Professional :: Scale Timeline And Tweens?
Jun 23, 2010
I just finished animating a scene with multiple layers and multiple motion tweens on those layers. But after testing it, i decided that it is too fast. Does anyone know how to scale everything on the timeline without changing the framerate?Also, how can i scale the size (transform) an object that already has a motion tween applied to it? I want to scale it on each frame in the animation, not just the first. I've tried, and it changes the animation where i scale it on the timeline.
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Nov 7, 2010
"How many motion tweens can you have on a timeline." Yup. The answer is one...... or is it? I had a long discussion with my tutor (who is the greatest tutor in the world) and he wanted to think about it. I said to him that I thought that one motion tween was wrong because you can click on an object in the timeline, make it a motion tween, and double click it and make several motion tweens. So, essentially, you can have more than one motion tween on a timeline.
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Oct 26, 2011
I'm writing a JSFL script to export animations from Flash. I iterate through every frame in the timeline, and for each frame I go through every element in every layer, and write each Element's symbol name and matrix values out to a file. The problem is, if you've created animation using a motion tween, the exporter steps through every frame but sees the same matrix values for each Element in every frame. This is where I hit the first problem: Iterating through the timeline in this way doesn't seem to work. I can't see any way of getting the right information out for each frame.
There is a workaround: Namely, selecting all the animated layers on the timeline, and selecting "Convert to Frame by Frame animation" from the context menu. Then you run the exporter, and then you have to undo the "Convert to Frame by Frame" animation in order to continue working on the file. That's pretty messy, so I tried to automate the process, by having the export script perform the convert to frame by frame. When you perform the action, and look it up in the History window, Flash tells you that the JSFL command it used was the following:
[Code]...
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Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
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Jun 30, 2009
I am fairly new to flash and I have been trying to make a product demo. Basically I want some text to fade in and then some pictures to show up one by one and then disappear and then some new text fades in etc. This is to talk about a product and show various parts of it as the text on the screen is discussing those parts of the product. My question is what the preferred way of doing this is. Here are the options I can think of.
Approach 1) Put all animation in the main timeline. All text tweens take place on frames in the main timeline. Approach 2) Put the text fade-in tweens in a movie clip and put that on the main timeline.
I have tried both these approaches but neither one has been working for me for the following reason.
Approach 1) Makes timeline very long and unwieldy. If one thing changes, it shifts everything over and messes up my whole timeline. Hard to manage. Approach 2) If I have a stop(); on the main timeline, my animation stops in mid fade. In cases where I don't have a stop, I can't figure out how to do a series of objects fading in one after another. Is there a way to check if a movieclip has finished and only go to the next frame if it has finished? How do I get a series of clips to play one after another when I am running them as seperate movieclips off the main timeline.
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Oct 25, 2005
I'm used to making tweens on the timeline, and by default, the mc loops continuously. Well now I'm making a tween strictly in AS, using the "mc_tween2.as" and "lmc_tween.as" libraries. How do I make my tweens play through, and then start over again immediately after they finish? I'm simply trying to have a cursor/marker continuously fade/blink from alpha 100 to alpha 20 using on(rollOver).
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Nov 21, 2009
Can A flash fla be resized even if its just the swf needed in different size? (Stage size)
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Jan 2, 2012
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
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Feb 16, 2010
I'm trying to save a file that has several shape tweens. I create the tweens and preview the file and everything works perfectly. However, when I save it and reopen the file, the tweens are gone.
Attachments:
3_markwardt_framebyframe.fla.zip (55.8 K)
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Mar 16, 2010
I'm new to Flash, In CS4, is it possible to add two consecutive tweens to the same object (symbol instance)? Say I want to have a shape move in from the left, wait a few seconds, and then move back out towards the left. Thus far, the only method I've found is to create a copy of the object (a new instance of the symbol), and animate it separately. But that creates extra objects, and getting the positioning right is very difficult. Isn't there a way to have one tween end and another begin (possibly after a delay) on the same object in the same layer? Or in different layers, which might be preferable?
