ActionScript 2.0 :: Resize LoadClip Image - Return 0 When The Image Loaded Is Obviously Much Larger Then 0 Pixels
Dec 13, 2007
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
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Feb 11, 2009
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Aug 24, 2009
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Code:
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Jul 26, 2011
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ActionScript Code:
package
{
[code]....
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Nov 4, 2010
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ActionScript Code:
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Code:
for (i=0; i < 6; i++){
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[code]....
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May 6, 2009
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package NetConnections.PicClick{
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[code].....
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Jun 2, 2011
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<?xml version="1.0" encoding="utf-8"?>
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[code].....
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Mar 1, 2006
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Mar 19, 2010
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[Code]....
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function urlLoaded(event:Event):void {
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[Code]....
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May 6, 2010
I have a project I have to do and have made a large stage because it will be the only setting of the animation:It is supposed to be a talkshow stage. I need to be able to zoom in to the desk and the chair in order to get a close-up of the people as they're talking. Is it possible to simply zoom in the entire image itself or will I have to make a whole nother image?
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Feb 15, 2010
I actually try to do the following: I have loaded an external image in a bitmapdata object and create a bitmap from it which i attach it to a sprite/MovieClip in order to have mouse events on it. Now under the previous logic i loaded two images (let's say circles) of the same size one that has a particular color and is covered by its black foreground circle. When i press left mouse button and hold it down i want while the mouse is moved to erase the foreground circle's pixels and so the background image starting to appear.[code]...
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Jan 17, 2010
I thought this was going to be easy, and hopefully for someone it is, but I'm having a tough time so thought I'd ask here...
I have an image - say 50 x 30 - 1500 pixels.
I need to scale it so that it keeps it proportion, and takes n pixels - say 20 for example.
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Sep 19, 2011
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
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Feb 10, 2012
I set my images at 60% quality JPG files out of photoshop which seems to give a very nice representation. I set up a site to take a full screen, so I expect it to be larger on a bigger screen then what I see on mine. I figured to keep every image actual size at about 25% bigger when the finlal needed size in the layout, so if the site is ever on the bigger screen then images have some stored resolution to be enlarged and accomodate an increase in size. So all of mine images are scaled at about 75%.
Is it a good practise or things don't work this way in Flash? Perhaps it is better to keep the images to 100% (rather than importing intentially enlarges images) but make the maximum quality? Or both ways kind of work out?
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Nov 24, 2011
i am building a digital portfolio and i have managed to get the thumbnails on a horizontal scrollbar but i want to be able to click on one to load the full image. I dont know where to start though. The code i have so far is:
Code:
package {
import flash.events.*;
import flash.display.*;
import flash.net.URLRequest
[Code].....
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Aug 9, 2010
Any way to copy the pixels or handle the image from URL "[URL]" in Flash? It will work fine in FLASH IDE but when I look this in browser, then it crashed. I know that its crossdomain Issue. I always get childAllowParent=false after loading. It always crashed when I want to get event.target.content or
addMC.getChildByName(mcName);
I am loading this image from Google Image search API in Flash CS3 Professional and AS3.
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Nov 16, 2011
I have a Flash fla file that contains a whole lot of images. The majority of each image is composed of transparent pixels with a visual object in there somewhere. Each image at the moment is at {x:0, y:0}.I want to trim away the transparent pixels of the image down to a minimum bounding box, but keep the object at the same global position. This requires shifting the trimmed image to the global position of the object in the untrimmed image.This is not so much a problem, but the fact that the images are all contained in a fla is the problem. The options I see at the moment are:
investigate JSFL, the Bitmap object has a getPixels, this in combination with a selection and delete operation could work save the fla to xfl and enumerate the images and associated xml with something like Ruby + image processing lib
Questions: Does anyone know upfront if this operation is possible in JSFL? Have anyone done much automated processing of xfl files? Is there an off the shelf image processor that can perform this trimming operation?
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Mar 29, 2009
I started using AS3. At the moment I'm working on a project with (small) image galleries. When you roll over a small image, there's a larger version showing up, and the thumb changes also. You can also click the image, and then a lightbox effect pops up. To achieve this, I'm using the following script, which works fine:
Code:
img1ro.visible = false;
cl1.visible = false;
btn1.addEventListener(MouseEvent.MOUSE_OVER, over1);
btn1.addEventListener(MouseEvent.MOUSE_OUT, out1);
btn1.addEventListener(MouseEvent.CLICK,lightbox1);
function over1(event:MouseEvent):void {
[Code] .....
But I was wondering if there's an easier way to add images. At the moment, I copy-paste the script, and have to change the numbers according to the number of images. Is it possible to put the images in an array or something like that?
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