I am wondering how would I scale an image on browser resize with minimum and maximum width and height parameters?
I know how to use the Event.RESIZE function to make my image proportional with the browser using stage.stageWidth/Height, but I am trying to figure out a way to have a movieclip or image scale up or down to a certain dimension such as on browser resize the image max would be 640x480 and the minimum being 320x240.
I am trying to achieve an effect seen as on this website. [URL]
I want to have a background image that resizes to the browser window (my other elements retaining their size) - but stays in scale. I have been using the code provided at gotoandlearn which tiles the image. Here is the code used there.
import flash.display.BitmapData; GreyBar._xscale = Stage.width; var tile:BitmapData = BitmapData.loadBitmap("tile");
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
Ok so for a while now I had this tiny chunk of code that would resize and image and scale it proportionatly. However I just realized there is an issue and I'm having some trouble fixing it - which should be a joke to fix but I can't.
The name of the background image movie clip symbol is bg_main. The problem here is img is aligning outside the browser window on extreme bottom-right hand side instead of centering.[URL]
Here's the code below:
//set stage for FBF stage.align = "TL"; stage.scaleMode = "noScale";
i am trying to scale a background image to the size of the browser window. heres my code. for some reason it does not fill the entire stage, any ideas?
What i want to know is if someone knows how every site i'm looking at makes their sites rezise without their images gets pixly?Their images looks sharp nomather how big my browser window is... when i try to do the same for my site, it looks like this
ive been using this tutorial [URL] after following the tutorial everything works except when I have an image that is not on all frames, the fluid layout doesnt work on that image until I resize the browser again after I have gone to that frame, which obviously isnt quite right.
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions
I am currently working on a swf (call it swf_A) that will eventually be loaded into another swf (call it swf_B) and have a few questions about resizing movie clips with the RESIZE event.[code]This is resizing my Movie Clip, however when I drag the flash player to make it bigger, it seems that it is scaling from the bottom right of the player. I see the Stage, or white background in the top and left of the player. Any Ideas?Second part is if I use a reference to the stage like doorsMC.width = stageWidth; and doorsMC.height = stageHeight;will this break when I load it into swf_B?
I'm doing and animatic movie with flash (means lots of hand drawn frames and many layers) I also have about 40 sequences
I would like to scale down my whole movie to a smaller size like 720*480 (actual is 1980*1080) but when I change size in "propery" window it just change the size of workspace and drawings stays the same size.
is there any way to have the graphics scale to the new document size without using "transform tool" on each sequence, because flash crashes when I do that.
I have to adjust to a new size and my objects have to adjust accordingly. Is there a way to select multiple objects on separate frames and resize as a group?
There is a flash with stage size 800 x 600. I need to add a button on the flash. When the user clicks the button one time, it will resize to be 600 x 450 and all MC, texstbox, button insides the flash would be resized on scale.
When the user clicks the button 2nd time, it will resize to be 400 x 300 and all components resize on scale as well.
When the user clicks the button 3rd time, it will resize to 800 x 600 again.
I have a movie clip object with a width of 306 and height of 194. I need to change the dimensions of the movie clip and still have the x and y scale set at 100. Currently when I change the movie clip width to 352.8, the x scale increases to 115.3%. I have to have the scale reset to 100% after I've adjusted the movie clip's width. Is there a way to do this in CS3? (this is all in design mode, not run time). Do I need to delete the movie clip and recreate it?
I'm using the loadermax class from greensock in order to load an image which matches the screen's width and height, using a scaleMode of proportionalOutside. The problem is, if I resize the stage, the image does not scale with it. Is there a way to resize the image while maintaining loaderMax's scaleMode?
I am creating a website and I want it to be fixed size when the stage is bigger than 750 height so I am using no scale mode ActionScript Code: stage.scaleMode = StageScaleMode.NO_SCALE; But if the stage would be smaller than 750 height I want the website to scale proportionally.
So I am using ActionScript Code: stage.scaleMode = StageScaleMode.SHOW_ALL; I am also listening for resize with eventListener everything works fine until i resize the browser smaller then 750 it executes StageScaleMode.SHOW_ALL but after that resize eventListener stops calling the function.
I am trying to make a frame arround an uploaded picture by repeating 1 image over and over again. The user will have to enter the real dimentions of the picture and the image will be scaled acordingly so that the frame will look as big as it should. The problem is that when I get a bigger pickture and I scale the images something goes wrong and there is some smearing in the movie clip. When I move it to X:0 and Y:0 all is well. When I move it to the center of the screen the smearing is there. Here's the code I use:
I need to scale an SWF in a browser in such a way that the MOVIE fills up the screen (100%w&h) but does not stretch the content. I know this is possible for projector, but is it possible for a browser?
I uploaded a swf file with dreamweaver as a stand alone window and it works fine. How do I get the swf file to scale larger or smaller as the user adjusts their browser window larger and smaller? I would like to get the swf file to scale along with the browser window. I posted this in dreamweaver but was told this is an action script issue.
I've created a website in Flash and have posted it to the net. I want it to scale as the user resizes the window, but having little formal training in Flash I'm not entirely sure how to go about it.
it should be a basic task but i cant figure out how to keep a swf from scaling to the size of the browser window. Im making a web site and i want to keep the swf in the centre while showing the entire swf ( ive got over hanging images i want to show), if i can do that and have it embedded in html would be best but anything helps. Ive tried the fscommand but dosent seem to effect within a browser.