ActionScript 2.0 :: Resize And Image And Scale It Proportionately
Aug 21, 2006
Ok so for a while now I had this tiny chunk of code that would resize and image and scale it proportionatly. However I just realized there is an issue and I'm having some trouble fixing it - which should be a joke to fix but I can't.
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Sep 19, 2011
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
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Mar 16, 2009
What I'm wanting to do is load an image into my browser dynamically at full screen. And then when the browser window is scaled the picture scales proportionately with it. (I've seen it on loads of sites, but for some reason I just can't fathom it out (which is really bugging me). I'm using the gaia framework (which is amazing) to do this by the way (not sure if that makes a difference of not?). This is what I've got so far...
[Code]...
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Jun 20, 2009
My website is going to have a main wrapper that is set to a max-width property for compatible browsers. It will stretch to 940px across at max. When scaled down I would like the swf to scale proportionately with it. Like an image with width percent applied. The flash movie has the dimensions of 940 × 360 pixels.
I can't seem to figure out the correct attributes to add to the embed tag to get it to do this.I am currently using jquery flash embed, but am open to other options, though this is my ideal.In the example I have set the flash background to black.
When resize the browser window the flash movie doesn't scale proportionately to the div, only the photo does, leaving a blank canvas (black), while the div height stays the same. I can't add a height value in the CSS.How do I make this scale correctly? Adding a noscale param only crops the image. The swf's height doesn't scale also.
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Sep 3, 2009
I am making a Full Screen flash site and I need my BG to scale proportionately. Currently I am using:
Code:
_root.attachMovie("bg3","bg3",_root.getNextHighestDepth());
bg3._x = Stage.width/2;
bg3._y = Stage.height/2;[code]...
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Jan 24, 2006
Basically I'm trying to resize images in flash to fit the masked area but proportionately....
My mask area is:
Code:
width = 478;
height = 420;
now consider that the the max width I want my pictures to be. This doesn't have to be exact. Now what I came up with to resize proportionatly is:
Code:
//width & height are my mask deminsions ( which i wanna resize my pics to)
//width_orig & height_orig are the deminsions of each new loaded pic.
height = (width / width_orig) * height_orig;
width = (height / height_orig) * width_orig;
That does scale them proportionatly but some of the times it will resize a lil bit smaller than the image area which I don't really want. Like I said this doesn't need to be exact. I would prefer it to be a lil bit bigger than the masked area. I just need to make sure the pics are scaled proportionatly.
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Jun 3, 2011
I am wondering how would I scale an image on browser resize with minimum and maximum width and height parameters?
I know how to use the Event.RESIZE function to make my image proportional with the browser using stage.stageWidth/Height, but I am trying to figure out a way to have a movieclip or image scale up or down to a certain dimension such as on browser resize the image max would be 640x480 and the minimum being 320x240.
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May 30, 2007
I am trying to achieve an effect seen as on this website. [URL]
I want to have a background image that resizes to the browser window (my other elements retaining their size) - but stays in scale. I have been using the code provided at gotoandlearn which tiles the image. Here is the code used there.
import flash.display.BitmapData;
GreyBar._xscale = Stage.width;
var tile:BitmapData = BitmapData.loadBitmap("tile");
[Code]....
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Jan 28, 2012
The name of the background image movie clip symbol is bg_main. The problem here is img is aligning outside the browser window on extreme bottom-right hand side instead of centering.[URL]
Here's the code below:
//set stage for FBF
stage.align = "TL";
stage.scaleMode = "noScale";
[code]...
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Nov 30, 2010
I am currently working on a swf (call it swf_A) that will eventually be loaded into another swf (call it swf_B) and have a few questions about resizing movie clips with the RESIZE event.[code]This is resizing my Movie Clip, however when I drag the flash player to make it bigger, it seems that it is scaling from the bottom right of the player. I see the Stage, or white background in the top and left of the player. Any Ideas?Second part is if I use a reference to the stage like doorsMC.width = stageWidth; and doorsMC.height = stageHeight;will this break when I load it into swf_B?
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Feb 5, 2010
I'm doing and animatic movie with flash (means lots of hand drawn frames and many layers) I also have about 40 sequences
I would like to scale down my whole movie to a smaller size like 720*480 (actual is 1980*1080) but when I change size in "propery" window it just change the size of workspace and drawings stays the same size.
is there any way to have the graphics scale to the new document size without using "transform tool" on each sequence, because flash crashes when I do that.
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Mar 9, 2012
I have to adjust to a new size and my objects have to adjust accordingly. Is there a way to select multiple objects on separate frames and resize as a group?
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Aug 4, 2009
There is a flash with stage size 800 x 600. I need to add a button on the flash. When the user clicks the button one time, it will resize to be 600 x 450 and all MC, texstbox, button insides the flash would be resized on scale.
When the user clicks the button 2nd time, it will resize to be 400 x 300 and all components resize on scale as well.
When the user clicks the button 3rd time, it will resize to 800 x 600 again.
Is there any AS3 source code for it?
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Nov 21, 2009
Can A flash fla be resized even if its just the swf needed in different size? (Stage size)
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Nov 11, 2009
I have a movie clip object with a width of 306 and height of 194. I need to change the dimensions of the movie clip and still have the x and y scale set at 100. Currently when I change the movie clip width to 352.8, the x scale increases to 115.3%. I have to have the scale reset to 100% after I've adjusted the movie clip's width. Is there a way to do this in CS3? (this is all in design mode, not run time). Do I need to delete the movie clip and recreate it?
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Mar 18, 2011
I'm using the loadermax class from greensock in order to load an image which matches the screen's width and height, using a scaleMode of proportionalOutside. The problem is, if I resize the stage, the image does not scale with it. Is there a way to resize the image while maintaining loaderMax's scaleMode?
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Oct 24, 2011
I have a sprite in as3 code, I want to enter its height to resize it, how can I scale the width accordingly?
sprite.height = 200;
sprite.width = ??
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Jan 28, 2010
I am creating a website and I want it to be fixed size when the stage is bigger than 750 height so I am using no scale mode
ActionScript Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
But if the stage would be smaller than 750 height I want the website to scale proportionally.
So I am using
ActionScript Code:
stage.scaleMode = StageScaleMode.SHOW_ALL;
I am also listening for resize with eventListener everything works fine until i resize the browser smaller then 750 it executes StageScaleMode.SHOW_ALL but after that resize eventListener stops calling the function.
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May 18, 2010
resize an MC on browser resize (or if detected a small monitor resolution).
This is how things should be work:
- MC (my_ssp) should be positioned always in the center of the stage
- on browser resize, MC move to keep the center of the stage
- when stage height is < of 750 px (max MC height), the MC start resizing proportionally with the stage.
I attach the code:
Code:
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
[Code].....
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Dec 2, 2010
I am trying to make a frame arround an uploaded picture by repeating 1 image over and over again. The user will have to enter the real dimentions of the picture and the image will be scaled acordingly so that the frame will look as big as it should. The problem is that when I get a bigger pickture and I scale the images something goes wrong and there is some smearing in the movie clip. When I move it to X:0 and Y:0 all is well. When I move it to the center of the screen the smearing is there. Here's the code I use:
[Code]...
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Jun 25, 2010
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage!The drag and drop is not an issue...
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Mar 8, 2004
I would like to make a very simple (well, looks simple anyway) image gallery, like Ilyas da Pom's at [URL]..
I want the image part to scale to fit each image dynamically. I'm a brand-spanking new Flash novice, and any guidance would help really; this is just a tiny little personal project, not to be used anywhere commercially.
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Dec 13, 2007
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
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Mar 8, 2011
my application launches with the stage size of 1000 x 500, 2:1 aspect ratio. the native window has system chrome, which will always be a little taller by a few pixels.how is it possible to only permit a native window to resize proportionately in order to always maintain the 2:1 aspect ratio of the stage?[code]
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Dec 14, 2009
I have done resizing and liquid flash sites in AS2 before. I have recently started to learn AS3. I have a project where I need to scale an image proportionately when the user resizes the stage. This is what I have so far. I kinda just stole my AS2 code and tried changing it a bit.
//Include tween actions
import caurina.transitions.Tweener;
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code] .....
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Mar 19, 2010
i am building an editor which allows you to resize images and to do this (once an image is selected) I add a visible border to the image that allows you to resize the image. so i want to have a function something like,
[Code]....
and i have to call this redrawborder function inside the MOUSE_MOVE listener that controls the resizing (so that i am constantly removing and redrawing the border). constantly removing and redrawing the frame seems very inefficient. is there some property or better why to do this? i want to have, displayobj.scaleChildren = false or something like that
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Oct 18, 2011
I have a quite different problem with resizing. I have a Flexbook component which uses the middle part of screen (center) with a html header menu and footer. The problem: The scaling works perfectly when we run in the local machine ( Flexbuilder). But when we deploy it to the server its like scaling never existed.. The requirement: when user maximizes the window or minimizes it, the Flexbook should be resized to fit the screen.
[Code]....
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Aug 13, 2011
What would be the best and fastest way to scale/resize an image which is injected into PHP file which is called via AJAX with use of jQuery?
So I am trying to assure the image does not bypass the width of 600px and height of 410px but I do not wish for the image to be maxing out this dimensions and look weird, it has to be displayed as it would be, but just in smaller scale.
Also if there is a way I can do this with a already existing Flash script that would be great, but I do not recall of any good ones which are as simple as one used by Google on there Picasaweb service.
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Aug 13, 2009
I have built a very simple Flash gallery in CS4 using AS2. It calls the images from an XML file and works great. The problem is that the captions underneath the images are in a fixed width text box. They look fine underneath horizontal images, but I want to have the text shift in when a vertical image is loaded, and is narrower.
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Aug 21, 2009
I have made an application where you can design your own greeting cards. I use matrices to scale and rotate images, and I always need to know what scale the image has.
It works when the image isn't rotated, by taking the value from matrix.a or .d which are the scaleX and scaleY values. But when I rotate the image, using the matrix.rotate() function, the a and d values no longer corresponds to the scale of the image.
How can I get/calculate the scale value of an object that is rotated? And I don't want to scale the image by using the scaleX and scaleY methods.
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