I'm doing and animatic movie with flash (means lots of hand drawn frames and many layers) I also have about 40 sequences
I would like to scale down my whole movie to a smaller size like 720*480 (actual is 1980*1080) but when I change size in "propery" window it just change the size of workspace and drawings stays the same size.
is there any way to have the graphics scale to the new document size without using "transform tool" on each sequence, because flash crashes when I do that.
I understand that, in order get an anti-aliased font in a dynamic text field, the most given advice is to embed the font. But that doesn't work for my project since we want to make it available in multiple languages, and there are too many fields that must be embedded, and it greatly increases the file size of just one scene.
The other option I have seen people use is to custom anti-alias, but for some reason, this option just is not working for me. I fiddle and fiddle with the sliders, and no change is ever made. We are only using Arial, so I am at a complete loss as to why I seem to get no changes in the text from this option.
shed light on what might be blocking me from using custom anti-alias in my flash files?
I'm new to CS5.5 after being away since, I think, Macromedia was around. I just bought CS5.5 soley for creating simple, fun Android apps for my son (animated storybooks etc).
However, I'm constantly changing my phones and we also have a tablet and the wife has a phone with a small resolution.
What I'm wanting to do, is create an app that's at a resolution for my tablet (1024x600), but then also be able to scale it down to my Optimus 3D (800x480) and the Wife's Xperia Mini Pro (640x480)
Now, there will be bitmaps in there, so I didn't want the phone/Air resizing the app to fit the screen and using more ram and cpu than needed so I was wanting to create 2 or 3 versions all at different resolutions.
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
I have done a search for this but I can't seem to find anything specific to what I am trying to do. I have a Flash CS3 slide presentation which was created at 1024x768 for projection purposes. Now, I have been asked to create a version of the presentation for the web which would need to be much smaller, say 480x360 for example. Changing the document properties is easy enough, but how would I go about scaling all the content down?
I am currently working on a swf (call it swf_A) that will eventually be loaded into another swf (call it swf_B) and have a few questions about resizing movie clips with the RESIZE event.[code]This is resizing my Movie Clip, however when I drag the flash player to make it bigger, it seems that it is scaling from the bottom right of the player. I see the Stage, or white background in the top and left of the player. Any Ideas?Second part is if I use a reference to the stage like doorsMC.width = stageWidth; and doorsMC.height = stageHeight;will this break when I load it into swf_B?
I have to adjust to a new size and my objects have to adjust accordingly. Is there a way to select multiple objects on separate frames and resize as a group?
There is a flash with stage size 800 x 600. I need to add a button on the flash. When the user clicks the button one time, it will resize to be 600 x 450 and all MC, texstbox, button insides the flash would be resized on scale.
When the user clicks the button 2nd time, it will resize to be 400 x 300 and all components resize on scale as well.
When the user clicks the button 3rd time, it will resize to 800 x 600 again.
I have a movie clip object with a width of 306 and height of 194. I need to change the dimensions of the movie clip and still have the x and y scale set at 100. Currently when I change the movie clip width to 352.8, the x scale increases to 115.3%. I have to have the scale reset to 100% after I've adjusted the movie clip's width. Is there a way to do this in CS3? (this is all in design mode, not run time). Do I need to delete the movie clip and recreate it?
I'm using the loadermax class from greensock in order to load an image which matches the screen's width and height, using a scaleMode of proportionalOutside. The problem is, if I resize the stage, the image does not scale with it. Is there a way to resize the image while maintaining loaderMax's scaleMode?
I am wondering how would I scale an image on browser resize with minimum and maximum width and height parameters?
I know how to use the Event.RESIZE function to make my image proportional with the browser using stage.stageWidth/Height, but I am trying to figure out a way to have a movieclip or image scale up or down to a certain dimension such as on browser resize the image max would be 640x480 and the minimum being 320x240.
I am creating a website and I want it to be fixed size when the stage is bigger than 750 height so I am using no scale mode ActionScript Code: stage.scaleMode = StageScaleMode.NO_SCALE; But if the stage would be smaller than 750 height I want the website to scale proportionally.
So I am using ActionScript Code: stage.scaleMode = StageScaleMode.SHOW_ALL; I am also listening for resize with eventListener everything works fine until i resize the browser smaller then 750 it executes StageScaleMode.SHOW_ALL but after that resize eventListener stops calling the function.
Ok so for a while now I had this tiny chunk of code that would resize and image and scale it proportionatly. However I just realized there is an issue and I'm having some trouble fixing it - which should be a joke to fix but I can't.
I am trying to achieve an effect seen as on this website. [URL]
I want to have a background image that resizes to the browser window (my other elements retaining their size) - but stays in scale. I have been using the code provided at gotoandlearn which tiles the image. Here is the code used there.
import flash.display.BitmapData; GreyBar._xscale = Stage.width; var tile:BitmapData = BitmapData.loadBitmap("tile");
I am trying to make a frame arround an uploaded picture by repeating 1 image over and over again. The user will have to enter the real dimentions of the picture and the image will be scaled acordingly so that the frame will look as big as it should. The problem is that when I get a bigger pickture and I scale the images something goes wrong and there is some smearing in the movie clip. When I move it to X:0 and Y:0 all is well. When I move it to the center of the screen the smearing is there. Here's the code I use:
The name of the background image movie clip symbol is bg_main. The problem here is img is aligning outside the browser window on extreme bottom-right hand side instead of centering.[URL]
Here's the code below:
//set stage for FBF stage.align = "TL"; stage.scaleMode = "noScale";
I am trying to create a custom resize event as part of a larger project to create a flexible liquid layout class.Basically, i want an object to listen for the stage.RESIZE event. If i can listen for this event from multiple objects, it solves my event firing problem.[code]
I have a quite different problem with resizing. I have a Flexbook component which uses the middle part of screen (center) with a html header menu and footer. The problem: The scaling works perfectly when we run in the local machine ( Flexbuilder). But when we deploy it to the server its like scaling never existed.. The requirement: when user maximizes the window or minimizes it, the Flexbook should be resized to fit the screen.
I have an animated logo .fla file, there some some AS 2.0 in it. I basically need to scale and crop the entire file (just like you'd scale and crop an image in photoshop).
I just finished animating a scene with multiple layers and multiple motion tweens on those layers. But after testing it, i decided that it is too fast. Does anyone know how to scale everything on the timeline without changing the framerate?Also, how can i scale the size (transform) an object that already has a motion tween applied to it? I want to scale it on each frame in the animation, not just the first. I've tried, and it changes the animation where i scale it on the timeline.
I use Flash CS4 and most of the explanations you find online are for CS3.I used a mechanism once in HTML that set the flash site to 100% width, 100% height, which did scale it but there was no maximum limit and all the content got scaled equally. I would like to do it like in the HP above, where certain elements are differently scaled.
Under the stroke properties before or after I draw a line, I set it to NORMAL but when I re-select the line, it keeps changing it back to NONE. Some how it is now the default and I cannot change it I have tried opening new documents from scratch but I still cannot get it back to scale normally. All the lines are inside movie clips and these movie clips need to scale properly. I cannot seem to find any other answers besides telling me what I have already tried.If I change the line type from solid to dotted, it then scales (actually you cannot change the scale mode.