ActionScript 2.0 :: Resize And Image And Scale It Proportionately

Aug 21, 2006

Ok so for a while now I had this tiny chunk of code that would resize and image and scale it proportionatly. However I just realized there is an issue and I'm having some trouble fixing it - which should be a joke to fix but I can't.

[Code]...

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What I'm wanting to do is load an image into my browser dynamically at full screen. And then when the browser window is scaled the picture scales proportionately with it. (I've seen it on loads of sites, but for some reason I just can't fathom it out (which is really bugging me). I'm using the gaia framework (which is amazing) to do this by the way (not sure if that makes a difference of not?). This is what I've got so far...

[Code]...

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Basically I'm trying to resize images in flash to fit the masked area but proportionately....

My mask area is:

Code:
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now consider that the the max width I want my pictures to be. This doesn't have to be exact. Now what I came up with to resize proportionatly is:

Code:
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I am trying to achieve an effect seen as on this website. [URL]

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[Code]....

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[code]...

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So I am using
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resize an MC on browser resize (or if detected a small monitor resolution).

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I attach the code:

Code:
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;

[Code].....

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[Code]...

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Some images I load dynamically are too big so I would like to scale them to fit the stage.

[Code]...

this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.

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I have done resizing and liquid flash sites in AS2 before. I have recently started to learn AS3. I have a project where I need to scale an image proportionately when the user resizes the stage. This is what I have so far. I kinda just stole my AS2 code and tried changing it a bit.

//Include tween actions
import caurina.transitions.Tweener;
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code] .....

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i am building an editor which allows you to resize images and to do this (once an image is selected) I add a visible border to the image that allows you to resize the image. so i want to have a function something like,

[Code]....

and i have to call this redrawborder function inside the MOUSE_MOVE listener that controls the resizing (so that i am constantly removing and redrawing the border). constantly removing and redrawing the frame seems very inefficient. is there some property or better why to do this? i want to have, displayobj.scaleChildren = false or something like that

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I have a quite different problem with resizing. I have a Flexbook component which uses the middle part of screen (center) with a html header menu and footer. The problem: The scaling works perfectly when we run in the local machine ( Flexbuilder). But when we deploy it to the server its like scaling never existed.. The requirement: when user maximizes the window or minimizes it, the Flexbook should be resized to fit the screen.

[Code]....

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