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Jun 21, 2010
I seem to remember reading that you shouldn't do it.I was mad at Flash CS4 and CS5 because I wasn't able to make the animation work like After Effects, as far as animating something, having it rest, and then animating it again. I know you can do this already, however, if you add easing you could mess yourself up as the ease gets applied to the entire tween. I wanted to be able to tween something with an ease, then let it rest, then tween it again, again with an ease.
Tonight I discovered this: Place CTI over last frame of first tween, select object, copy. Go to next "slot" and Insert Blank Keyframe, then Paste in Place the object. Make some more frames. Then after it all make a New Keyframe (content from preceeding keyframe gets copied into it, then add more frames, select them and Make Tween. I now have 2 tweens on the same layer, each with their own easing that can't get stretched out of place.However, when I did this I noticed, before making the second tween, that I was not able to just click the object and Make Tween from there. I had to actually make regular frames and convert them
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Jul 29, 2010
I am still making some language flashcards. there are about 20 on the page. when i click the card it is supposed to 'flip' so you can see the translation. the first card does pretty well but then as I continue to the next cards, the tween becomes worse and worse. for some reason as the card flips, its dimensions get thrown off and it becomes really wide or really tall. I want the flip to be a strictly horizontal flip over the y axis. What am I doing wrong?
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Nov 8, 2010
I have created a series of classic tweens in one layer starting on frame 30 through frame 60. How can I shrink just those frames and scale the tweens with them so they are proportionate to what I had originally, without moving those frames over before frame 30? So I want them to still start on frame 30 but I want to end at 47 now instead with the tweens still there and proportionate distances that I had originally set up?
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Jun 30, 2011
I created an animation with various symbols and motion tweens, mostly on outer level timeline. At the end, I realized the resolution was too low for a quality quicktime export. After scaling the canvas from 550x400 to 1650x1200, I tried scaling the rest of the objects using the "edit multiple frames" brackets, but every scene I try to do this to, only a few of the frames are scaled. They start scaling and moving around all over the place fluctuating between the original and new positions. So i have to go back and manually scale/reposition the tween spans. Am I doing something wrong with the edit multiple frames thing or something? Or is there an easier way to do this I haven't seen?
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Oct 4, 2011
I am wanting to create a button that, when pressed, will make an image move along the X axis. However, I want several other buttons to move that object along the X-axis to other locations regardless of where it is currently.
I want the object to move from one spot to a second spot, stop, and then move from that new location to either its previous spot or a new spot.
Basically having multiple buttons controlling where 1 or more image goes. I have seen banners that will scroll horizontally when you click different Menu buttons. The banner slides along the X-axis and stops to reveal the name of the new page on the banner (i.e. Home, About Us, Contact Us, etc.). When another menu button is pressed, the banner slides again to reveal the new title page name (ie. Home, etc).
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Apr 19, 2010
Trying to see if someone can guide me to a way I could stop my earlier tweens and onRollOver function when my onPress function is launched. What I worked out here with that McX/YScale.stop(); and that target9_mc.onRollOver = null; is kind of working but I don't want the onRollOver function to stop until the onPress function begins.
[Code]...
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Aug 2, 2010
I have an image converted into MovieClip (background) and I have a mask MovieClip (bgMask) set to mask the image MovieClip like this:
[Code]....
In bgMask I have a few linear gradient shapes which I animate with shape tweens using keyframes. If I don't set cacheAsBitmap for both, nothing will happen since what I need is alpha masking and it will work only then. In this scenario is cacheAsBitmap working for me or agains me? (not that I have any choice). Still I could try to replace some of the shape tweens with MovieClips with solid shape in them and just move them around to uncover some part of the background, and where I want a smoother transition I would stick to the shape tweens. If the object that I've set cacheAsBitmap true to is no longer being animated moved sized and so on, would it be better to set cacheAsBitmap to it to false?
[Code]....
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Feb 14, 2012
I have Adobe Flash CS 5 and have been having difficulties trying to get a created tween to move at a constant speed. I have been converting a graphic I've created to a symbol and turning it into a motion tween, however I have only figured out how to move the tween on a frame by frame basis. Is there a way I can map out the full trajectory of the tween and then set it to travel along that pathway at a constant speed rather than moving from point to point within a certain number of frames? The desired result is a green circle that will bounce off the edges of the computer screen/window as it moves along at a constant speed in the appropriate direction. I am a flash novice and have been fiddling with the program for a few days
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Mar 29, 2012
I am trying to animate using a heirarchy of symbols and motion/shape tweens for the first time. I have my character built using symbols and groups of them are already in subgroups (I click on one symbol and I can go into that one and there's more inside that). When I go into my character's eye symbol and click the upper eyelid, I can shape tween a blink. It works fine when I scrub through the timeline while still in the character's eye symbol and it still shows up when I publish a preview. But when I go out of that symbol to the top of the hierarchy and play the animation in the frame, I can't see the blink. I don't know why it's happening, but I can't edit all my shapes without knowing where the ones I've already moved are.
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Dec 22, 2011
I've been going over several tutorials and whatnot and I'm confused on the point of movie clip symbols and motion tweens. To me using the other tweens and symbols are "easier". Can someone explain to me why they're so beneficial to have been added to CS4/CS5? Except I understand that movie clip symbols can be adjusted using the 3D tools but is that the only difference?
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Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
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Jul 10, 2011
i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
[Code]...
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Feb 5, 2010
I'm doing and animatic movie with flash (means lots of hand drawn frames and many layers) I also have about 40 sequences
I would like to scale down my whole movie to a smaller size like 720*480 (actual is 1980*1080) but when I change size in "propery" window it just change the size of workspace and drawings stays the same size.
is there any way to have the graphics scale to the new document size without using "transform tool" on each sequence, because flash crashes when I do that.
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Feb 26, 2010
I have an animated logo .fla file, there some some AS 2.0 in it. I basically need to scale and crop the entire file (just like you'd scale and crop an image in photoshop).
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Feb 24, 2010
The stroke on one of my symbols(rivet) becomes increasingly thicker for no reason when i import my ai file. .
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Mar 20, 2010
I use Flash CS4 and most of the explanations you find online are for CS3.I used a mechanism once in HTML that set the flash site to 100% width, 100% height, which did scale it but there was no maximum limit and all the content got scaled equally. I would like to do it like in the HP above, where certain elements are differently scaled.
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Aug 15, 2011
Under the stroke properties before or after I draw a line, I set it to NORMAL but when I re-select the line, it keeps changing it back to NONE. Some how it is now the default and I cannot change it I have tried opening new documents from scratch but I still cannot get it back to scale normally. All the lines are inside movie clips and these movie clips need to scale properly. I cannot seem to find any other answers besides telling me what I have already tried.If I change the line type from solid to dotted, it then scales (actually you cannot change the scale mode.
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Jun 28, 2010
Can a finished flash file be resized.
Stage is at 1684 x 1322 animated map operated by buttons in a static key located outside of map border, all on stage. Map also pans/zooms.
Two scenarios:-
1) resize stage and all contents down to a different size.
2) resize the animated map down but more so than the static key (sits outside the map) which should remain readable.
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Jan 22, 2011
I understand that, in order get an anti-aliased font in a dynamic text field, the most given advice is to embed the font. But that doesn't work for my project since we want to make it available in multiple languages, and there are too many fields that must be embedded, and it greatly increases the file size of just one scene.
The other option I have seen people use is to custom anti-alias, but for some reason, this option just is not working for me. I fiddle and fiddle with the sliders, and no change is ever made. We are only using Arial, so I am at a complete loss as to why I seem to get no changes in the text from this option.
shed light on what might be blocking me from using custom anti-alias in my flash files?
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Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
View 2 Replies