,1,0,1,1,1,0];

What would be the best way to detect the three consecutive 1s?

I have been playing around with array.some() but it ain't really working out

View 1 Replies

ActionScript 3.0 :: Finding Consecutive Numbers In An Array?

Aug 5, 2010

am developing an application which requires a consecutive searching side to it. Basically, I need a function or a class which takes an array as the parameter, and return the possible 3 consecutive numbers in a 2 dimensional array.For example, if I have this code:

ActionScript Code:
//Global array
var glob:Array=[0,1,2,3,4,5,6,7,8,9];

[code]......

View 3 Replies

ActionScript 3.0 :: Adding Same Child To Each Consecutive Parent?

Sep 30, 2011

is it possible to add multiple children(twins) with same instance to add on different parents ?

Here we have an example showing that it fails to perform adding same child (photobg0) with instance on a new parent (page0 and page2).

My primary issue is: if i add too many objects on stage flash starts to lag especially if it is a movieClip from librarery, externaly loaded swf or image files

I am trying to duplicate child objects ,gussing this might prevent lagging?

ActionScript Code:
var request:URLRequest = new URLRequest("images/photobg.swf");
var photobgx:Number = 19.80;
var photobgy:Number = 90.55;

[Code].....

View 2 Replies

ActionScript 2.0 :: Loading Consecutive Movieclips From Library

Nov 30, 2004

I have a long animated demo (approx. 5 minutes) that I want to shrink down to several small movie clips. This way if I have to go back and make changes I don't have to continue modifying a huge timeline. So what I want to have happen is to have a sequence1 loaded from the library on the stage. When sequence 1 is finished playing sequence 2 is loaded in it's place

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved